Shodex 15 Posted January 23, 2014 May have already been suggested but it's tough to search for. (Hell, it might even be a feature in SA already I haven't played) I've seen some threads talking about ways to prevent the dreaded kill on sight. I'll make this quick as it's a pretty simple concept. So basically, you're sneaking through Cherno with your backpack and pockets filled with loot, and somebody with a little less loot picks you off from behind. It happens. I've done it in desperate situations and so have you, but we all agree that it sucks. Now lets say this guy picks you off by putting a sniper round in your back. How about make it so that sniper round wrecked some stuff on it's way into your spin. A hole in the cantina, a leak in the bloodbag, etc. Attacking somebody runs the risk or wrecking some of the potential loot. This, I think, would be a simple and easy to understand way to encourage holding somebody up instead of just filling them with lead. Just some brain storming, thought I'd put it out there. TL;DR Shooting somebody up might destroy some of their loot, so don't shoot people up so much. Share this post Link to post Share on other sites
TIC 1050 Posted January 23, 2014 This does already happen when you play DayZ retail. Not to an extent where the liquid items are leaking in which I think is a good idea but at the same time, the condition of it being "ruined" is just as good if you're unable to use the ruined items anyway. Share this post Link to post Share on other sites
dulix11 731 Posted January 23, 2014 Yes, this does happen in the SA. Cop a bullet in the face and your helmet, mask and glasses are all destroyed. Cop a bullet in the back, and assuming you have a backpack, the contents will be broken too. It would be good to see canteens / water bottles leaking if they have been shot. Share this post Link to post Share on other sites
Master V 8 Posted January 23, 2014 yeh that would be cool to see Share this post Link to post Share on other sites
Shodex 15 Posted January 23, 2014 It's good to see this is implemented already, I was sure it was. I imagine a leaky blood bag would cause extra damage, You wouldn't eat an apple covered in blood, water from a bottle could leak into flashlights and ruin them, etc. Maybe just a small chance, but I do think it would be cool for certain items to have that small chance of causing further damage. Bloodbags especially, since they're pretty hefty and you carry a lot of them. You could run the risk of multiple bursting and doing lots of havoc on a backpack. Share this post Link to post Share on other sites