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yorkmorgan

Too Many Servers

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Hi, I know most peoples major complaints are with server hopping and combat logging but mine is with the huge number of servers with 1-10 players in. People just join a server where they can saunter about leisurely through any military area, whistling to themselves, flashlight on, getting the best gear with nothing to fear, because its just them and maybe 4 other guys across 225sq.km. That's 45sq.km each. Its obvious that people do this very deliberately by the long lists of underpopulated servers. In itself this is no problem, if people like playing in very sparsely populated servers that's fine, but I would guess that the vast majority, once they are geared like an SAS paratrooper, switch to full servers and light up the place like they're on a hunting ranch, with little fear of death as they can just join an empty server when they spawn and do it all again. Personally I think this is the worst gear exploit at the moment, its not exactly server hopping because you can get all your stuff in one server, but at least if people server hop though populated servers they still face an element of danger. The only solutions I can think of are:

1. Lock characters to low population servers if they join one. (So that people that legitimately like playing in low pop servers are not discriminated)

2. Cull back the number of servers so that the ratio of player numbers to servers is reasonable, say ~ 30. ( I don't know how this could be coded for so maybe just stick with the first suggestion)

 

I'm interested to hear what people think about this; is this even a problem for you? Is it a legitimate way to gear up? Do you have any suggestions for dealing with it?

Cheers.

 

 

Or just make an auto find server option for public hive - with option to 'party up' with your fellow friends on steam - so you all get into the same server via autojoin function ( only public hives and into the servers that are almost near capacity or the ones with highest people count) - and show only private hives on server browser.  

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Well i think when server-hopping is getting addressed effectively this problem will also be solved, i can't see how it is considered unfair when ppl get their loot on one server even when this server is almost empty, i mean everyone else can join in at any time. The only problem i see is excessive server-hopping to get past respawn timers and to get really unfair advantages by "ghosting".

 

But i have another problem with those large numbers of servers, because more servers means more admins who can abuse their powers and the more servers/admins there are the more difficult it gets to monitor those servers and enforce the server-rules and lets be honest there are a shitton of servers already where unwelcomed ppl just get instakicked or their char deleted or restarts occur every 5 minutes because some ppl want to gear up or servers that are password protected and on and on and on. I think if this kind of crap don't stop it will at least ruin the clear arrangement of the serverlist entirely and for the life of me it's already very hard to even find one server where i'm "allowed to play".

 

Or just make an auto find server option for public hive - with option to 'party up' with your fellow friends on steam - so you all get into the same server via autojoin function ( only public hives and into the servers that are almost near capacity or the ones with highest people count) - and show only private hives on server browser.  

This, this. 100x this.

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Low-pop servers are a reality. Nothing wrong with gearing up on one.

That's life. What? You think this a game?

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Some people may want to have a more leisurely experience.

 

I enjoy gearing on a full server.  It feels more authentic.  But I have, at times, logged into lower pop servers because I just want to have the journey without the stress of being popped by some KOS guy.

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Dude.  York, what are you talking about!  Its perfectly fair.   All the day servers are completely full at all times.  And night servers, while sometimes empty, are very difficult to navigate.   After the disabled clouds exploitfix, its very difficult to gear up and avoid zombies at night.   I dont understand how any better balanced this can be.

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