Hitash 2 Posted January 28, 2014 First of all, congrats of wasting 100+ hours of my life on dayz SA and 300+ on the mod (ment in a good way, f'in lovin it). While atm we have a 4 man squad in SA, but some of our old mod veterans had some criticim about all the new features but no apparent fix for the zombie ai/ clipping (being the only thing that holds them back). Could you shed some light upon the status of the zombie ai/clipping fix?And you can keep the new weapons, animals, cars, busses, motorcycles, planes, helicopters and hell, you can even have the tRex. As long the binoculairs are introduced. Time and time again, i've been wishing that i had one, its such an useful (observing/planning) tool. So whats the e.t.a. on that? This brings me to my suggestions:1)Using the long range scope, PU Scope and ACOG in your hands(without a weapon) as an alternative for a binoculair.2) Use spray paint on burlap sack for camo, and craft it on your ballistic helmet.(Its way to shiny/obvious atm. spotted multiple snipers because they wore em) 2 Share this post Link to post Share on other sites
gerbilschooler 229 Posted January 28, 2014 (edited) Take my beans! I love both suggestions! And, I would bet they are already planning to do the second one you suggest. *Edit: I really hate that there are no binoculars in the game right now and that I COULDN'T place a scope in my hands lawls. I feel so much safer with a good optic for scouting Edited January 28, 2014 by GafMast Share this post Link to post Share on other sites
Gugolas 228 Posted January 28, 2014 (edited) I'm not a dev, but I will answer you.The suggestions you made are already a WIP.The people working on modeling, programming, fixing, etc are not the same. So there will be content updates without consistent fixes and vice versa, because they do work separately as it should be. Complaining about this is non-sense.They are focusing in server performance right now, so maybe we'll have to wait more - who knows.When they are asked in ETA they normally answer you "when it is ready"...so, for now when it this ready.Follow twitters and news on this forums to have a chance of know more, when and if they will tell more about what you want to know. Edited January 28, 2014 by Gugolas 1 Share this post Link to post Share on other sites
Hitash 2 Posted January 28, 2014 I'm not a dev, but I will answer you.The suggestions you made are already a WIP.The people working on modeling, programming, fixing, etc are not the same. So there will be content updates without consistent fixes and vice versa, because they do work separately as it should be. Complaining about this is non-sense.They are focusing in server performance right now, so maybe we'll have to wait more - who knows.When they are asked in ETA they normally answer you "when it is ready"...so, for now when it this ready.Follow twitters and news on this forums to have a chance of know more, when and if they will tell more about what you want to know.Those questions are no complains but just questions with a small hope for more info ^^ Share this post Link to post Share on other sites
Khad (DayZ) 293 Posted January 28, 2014 3) Use the painted burlap-sack for backpackcamo. 2 sacks for mountainbackpack, 1 sack for all the other. Hmh.... could need some rope, too to craft it. Share this post Link to post Share on other sites
weedmasta 784 Posted January 28, 2014 With regards to Zombies, they have given plenty of information about how the development is going. ETA is, when it is done and working as intended. Share this post Link to post Share on other sites
Dunxel 17 Posted January 28, 2014 I personally LOVE the zombies right now compared to the MOD.. Minus the walking through walls.. O.o That is just plain creepy.Binoculars would be very great to have.A neat feature i would like to see added. Adding Rope to Binoculars &/or Compass to wear them around your neck so they no longer take up bag space. And possibly are moved to your hands more quickly when assigned. Share this post Link to post Share on other sites
byrgesen 1341 Posted January 28, 2014 (edited) One of the big reasons you arent getting a whole lot of info, is because BI was very very good at giving info, in the beginning of the Arma 3 Alpha.Which ment, they gave some vague ETA's, told people what they where working on and showed them what progress they had.Now, this came back to bite them in they're ass, as the vague ETA's werent correct, some of the stuff they showed people, functioned differently then people expected and so forth.That ment BI simply stopped giving regular updates, they stuck to the changelog and pretty much halted all kinds of Q&A on the forums (BI forums).People were pissed, but it was they're own fault tbh, and it forced BI to keep information back. My guess is, thats exactly why they arent telling us "We are working on Zombie AI and this is how far we are" every other week, they simply dont want any information to backfire in they're faces.Dont take my word for it, but this is what happened in Arma 3, and im quite sure this is the reason we dont get updates from the DEV team, until they have something "finished" to show us. Edited January 28, 2014 by Byrgesen 1 Share this post Link to post Share on other sites