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gavinthecat

More player classes / skins?

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Hey there guys,

I'm not sure whether the limitations of the engine or coding etc make this impossible however,

I was just thinking with the clans/ and or even role playing elements of the game, whether further player customisation (And costume customisation) might not be interesting?

I think if clans could in effect create skin elements (modest really, like caps, or scarves rather than pink jumpsuits haha) or character types (still dressed in the manner of the post apocalyptic settings... for example a range of camos or civilian clothing.

I wonder if that might be fun for bandits or survivors to create more unique characterisations? Vigilantes could dress a little more like cops? Perhaps a player could even dress like a preacher?

It might add to the flavour and richness of the human player to player experience and meeting etc.

Im certainly not suggesting anything too self indulgent or divergent from the dayz atmosphere. I think the male/female choice btw is an awesome addition.

Keep up the great work!

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I just think one of the best aspects of this mod - is that players feel inspired to write stories - sometimes their own fiction based - and to share tales.

Some of the most interesting come about from players (playing characters) like my god - that dude who lives in the wildnerness killing server hoppers with an axe! Just an axe! I mean jeez... if that player had the ability to dress his character - what would that dude look like compared to another?!? Id find that would enhance the memory of my encounter (and thus intensity and enjoyment of the mod imo!)

I think folks can really invest their imagination into character types and tropes (and clans or teams - be them more uniformal or individualistic) that will make each encounter even more memorable. I think players could even consider characters akin to their specific environment (playing as a villager from x, or a power station worker survivor from y, or one of the priests from the city church and so forth - or not haha...

Im certainly not suggesting a world of bs wii avatars - its gotta be the dayz vibe through and through hehe

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Even if it wasn't customizable, just more random skins that you can spawn as. Looking through the editor, there are lots of other characters already in the game that suit the setting.

I'm sure rocket has plans for this kind of thing, but I think the sooner the better as it will affect gameplay to a point. For example I had met a couple survivors the other night and the three of us were attacked, after taking cover I saw someone crawling, but I couldn't tell if it was one of us or the attacker. The situation was highly unrealistic, it's easy to visually identify people in real life.

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what about not adding skins.. i think it shloud be reallistic if they will have only color ribbon on their arms :) huh?

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More clothes would be a plus, but I'm not really quite sure if it would be better to change your clothes with your character profile, or to have your clothes randomized at spawn, then chosen through loot.

If it were the latter, it would take quite a while for people to find something neat.

Also, where would we put the clothes? Hats don't really have a separate section on the character's body, as much as Champloo wants an Italian hat. If something changes, by all means, let me wear a Slayer T-shirt while killing zombies.

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Doesn't the clothing we pick up change the character model? Pretty sure you can't change clothes in arma2, they boast about the ability in the videos for arma3, so I assume it's an engine limitation.

Camo clothes, the girl and ghillie suit are cool, but I don't like how the rest of us look similar.

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You can change your character model' date=' here is a tutorial on how to do it.

[/quote']

That's pretty cool, and I changed mine, but it's the clothing that needs to be customizable(or ramdomized), not just the face & glasses.

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