Munchermanjz 36 Posted January 20, 2014 I would like to suggest the addition of belts as a new inventory equippable. The belt itself is open to suggestion in that I have no other use for it other than wearing it, but it might be possible to have other uses added. The idea is that there would be various items you could attatch to it. For balancing, it would be fair to allow two, maybe three items to be clipped to it. First off (partially to just allow customization of appearance) canteens would be attachable and seen visibly on the character, giving a unique slot to hold one canteen just like the chest holster does for a gun. Secondly, there could be another slot for pouches (any container that holds items such as the first aid kit or protector case). This would also be visible (possibly, due to prot. cases being highly visible/ ammo boxes making a person more of a target) and take up the second slot. I also feel that if this were not to be easily done (I don't know all the programming that would have to go into it.) it could be made possible with the addition of various belt pouches that would only be attachable to the belt that would add various attachment capabilities. This could be a clip to attach a canteen, a 2-slot vertical pouch, a 4-slot square pouch, a hip holster, or other items that could be thought of.Ever since I found the uniqueness of having a piece of gear you'd wear for only one purpose and that looked kinda cool, I was disappointed to find it replaces by something like a tactical vest which was obviously better, making the chest holster obsolete. I feel this is a nice little addition that would allow players to change their appearance a bit more to their liking while still providing solid functionability without being too game-breaking. Once the hunting knife is added for carving out hunted kills, it could possibly get a belt-sheath for another belt-storage idea. I also wish to suggest another pistol holster for the leg, something I've seen worn by military peoples in many other games if only as a decorative thing, that could provide functionability as well as appearance customization for those who like it. (obviously a rare military loot) I'm also sure you are in the process of it, but I would also like to see a wider variety of backpacks. even the 25 slot one seems too big to be the smallest, so I feel there should just be a few others that are smaller but more common. (love how the current ones are to be rarer!) While holsters are in question here, maybe add a 'backpack' slot item that would act as a rifle holster? Once things like tents and other permanent player storage are added, people (especially bandits) would probably like to throw down their hefty gear laden backpack for an additional rifle? be able to carry the long range scoped mosin and a trusty M4 with its faster fire rate and close range reliability. Or possibly allow players to hold onto their beloved shotgun while still being able to use a longer ranged weapon. This one seems to balance itself since it would only be able to carry a rifle and would take the space of a backpack. 1 Share this post Link to post Share on other sites
Dchil 829 Posted January 20, 2014 I agree that there should be a "Belt" clothing slot, which you need to add things to for it to hold things. Things like holsters, mag pouches and so on. Thigh/leg holsters usually attach to the belt. Share this post Link to post Share on other sites
Beefsquatch 3 Posted January 20, 2014 also good to have a knife sheath on it as well Share this post Link to post Share on other sites
Munchermanjz 36 Posted May 4, 2014 Carry capacity would be cool if there were more things like belts and pouches with the backpacks having alightly reduced spaces. Share this post Link to post Share on other sites
dazgrum 0 Posted February 25, 2015 (edited) Hello everyone.I'm not so good in English as in Russian. My apologies. I have some ideas and i combined some about belts.I hope for your aid) Lets try imagine:what is the belts?This is part of clothing with attachable additions:a ) Scabbardb ) cartridge pouch, pouchc ) holster ( hip holster)d ) flask (army and craftable)e ) any others, but i think need not because rarely used All belts have limited count of attachments.All belts I divide into two main groups: 1) Base beltsUse for:a ) tie players b )craft splint c ) 3 attachments I think 3 is ok. In this configuration free movement is possibly. Dont break game balance (containers capacity).8 slots is max for belt bag per slot. (hold 4 magazine, example ak74 magazine bag)24 slot is max for base belts. d) Trousers durability bonus In real life people use belts as a carrier of trousers. Small rise durability of trousers by belt logically justified. (+10-25%) 2) Belt-containersa ) Stable slots (2 - 24)b ) Attachments count (0 - 2) Damage of belt:The quality of attachments fall faster than the quality of the belt. If the belt is broken, the attachments falls to the ground.This does not affect the stable slots for belt-containers. Consider the first group - basic belts: 1) LootableAny number of species, i start with two basic.а) Civil belt (base)Civil loot, normal durability. б) Soldier belt.Improved durability ( 2х base)Military loot 2) Craftable a ) Rope belt (0.25x base)b ) Crafted belt (0.75x base) Consider the second group - containers-belt.Any number of species, i start with basics. 1) Handy(sport bag) Civil loot, low durability (0.5xbase)4 slots 2) Utility beltIndustrial loot(8-24) durability (1x base)Several variations. As example 8, 12, 16 3) Hunter utility beltdurability (1.5x) 4) I think that SMERSH can take a position of a belt, not vest. Craft able belt-container is need not, because of plenty of craftable additions. Some about additions.1) Lootable a) Scabbard(sneath)Spicial scabbard for millitary knifes and multipurpose for all others.b ) cartridge pouch, pouch Like example is SMERH bag. (just small attachable bag, max 8slots)c ) hip holster, belt holsterd ) flask 2) Сraftable a ) (multipurposal) crafted scabbardb ) crafted pouch (burlap pouch, lether pouch)c ) crafted belt holsterd ) crafted flask Images cant load, so donwload this doc Edited February 25, 2015 by dazgrum Share this post Link to post Share on other sites