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Konahri

Quick Question about DayZ's Character System.

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Greetings!

I just played DayZ since a while now, not daily - but i check it from time to time. :|

And im kind of surprised that they still follow this kind of.. 'idiotic' Hive Idea.

 

I meant don't get me wrong, i like this Game alot, but the HIVE Server Connection, ruin's the Point of the Game at MAX.

When DayZ was a Mod, it was ok - Why not.

But now the SA is avaible and they still follow that Road, in my Opinion it removes every point of "Survival".

 

You start a Character, you begin with barely anything - Ok. That's a good start.

But at the moment, you found a great place with some Interesting loot, you just need to switch the Server's, to check for more Loot, ok. As far i remember, there's a cooldown time until new Loot spawns, but really? that doesn't really make a difference.

 

Also it's a Game, but i barely can play it with friends without having to run across the whole world, because i cant make multiple Characters. that's silly as well :|

 

 

 

So heres my Question :

Why the HIVEs if it's so easy to exploit it?

1 Server, 1 Char would make more sense, or are im wrong with that way of thinking? i meant, i wouldn't have to worry taht out of nowhere a server-hopping cake appears behind me, also if i want to play with a friend, i could change the Server and play with them on there. instead of being forced to ditch another friend just to run all the way back to the Start. o.o~

 

i meant maybe im missing an important point wich protects the Hive-Connection sillyness. would be interested to learn about it in that case.

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having dozens of character on dozens of servers removes the point of survival for me. "oh, you died? never mind, you have ten other geared characters to chose from. "

also, i wouldn't like having my character depend on the whims of a single server. "so you have grown fond of this character, you gave your best and managed to survive for weeks? too bad, the server is gone now."

 

i never enjoyed private hives in the mods. i understand there is a significant part of the community looking forward to private servers, and i fully support their choice - as long as its a choice. forcing server-based characters would be a gamebreaker for me.

Edited by e47
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Well it's a game afterall.

I think the fact that you can easily hop on different Server's with your Character removes the difficulty on finding Gear.

 

Also, you could easily ambush players that way. just an example scenario:

 

Player 1 Logs out inside a Building with some good loot.

Player 2 (friend of Player 1) is on a safety distance with a fine view on the Building where Player 1 logged out at.

Player 3 (a stranger.) enters the Building where Player 1 logged out at, Player 2 tells Player 1 to get ready, and waits until Player 3 leaves the Building. - Player 1 Logs in, chases Player 3 into the next Building and kills him.

^ thats so DayZ.

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It's designed for convenience.

 

The idea that regardless of what server you play on, you still have the same gear and stats is the driving force behind the hive system. Yes it's easily exploitable, but there are so many fragile things that could go wrong in having individual gear for each server - the constant fluxuation and dying out of servers, host migration, forgetting which server you had that one good gun on, just to name a few.

 

Hives are quite a sensible idea.

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uhm, well those problems are kinda easy to fix. - theres always people that want to play PvE so, they would probably rent their own server to play with their friends, then there are those people that love to play on full servers, wich will join full servers. <- just to comment the "dieing out server" point, i meant sure - some will stay empty forever. but that's the fault of the person buying a server lol.

 

also about having waht gear on what server, is kind of easy to fix - tool's are called pen and paper.

 

but well, just to name it again - i don't curse out the whole idea of the hive idea they use currently, but i don't get the point of "survival" behind it, i meant it invites people to exploit for easier loot.

theres a bunch of games that use the same idea, i bet you know what im talking about - but even they, have random spawn positions, wich makes sense in my eyes at least you could be sure that nobody logs in into the room next to your's where your looting right now lol.

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Just a little Update:

Was running around a little today, then i found the Airfield next to the beach, North East i guess?

 

Anyways:

Was hiding ontop of the Hill and realised, the Grass is kind of fail in DayZ. i meant seriously :| whats the point of hiding in the grass, when the Grass isn't even shown from teh Distance? but the Player is Visible lol.

 

Also once again.. Server Hopping is way to much abused. :/ I think about it since the DayZ Mod on ArmA 2. - There's no Logical reason why this would be a part of a Survival game lol.

I meant when we really would end up on a Zombie age, i can imagine - when you run into a Building, and clear it with your friends, it stays clear - at least as long nobody comes in through the Entrance or Backdoors.

But DayZ Logic says. "House is Empty? oh my~ logout, and login on another Server, You spawn on the same spot anyways!" <- so.. clearing a House is completly nonsense - People might Popup behind you anyways lol.

 

Anyways back to the Airfield :

I was in a Bush looking down on the Field, and i was able to see like 3 Server hoppers in 20minutes. They login, appear in one of the Bushes next to the First building, run inside the Building looting it out, and running back to the Place where they logged in. Then they disappear.

 

^ Beside, the only thing that 'smart' idea will bring with, are cheaters that assist websites like x22. 'since people can popup behind me at any time, i should get a radar just to be save!'

 

^ Random Enocunter's in a City, ok. it's a part of the Game. But, having people logging in infront of me on every favored spot? nah, thats just lame.

 

 

Anyways it's still Alpha, one of the Reasons why i would love to get a Logic reason "why" the linked-Hive system is all that great?

 

I meant, yeah.

You keep your Gear even when you change on other Servers "wooo~!" <- what's the point of Gear you haven't even gathered like in a real Survival situation, jumping around servers for 20-30 minutes doesn't sound very hard to me.

 

Also what's the great feeling on having a bunch of gear, and being killed by a Server Hopper? that's sure the charm of a Survival Game. lol.

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It's a convenience that I would rather have and suffer others abuse, than to not have the convenience and the bastards find some other way to do what they do.

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I have no Idea what could be worse than Server hopping o.o!

 

I don't want to sound weird or something, i love DayZ, since it's the most interesting Survival Game.

BUT! the Linked-Hive idea ruins it completly. that's my thinking.

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Like you said, and we all know...  it's Alpha. There will be a logout timer once the servers are more stable and such so people can't just combat log or server hop so easily, but that's in time to come. Honestly imo they should make it so if you're in a town/common loot spot that you be teleported out of the town a bit so you don't just loot, server hop, spawn, loot, repeat. This way it's much more time-consuming and "riskier" (depending on which spot you're at).

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I'm not sure if it would be technically possible, but perhaps if the game didn't allow you to spawn in within a set distance of another character some of the server hopper ambushes would be less likely. It wouldn't eliminate the problem completely but at least the scumbags wouldn't spawn in the room behind you. Another possibility might be preventing players from spawning inside buildings at all as this seems to be what the most egregious of the spawn bandits like to do.

 

I prefer having one character per hardcore or regular hive as opposed to individual characters on each server. Dealing with server hoppers is going to be tough without seriously inconveniencing the entire player base.

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there is actually a trivial solution to that, but i think it is 1. not fitting the vision of the dev team and 2. not easily implemented with the ressources at hand (engine / dev team)

 

instanced loot

 

if you have for example cleared loot spawn 0xBC614E, it will remain empty for you for the next say 6 hours, no matter what server you join, while other players, who have not looted it yet, can see the loot fine and grab it.

 

its a well-matured, established technology, used in many MMOs, and while it may detract from immersion somewhat if you're playing with a team, it would completely remove server-hopping for gear.

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