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JohnFromTeamSpeak (DayZ)

i think object detail and alpha to detail should be removed from graphic setting menu

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this two options are just too op imo.

anyone who don't want to be vulnerable in pvp situation would at least set object detail to normal and turn off alpha to coverage effect.

so what's the point to leave them in graphic setting menu?

Edited by JohnFromTeamSpeak
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For people like me who can't get more then 15 frames with ether of those being on high or medium?

Edited by Bash Arkin
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Because more settings the better?

 

I have never used those so Just do what you want with your settings.

 

I really dont think rocket will remove settings because you dont want them :/ 

He only removes things when I want them gone

Edited by meat pie
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I almost wish they would lock in the settings so everyone can render at the very minimum the same thing.

 

Lock in a 2k m view distance where everything renders, then if you have higher hardware and can push this you are rewarded with even further settings and further view distance.

 

Reward players that updated and upgrade their rigs.

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That makes no sense

 

I almost wish they would lock in the settings so everyone can render at the very minimum the same thing.

 

Lock in a 2k m view distance where everything renders, then if you have higher hardware and can push this you are rewarded with even further settings and further view distance.

 

Reward players that updated and upgrade their rigs.

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I almost wish they would lock in the settings so everyone can render at the very minimum the same thing.

 

Lock in a 2k m view distance where everything renders, then if you have higher hardware and can push this you are rewarded with even further settings and further view distance.

 

Reward players that updated and upgrade their rigs.

So..pay to win..? that's what i'm hearing

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I almost wish they would lock in the settings so everyone can render at the very minimum the same thing.

 

Lock in a 2k m view distance where everything renders, then if you have higher hardware and can push this you are rewarded with even further settings and further view distance.

 

Reward players that updated and upgrade their rigs.

From a gaming point of view i can understand this i mean it makes it fair a level playing ground lol now from a developers point of view wishing to get paid you want as many people as possible to run the game not the top 30% you want to make money you aim for the market as a whole or as close to it as possible.

 

RV isnt an easy to run engine for many pc as it is could you imagine the backlash from people who have bought SA can barely play it and suddenly graphic options they need to run the game are removed wow thatsa public relations nightmare ( followed by refunding possible or atleast a hurt on future sales due to bad reaction.

 

I wish we all could play on VH i do ( apart from clouds there off as they are were bugged should check if they still are actually)

 

EDIT pay to win lol he said set to 2km if your rig better go further i have to ask how many more than 2km sniper shots have you guys made??? i could be mistaking him but i thought he ment a standard set of main options (distance what is rendered so we all have it then the better rigs can make it prettier lol could be wrong though )

Edited by SoulFirez
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If you think good hardware is P2W please go to playing console games and quit bitching.

 

 

If your game has shitty optimization and the only way people can play it is by having $2500-3000 dollar rigs, then it's P2W.. Games should be made for the commercial "standard", not the "top tier gaming PC's only".. And if you can't see the dozens of reasons why this is (and should be) the case, then I am certainly not going to explain it to you.

Edited by Etherimp
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If you think good hardware is P2W please go to playing console games and quit bitching.

locking out players that don't have the money to dish out money on new hardware every few months -is- paying to win if i only get 15 frames. Also don't get me started on consoles.

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So..pay to win..? that's what i'm hearing

 

That is what makes pc gaming so good.

 

You get rewarded for what hardware you got.

 

If you get better hardware you get a better experience.

 

Why gimp the game for everyone because of people running the game on a potato.

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this two options are just too op imo.

anyone who don't want to be vulnerable in pvp situation would at least set object detail to normal and turn off alpha to detail effect.

so what's the point to leave them in graphic setting menu?

Alpha to detail? No such option dude. Perhaps you mean ATOC?

 

No reason to remove them, they make no difference to PvP situations whatsoever. ATOC perhaps gives slightly less bushy foilage on trees but it's not a big difference

Object detail has no effect on how you see other players.

Therefore, not an issue.

 

The only thing that should be removed is gamma and brightness

Edited by Irenicus

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I almost wish they would lock in the settings so everyone can render at the very minimum the same thing.

 

Lock in a 2k m view distance where everything renders, then if you have higher hardware and can push this you are rewarded with even further settings and further view distance.

 

Reward players that updated and upgrade their rigs.

View distance is locked. You cannot change it.

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View distance is locked. You cannot change it.

I beg to differ, actually.

