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yessaul robinovich

Stowing and Retrieval - Meaningful choices in inventory management

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It first came to me when i saw the chest holster - something ostensibly for keeping your sidearm stowed in a way that frees up inventory space at the expense (or with added benefit) of making your side-arm clearly visible. except it became readily apparent that any other type of vest item clearly supersedes this one with at least the 4 slots necessary to invisibly-stow the weapon therein, or with some other added benefit like conferred anti-stab protection if the slots are missing..And this didn't make too much sense, to have an item like that implemented as a purely-cosmetic, useless sort of thing...  so the idea begins there.

 

As we have it, things are straight up in favour of higher capacity, followed by camouflage with the more savvy players. The only exceptions with backpacks are ones that draw a big fat target on yourself. But whether you are holding something in your pocket, a dedicated holster or inside of an item of clothing or a protective case stuffed inside your backpack, it really doesn't matter. hitting a hotkey instantaneously brings up whatever item in question. The basic outline of what i'm proposing goes a little something like this.

 

  • The time it takes to equip something is directly related to how that item is stowed in your inventory. The fastest way to draw a weapon is having it in a purpose holster or equipped from the shoulder. 
  • priority is given to purpose holsters - a pistol or sawed-off drawn from a chest or hip holster goes into your hands with a sped-up animation from the current, faster than currently possible.
  • shouldered melee and primary weapons are equipped and re-stowed at normal speed. side-arms being equipped from clothing also equip and stow at regular speed.
  • weapons of all sorts or all equipable items being drawn from the backpack involve a brief delay with a rummaging sound.
  • items being drawn from sub-containers like protective cases, etc. have an additional delay/continued rummaging sound.

 

The basics of this open up great possibilities down the line of having additional spec. containers that either offer more capacity or faster item retrieval. Multiple varieties of trauma kits/medical bags that vary in either how much they can stow or how quickly the items within can be accessed. The sort of thing provides an advantage to someone who manages their inventory and trades in the additional raw storage space for situational/tactical application - perhaps more holsters/visible weapons, allowing to carry more things without cluttering the pack. Additionally, a drawback to keeping weapons inside the pack for concealment purpose (longer retrieval..)

 

This would tie in very well with item weight/stamina system .

Edited by yessaul robinovich
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I agree with this concept completely. Having your weapon in a holster should give you quicker access to it than having it in your backpack.

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Well this idea makes a lot of sense. I'm new to DayZ and I had assumed that the chest holster allowed quicker access to the firearms. 

Edited by Kempa

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