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godwine

Mutations?

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Just a brain fart really, but would it be cool to have zombies with random mutations? These could be used to give the zombie encounters some variety, and will make early spotting of these new types very important.

Devs could borrow concepts from current iterations of the zombie genre, or make up something completely unique. This is an infection that does not (currently) exist in the world, so really you have a lot of options concerning the long-term exposure of the disease. People should post ideas of what they think is a possible archetype. Could be anything from a spiky arm-club, to a blind zombie that fires super-glue vomit out of his eyeballs, idc.

As it stands, this game is a lot of fun, and certainly has a high degree of difficulty. So why not add a new variable into the mix?

(Note: If this is absolutely not possible with the arma engine, please say so. However, please keep posting ideas for zombie mutations, because I legitimately want to see what this community can cook up, comedic or deadly.)

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Darn i've read mutilations...

This too.

Why are there no cannibals in a post-apocalyptic game.

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No. This game is popular for it's realism, I don't want to be attacked by hunters and boomers.

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I think adding mutations would take away from the Day Z feel and feel like they're copying from every single zombie game from Resident Evil to Left 4 Dead.

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