cj14 189 Posted January 25, 2014 I think DayZ is a nice survival horror mmo game, but I think it needs some progression...levels. For example: 20 levels... 5 -> Spawn with Flashlight, Battery and Shirt instead of T-Shirt (Shirt has 2 inventory slot)10 -> Spawn with Flashlight, Battery, Shirt and a Soda15 -> Spawn with Flashlight, Battery, Shirt, Soda and a Bandage16 -> Spawn with Flashlight Battery, Shirt, Soda, Bandage and a melee weapon (knife, hammer, screwdriver...)17 -> Spawn with Flashlight, Battery, Shirt, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower18 -> Spawn with Headtorch, Battery, Shirt, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower 19 -> Spawn with Headtorch, Battery, Hoodie, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower20 -> Spawn with Headtorch, Battery, Hoodie, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower and start with an improvised backpack (when implemented) This is just a rough idea...obviously won't be like I wrote here, but you get the point :) Share this post Link to post Share on other sites
DropBearChick 1216 Posted January 25, 2014 Improvised backpacks are implemented, use a burlap sack and rope to craft then add sticks to increase carry size Share this post Link to post Share on other sites
Frytek 130 Posted January 25, 2014 Eeem...no. Why would levels exist in Dayz? It misses the idea of developers and most players. Its supposed to be authentic, spawning with better gear because of level isnt authentic. There were many ideas like this proposed already. Share this post Link to post Share on other sites
Korsbaek 1778 Posted January 25, 2014 No. You start from the bottom every time. Share this post Link to post Share on other sites