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If your game has shitty optimization and the only way people can play it is by having $2500-3000 dollar rigs, then it's P2W.. Games should be made for the commercial "standard", not the "top tier gaming PC's only".. And if you can't see the dozens of reasons why this is (and should be) the case, then I am certainly not going to explain it to you.

Wrong. I spent about $1k on my current rig, and play the game on medium high settings with decent frame rate. Towns are always an issue though but I can handle 25-30 in cherno since I never go there lol

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Alpha to detail? No such option dude. Perhaps you mean ATOC?

 

No reason to remove them, they make no difference to PvP situations whatsoever. ATOC perhaps gives slightly less bushy foilage on trees but it's not a big difference

Object detail has no effect on how you see other players.

Therefore, not an issue.

 

The only thing that should be removed is gamma and brightness

Object detail does infact greatly lower the amount of grass rendered in game so can CAN affect seeing a player im not saying it makes a huge difference but it does make a difference other than that i agree lol ..

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That is what makes pc gaming so good.

 

You get rewarded for what hardware you got.

 

If you get better hardware you get a better experience.

 

Why gimp the game for everyone because of people running the game on a potato.

Paying to win is what makes PC gaming good?

 

As it is right now i can fiddle with the settings and get just as good frame rate as anyone else, but i do lose rendering distance, but only becuase i choice to have it like that, not because i'm forced too. Don't try to talk people out of optimizing there game, its moronic.

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I beg to differ, actually.

You can beg to differ but you're wrong. View distance is locked, it's a server side setting.

The ONLY place you can change view distance is in the cfg files in your mydocs/DayZ Other profiles folder. And guess what? It makes no difference what you set it to, it's always the same as it is, and has always been a server side setting.

 

The only difference between low and high object detail is the actual DETAIL (duh hence the name) on objects at a distance. It doesn't make any difference to how far players or zombies are rendered

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Object detail does infact greatly lower the amount of grass rendered in game so can CAN affect seeing a player im not saying it makes a huge difference but it does make a difference other than that i agree lol ..

It only really makes a difference if you set it lower than is possible in the menu. Ie go into your config and set scene complexity to something like 50k. Then I agree on that. But otherwise...it's not a big deal imo

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View distance is locked. You cannot change it.

this can be changed not with in game options but with the cfg files. I dont mind sayin that cause you lower it makes the game run better on your pc but you sacrifice view distance maybe allowing me to sneak into range lol...

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You can beg to differ but you're wrong. View distance is locked, it's a server side setting.

The ONLY place you can change view distance is in the cfg files in your mydocs/DayZ Other profiles folder. And guess what? It makes no difference what you set it to, it's always the same as it is, and has always been a server side setting.

 

The only difference between low and high object detail is the actual DETAIL (duh hence the name) on objects at a distance. It doesn't make any difference to how far players or zombies are rendered

 

I must just be imagination, trees, and buildings not loading in until i get close enough then, silly me.

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this can be changed not with in game options but with the cfg files. I dont mind sayin that cause you lower it makes the game run better on your pc but you sacrifice view distance maybe allowing me to sneak into range lol...

As I said, changing it in config files (did you even read what i said?) does not work.

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I must just be imagination, trees, and buildings not loading in until i get close enough then, silly me.

I have seen that on my mates laptop. He gets about 10 fps so I lowered his scene complexity to 50k (lower than is possible in the in-game settings) so if that's what you mean then I agree. I suppose there should be a limit to how far you can lower it. But if I set it to very-low in-game buildings still render as far away as I can see them, they just have less detail.

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You can beg to differ but you're wrong. View distance is locked, it's a server side setting.

The ONLY place you can change view distance is in the cfg files in your mydocs/DayZ Other profiles folder. And guess what? It makes no difference what you set it to, it's always the same as it is, and has always been a server side setting.

 

The only difference between low and high object detail is the actual DETAIL (duh hence the name) on objects at a distance. It doesn't make any difference to how far players or zombies are rendered

hmm ok ill have to try that as i say i dont turn down my distance i want as much view as possible and can run the game at mostly VH getting 40 fps in cites( 35ish at the apartments lol 60 plus in the wild) you may be right and if so i stand corrected. I figured it would work as it always did in arma when it wasa graphical option and assumed it would in SA( but i have been wrong plenty of times before..

 

Nope sorry just tested you can lower view distance and set file to read only and regardless of server your view distance ( that of drawing objects not seeing roughed terrain ) is indeed lowered. eg i can see the same distance of rough terrain but the objects in that terrain not so lowered ogject rendering to 200 m and zeds where pretty much gone till i was inside the 200m distance.

Edited by SoulFirez

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