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satory (DayZ)

game realism enchanesment suggetions

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I'm sure some of those things are suggested many times , however i want to give my  view too. 

 

From what i heard of developer shows this game is focused around the physiological effects on the people that play it . Its all about the feeling of being at actual place in the game and keeping the sense that you are really inside the dayz's world . One of the main things that makes this possible i think is the face that the dayz's world gets its random events , unique in-game content and dynamics only from the players activity . So my suggestion it to expand the consequences and trails of the players action to add more realism 

1 - Player bodies stay for a long time - but change its appearance over time  to save performance  so at the end dead bodies will be something like the zombies  limited models limited textures to favor performance and still make the environment more scary and harsh.

2- Wounded players leave blood trail based on their wound and how they move

-even more if they get close to a wall tree etc they will leave a blood marks on the surface- the blood will have a shader that reflects for some time a decades.

3-Enchanted movement system

- I have read read that there will be physx in the game later - why not adding a system that monitors the player movement around the world and its balance - for example all the small and big obstacles that the player usually avoid with jumping pressing the key "v" in the game will be able to take him out of balance and fall on the ground rolling. The fall from an obstacle will be determined by the way the player crosses an obstacle . If he crosses it without paying attention and don't press the jump key he will fall and he Will be  slowed down . I can imagine when running to escape of something as you are run look backwards ,fail to see a fence and fall on the ground rolling - it will ROCK!!!

4-Survivor history winch affects his appearance

- there are already many suggestions about this  - beards ,growing hair, scars, etc

5-(veteran) survivors advantage

- right now the pressure in the game game of being able to die does a great job , however when you play for some time you only get this feeling is when you get some cool gear -  lots of ammo stuff etc , - the player life is not valuable at all right now its just the equipment ,the loot. This affects the game-play when when the player is robbed restrained etc  - he will most likely chose to re spawn and kill its character to start over and don't waste time because there is no value to the actual character.My suggestion is to implement a system witch develops the player skills of survival as he succeeds to survive longer - run slightly faster , eat less, less sick. more adapted to the cold faster swimming ,slowly developing precision with most used weapon - faster weapon drawl less likely to get unconscious etc.The possibilities are endless!

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Edited by satory
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Like the idea, but that blue beret looks badass...i'd kill a man for that hat.  But why not have the chance of the gun flying a few feet ahead of them when shot, like in fallout I could say, but with less head explosions I should say.

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I actually agree with the veteran thing. This would make me reconsider entering into a firefight because as of now I have no reason not to KOS anyone on sight. Especially on 3pp servers where KOSing is too easy.

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