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dodge99

The Chedaki and Other Factions

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          While looting barracks, I noticed something that I'm sure most of have found, a beret, not just any beret, but one of the Chedaki Red Star movement (The bad guys in the Arma 2 campaign). I thought, why not have certain weapons and gear spawn according to which areas were held by each faction? For instance, the Chedaki and Russian forces held the most of the military spawns up north, so those areas would spawn items used by Russia and the Chedaki (AKMs, old RPKs, Assorted clothes, AK-107, SVD, or maybe a rare spawn, PKP Pecheneg) while the southern parts of Chernarus would spawn western weapons (M4, M16, assorted uniforms, or a rare spawn, M240, or Mk48) along with the weapons used by the CDF (AKs from the mid to late cold war era, older models of the SVD, or PKM). The NAPA would have secret stashes hidden in certain areas around the border of the Blufor-Opfor held areas, the would spawn randomly upon restart, 10-12 per server, small and containing only a few rifles + ammo. In order to balance this, western weapons would spawn less often then the CDF ones, and Russian weapons would spawn less then Chedaki weapons (US and RU weapons beat out Chedaki, CDF, and NAPA by a long shot). Uniforms would also spawn according to faction held area.     Sorry for not formatting, not to sure how, if someone could PM me, that would be nice.

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Not very familiar with it but if this is truly Russia id like to maybe be able to loot some old communist soldiers gear and other WW2/coldwar relic guns ppl might have in homes.

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I totally agree.

Lots of people play DayZ and have no idea about the ARMA 2 campaign.

Kinda sad, actually, cause it gives the game more of a setting.

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As an addition to your idea (I had it a while a go, actually; forgot to suggest it) but apart from just stashes in the forest, weapons in houses! Especially in isolated villages/houses, it may be as simple as a SKS in the cupboard, or an AK hidden under the floorboards.

 

Which leads me to the idea of having hidden compartments. This also branches kind of into underground areas. if the houses has a shed, there may be a very slim chance (for example, 15%) that there may be a box buriend in the ground under the shed, with ammo and a weapon. The same for floorboards in the house. Cellars could hold a weapon, along with plenty of food and long life milk.

 

This would make it a lot more realistic, and pertaining to the situation - a country that just recently suffered an insurgency.

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I think they are planning to add the weapons in the cupboard thing, but I like the idea of having those hidden stashes around sheds, instead in the middle of no where.  

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Actually seems like a good idea on first glance.

 

"Loot regions", kinda. Even if just very rough.

 

E: Then again, uncertain. A lot could've happened since Arma II.

Edited by Combine

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