crimsonbzd 247 Posted January 27, 2014 First of all, I would really hope this thread doesn't descend into a bunch of crap so there's a chance it can actually get read. I notice that as people play, of course they come to the suggestion thread to let us in on everything they'd like to see in the game in it's Current State.I wanna talk about the end of the game. What we're going to be doing on retail release when we've gotten as far as we can go. I think this is important to address how we, as a community, want this thing to end up. I personally heard of DayZ many years before I had a computer to play it, and I fell in love with the idea. As soon as I heard about it again, I went and bought the $80 edition no problem. We're gunna buy another when my girlfriend has her computer. So, I'm going to address here some specific points, along with what I, personally, would like to see in that respect. Please feel free to add more points, or argue my proposed idea or system on any points, but above all else: Please don't post off-topic, rudely, or destructively. Please don't say "Make the Suppressors work now! or fix Ladders immediately!" That's not what this thread is about. I'd like this to be a community collaboration of ideas dealing with the End game scenarios we as a community would like to see at release.Remember, we originally bought this game in it's current state not to go around hunting bandits, or noobs, but because (hopefully) we wanted to be a part of shaping the game in it's finality. Please let us do so. //Begin Ideas Zombie behavior and Presence:By this I mean how much we can expect zombies to be a part of the game. I notice, in the mod, that zombies were basically there to call it a zombie game, and was one of my biggest disappointments in that respect. Their best use was seeing what player they were aggro-ing, so you could engage the player.I would personally like to see, in the standalone, higher zombie presence in once populated areas. I notice svetglorack... whatever... is mostly apartment buildings. I would expect this place to be crawling.At the same time, I would also expect large supplies of loot, especially residential style food and drink, to spawn here, along with the odds and ends that could be useful in the zombie apocalypse that the old man on the 5th floor was hoarding. The idea here is that this would extend across military bases, main cities, smaller cities, all being balanced out. Keep in mind, while you evaluate this idea, the concept that Rocket already introduced with the balanced in-game economy of loot. (semi) Permanent Storage, Groups, and BasesIn the mod, we saw basebuilding that was, I don't know how to put it... on a server-by-server basis. I like this idea, granted it is expanded in the way DayZ expanded everything. I didn't play the mod long enough to become familiar with bases in it though. Assuming there are bases, and I believe tent field bases were already on the list based on info I've seen around, I would expect there to be fortifications, locks, large amounts of storage, and (perhaps) farming and livestock. Then of course the destruction or ability to bypass these factors. Lockpicks, breaking down the door, maybe even burning the fucker down? We've already got fire extinguishers... Next, groups. We've seen radios, and I'd love an in game group system. Think "Factions." This would of course lead to clan wars across certain servers in Chernarus. This would, of course, lead to a Home Server mentality, since if you're logging in to further the campaign against your people. It would be silly, in my opinion, to think that we could keep the group thing anonymous, if someone dies, yes they will run back to their base and be re-kitted, but once your group is at that point survival is not the major enemy.Now, I'd like to comment on the lone survivor in all of this. What I mean is the individual, or small group, who has decided to not partake in the larger war on the server, or perhaps it's not their Home Server. In that case, they would be able to, should they so choose, to try and raid these bases for easy gear. This would of course be an overtly difficult PvP experience, however rewarding if successful.Now, onto server size and reserved slots. If any system that would lead to an overall mentality of a Home Server were to be implemented, we'd have to talk about reserved slots. I heard an idea of 100+ servers down the road, which I would desperately like to see implemented for the rest of this to be really feasible. But, reserved slots could go either way. If there ARE reserved slots, we'll see the groups be clans, and the amount of reserved slots could really get out of hand, but that would just mean they'd have a free roving ground and no one gets to see their base. If there ARE NOT reserved slots, I believe we'd see these groups form loosely around clans, but with new spawns having to TRULY start over if they can't reliably get back to their group every time, perhaps gliding from group to group, mercenary style. Server Rigidity and Time Cycle RatioAlthough I initially intended to make these two separate points, I grew to feel they were too intertwined to do so. Right now the time ratio is 1:1 with the real world. I believe that this can be called a faulty system, because players and servers simply circumvent it, and with good reason. The sheer darkness of night in this game provides a great mechanic, one shared with the upcoming Next Gen game Dying Light. However, it does not provide a fun experience when it's reasonably never ending. I personally recommend 4 day and night cycles per rolling 24 hour period. I know I've suggested this before, but this allow the mechanics of day and night to take shape over a single play