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cj14

Progression

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I think DayZ is a nice survival horror mmo game, but I think it needs some progression...levels. For example:

 

20 levels...

 

5 -> Spawn with Flashlight, Battery and Shirt instead of T-Shirt (Shirt has 2 inventory slot)

10 -> Spawn with Flashlight, Battery, Shirt and a Soda

15 -> Spawn with Flashlight, Battery, Shirt, Soda and a Bandage

16 -> Spawn with Flashlight Battery, Shirt, Soda, Bandage and a melee weapon (knife, hammer, screwdriver...)

17 -> Spawn with Flashlight, Battery, Shirt, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower

18 -> Spawn with Headtorch, Battery, Shirt, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower 

19 -> Spawn with Headtorch, Battery, Hoodie, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower

20 -> Spawn with Headtorch, Battery, Hoodie, Soda, Bandage and a Melee Weapon + Hunger/Thirst decrease slower and start with an improvised backpack (when implemented)

 

This is just a rough idea...obviously won't be like I wrote here, but you get the point :)

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Improvised backpacks are implemented, use a burlap sack and rope to craft then add sticks to increase carry size

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Eeem...no. Why would levels exist in Dayz? It misses the idea of developers and most players. Its supposed to be authentic, spawning with better gear because of level isnt authentic. There were many ideas like this proposed already.

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