period for a larger majority of players. Anyways, if this one isn't addressed by the whole community, we'll continue to see Full Day Only PvP-esque servers and regular and night only servers grouped in as Night Only PvE NO KILL LOOT server.Yes, those are exaggerations. Onto server rigidity, this deals with if there is to be a change in the day night cycle, will server admins be forced to stick this cycle and NOT be allowed to reset their servers. Server owners, don't get up in arms about the idea, with the balanced in-game economy for loot already to be implemented, there's a good likelihood in my mind that you won't be able to reset your server to adjust loot anyways when it happens, the same loot is going to spawn. So it will only deal with time. Occupation and Fortification of existing buildings - minibases.This concept has two facets to me. The first being that I notice now, the best way to handle a town you want loot from is to breeze through stealthily hitting key points. With the upcoming in game economy, camping in a large city to quickly collect loot may be a necessity. In that case, I'd like to see the ability to board up the windows and lock the doors of an existing establishment. In this case, you would lock all loot from spawning in there while you occupy the building, and can operate it the same as a full Base mentioned above. Here you can safely store items, unless someone breaks in. These mini bases would not necessarily be the safest of places, needed to be locked to a certain server and likely remain intact (and vulnerable to other players) while you're logged out. The second facet of this is occupation for militia operations. Let me explain this in anecdote: Say your group is smaller, looking for loot, yet large enough to believe (correctly or not) that you can successfully overpower a full base. This base in just North East of Cherno, so you occupy and fortify some buildings nearby to create a Field Base to quickly restock and offer aid to soldiers in the field. This could of course be used by the full Base to move the fight closer to the attacking force. Finally, this occupation could be used to move these base attacks and captures, which would otherwise be locked to specific servers, happen across multiple servers. The attacking force wold have to stock up in their home server, move to the enemies' server, then occupy buildings or create a field base and attack and attempt to capture the enemies base on the other server. Imagine, this system, limited to particular servers but able to cross over. Major conflicts between large groups would inevitably occur, raging across chernarus. The TrainThis is certainly not my idea, but I fully support it and see it having a big role with my ideas listed above. Supposed a VERY large group on a server is successful in clearing two large cities. They could have assembled their Base near a train station as well. After building, securing, whatever-ing the train, this group could keep it maintained and guarded to move supplies quickly across the map... Again, if you can keep it defended. //End Ideas _______________________________________________________________________________ Please, again, do not post anything on this thread that is not CONSTRUCTIVE. I don't care if you disagree with me, please feel free to do so.I desire this to be an informative thread where we, the people who paid not to play DayZ standalone right away, but paid to part of the process, from the ground up, shaping the game alongside Rocket himself. If we can maintain this level of maturity in this thread, and perhaps I could have some help from the Forum Team in this respect, I think this a place where we can do some good for the future of the game and GET ROCKET TO SEE IT AND TAKE FROM IT. Anyways, this has been a very long post, and it took me a few hours to write and proofread it, along with organizing my ideas. I appreciate you all who will have helped to keep this thread mature... and here's hoping it doesn't just die out right away.Thank you 4 Share this post Link to post Share on other sites
DayzForumer 284 Posted January 27, 2014 I love the train part. You cannot be harmed until you use the train. Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 27, 2014 At least, you who responded, how would you personally like these things to be implemented for the endgame experience, if it all? Share this post Link to post Share on other sites
convoyduck 7 Posted January 27, 2014 All great ideas, don't listen to people telling you otherwise Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 27, 2014 All great ideas, don't listen to people telling you otherwise No one said otherwise lol, I was just more hoping to promote some higher conversation. Share this post Link to post Share on other sites
AP_Norris 1018 Posted January 27, 2014 I need to come back and read this after work. Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 27, 2014 I need to come back and read this after work. That long huh? Share this post Link to post Share on other sites
Fruit_loop87 21 Posted January 28, 2014 If the train is the end game ill like to see the tracks been able to repair the tracks and clear then as well, and have bandit traps like remove some track to derail the train. I believe the kos players will move on as the game grows with other games been release and dayz getting harder to find loot and more zombies been around and a lot harder to, they won't hang around for long. Dean has talked about making an existing building and making it your forte and I believe that barricades are going to be in the game within the next 6months, then more base stuff much later on as the game grows. Zombies will be in bigger numbers as the game gets more stable, but ill like to have the zombies been more harder to lose and kill its the core of the game with survival the rest is up to you.The day/night system you have suggested is the system they use in dayz mod origins and it works well as who plays 24 hours some people work and only play at curtain times but I'm not sue if dean will look on to this. But I like it the idea more players will stay on because they know its only a few hours. I would like the oil rigs to be in use in the game as well, and I big tanker out at see the one on the map is cool but ill like a big rusty one out at see on its side, or some underwater fishing and their will be fish living around the ship wreck arma 3 has the underwater in it so ill like them to use it. Just to use more of the map because the water can be a huge part of it like the movie water world But some really great ideas good their, would like to see dean use some of these to keep the life cycle of the game going. Share this post Link to post Share on other sites
commanderbash 102 Posted January 28, 2014 (edited) as with most end games it will be the same, built as big as you can, then devolve into pvp, I don't see this being any different. I feel you that persistent players creations should be a big thing in the end game, be able to clear out a city, maybe even get doors with locks for the apartment buildings for a small personal area; but in which ever light you look at it with, mini bases are a must, it can mean a lot to a player to have a small space they can call their own. agree that time ratio should be increase or at least offset, right now its already dark in the game by the time most can get home from work or study, either a 3:1 ratio or moving the days back 8 hours in game would work for me. something until night becomes a more accessible option Edited January 28, 2014 by commanderbash Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 28, 2014 as with most end games it will be the same, built as big as you can, then devolve into pvp, I don't see this being any different. I feel you that persistent players creations should be a big thing in the end game, be able to clear out a city, maybe even get doors with locks for the apartment buildings for a small personal area; but in which ever light you look at it with, mini bases are a must, it can mean a lot to a player to have a small space they can call their own. agree that time ratio should be increase or at least offset, right now its already dark in the game by the time most can get home from work or study, either a 3:1 ratio or moving the days back 8 hours in game would work for me. something until night becomes a more accessible option PvP will be a part of this game, but if it's ultimately made a part of the game in grander sense, it will be purposeful and fun. If people just PvP cause there's nothing else to do, the game is virtually complete now... that's pretty much all that's left to do after you're geared. Share this post Link to post Share on other sites
commanderbash 102 Posted January 28, 2014 do suggest something beyond that? I've heard the suggestion before that the end game could be that you could "leave" the city by some means as the end game, and the game would tally your inventory and stats to give you some sort of score as well as some sort of bonus on future spawns Share this post Link to post Share on other sites
Geckofrog7 1168 Posted January 28, 2014 Great ideas, I'd love to have a little base going in the middle of nowhere, maybe a helicopter to drop off scavengers for supplies. :) 1 Share this post Link to post Share on other sites
Hexxalot 15 Posted January 28, 2014 I think people are forgetting what steam workshop can do Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 28, 2014 do suggest something beyond that? I've heard the suggestion before that the end game could be that you could "leave" the city by some means as the end game, and the game would tally your inventory and stats to give you some sort of score as well as some sort of bonus on future spawns What? Yeah I suggested something for the endgame. Read my post, I put a lot of time into it. I don't mean retire your character, I mean when you're fully geared, WHY are you going to log in and play?I killed a server hopper two days ago, took his full kit, and have been so bored with SA since I'm waiting for someone to KOS me so I can have fun again. If you can log in, have a choice of basically facing hella zombies to stock up gear, engaging in massive clan wars, furthering your own personal goals, or working on a server wide project, I would have so much more fun once "survival" is not a challenge anymore. Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 28, 2014 I think people are forgetting what steam workshop can do The more they do with the game in the development stage, the more the people will be able to accomplish once it's in their hands. 1 Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted January 28, 2014 ain't no such thing as endgame. Share this post Link to post Share on other sites
Death_Dealer 3155 Posted January 28, 2014 I'd like to be able to board up pre existing buildings and use that as my base surely that would be easier to implement than the "underground" base idea 1 Share this post Link to post Share on other sites
crimsonbzd 247 Posted January 28, 2014 ain't no such thing as endgame. Of course there's an endgame.The question is it getting fully geared and circle-jerking it in Elektro until you die, or is it going to be something fun that adds a new layer to the game itself? Cause that last one is part of what has made every TRULY great game I've ever played since I was four years old great. Share this post Link to post Share on other sites