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Revamp

Decentralize Gun Spawn Locations

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After logging a few days in game I believe that allowing guns and ammo to spawn in residential "non-military" areas would greatly improve the experience of the game.

Pros:

Incentivizes exploration

Deters bandits from camping gun spawn locations

Brings players to new parts of the map

Reduces server hopping

Deters 3rd party map use

Adds replay value

Creates a more positive new player experience

May increase the number of unexpected player encounters

May reduce the KoS psychology

 

Cons:

Reduces population density in major cities

Deters bandits from camping gun spawn locations

May decrease the number of unexpected player encounters\

May fuel the KoS psychology

 

When I started playing Dayz the game was about exploration and survival. Now the game for me has become about efficient spawn locations and getting geared up as quickly as possible. I also take advantage of server hopping, ghosting and combat logging. Why? Because it's the most effective way to survive and get kills, but that's not my problem, it's the game's.

In conclusion I think that diversifying the spawn locations of guns and ammo, and decreasing the density of guns and ammo in military locations would have very a very beneficial impact on the game. And for those of you worried about "having guns in houses isn't realistic" you've obviously never been to a Russian residential area.

Edited by Revamp
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No MOAR GUNS please. More types of guns but less of the top tier ones is the solution.

 

You will find Mosins in Residentials if you are lucky and know where to look.

 

Also wot?

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No MOAR GUNS please. More types of guns but less of the top tier ones is the solution.

 

You will find Mosins in Residentials if you are lucky and know where to look.

 

Also wot?

 

I do know where to look and so do other bandits. That's part of the problem.

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I really wish they would get rid of the idea of "military", or any other typed loot spots, i know it's somewhat realistic to have places with specialized loot, but not when said loot will re spawn, then it's just creating a hot spot for no good reason.

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Beside the whole realism reason and the gameplay reason that you dont find everything everywhere because that would just suck so hard.

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I still say it's more realistic to find things randomly around the map than in one central location but no one wants to listen. I'm starting to assume those people are all KOS campers who just like a good spot to kill bambies.

 

The problem with having them in one location is it's very easy to get them! DO YOU NOT REALIZE THIS?? It doesn't matter what % you make them spawn at if a player can simply log out at the military camps and swap server to server to server to find the damn weapon he wants. If you decentralize them and keep the same percentage they would be very hard to find. No one would be able to server hop to gear because everything is spread out and YOU WOULD HAVE TO SEARCH FOR IT. That's the whole damn point of the game.

 

 

Beside the whole realism reason and the gameplay reason that you dont find everything everywhere because that would just suck so hard.

 

 

No it wouldn't because when you take the say 5 or 6 m4s that spawn per reset and spread them over the entire map instead of at 5 specific places they become damn hard to find.

Edited by xTITANx

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I've been complaining about this too.

You need hot spots in the game where the best stuff spawns. It's needed.

The issue is that more need to spread out randomly anywhere. Every spot that spawns loot should have a chance to spawn some type of gun / ammo / good gear, even if the chance is 0.001%.

As it stands, it's a bum rush for the military bases. If it's already looted, server swap.

And don't talk about it being unrealistic an M4 is in a barn. This is a zombie apocalypse! Maybe a soldier or his team were ambushed, they hid but turned and dropped their guns, as zombies don't hold them. Or maybe a bandit was there after being shot, bled out and died.

Also, exploring certain buildings now is pointless because they never spawn anything, making exploration more of a memory game than actual "gotta comb every corner"

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You talk so much BS dude, server hopping wont be an option in the future so we dont need to talk about that anyway.

And its not realistic at all, why would you find a M4 everywhere?!

I dont see any point why they should make M4s spawn just everywhere.

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I do know where to look and so do other bandits. That's part of the problem.

 

You have me confused here. On the one hand you want more weapons to spawn in residential areas and on the other you state that you know where to look.

 

Anyway I agree military grade stuff should be decreased drastically, making the residential weapons more common, like Shotguns or the odd Mosin. As I said more types of residential weapons is what we'll hopefully see, not more of them. 

 

 

I give up.. 

Edited by Zarniwoop

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You talk so much BS dude, server hopping wont be an option in the future so we dont need to talk about that anyway.

And its not realistic at all, why would you find a M4 everywhere?!

I dont see any point why they should make M4s spawn just everywhere.

Read my post and you'll understand why an M4 might spawn anywhere

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Ive read your post and it just says that you abuse bugs in the game and you want to find weapons everywhere. No real reason why. There are ment to be hotspots and that you have to loot military locations and residential.

The only thing that would make sense would be stuff like the crashsites in the mod. Maybe a humvee with 2 dead soldiers that have an M4 on them. But not M4s in houses and barns.

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Oh look another player who's finding life after the Apocalypse too hard and want's mummy to fix it
 

After logging a few days in game I believe that allowing guns and ammo to spawn in residential "non-military" areas would greatly improve the experience of the game.

Pros:
Incentivizes exploration
Deters bandits from camping gun spawn locations
Brings players to new parts of the map
Reduces server hopping
Deters 3rd party map use
Adds replay value
Creates a more positive new player experience
May increase the number of unexpected player encounters
May reduce the KoS psychology

Cons:
Reduces population density in major cities
Deters bandits from camping gun spawn locations
May decrease the number of unexpected player encounters\
May fuel the KoS psychology

When I started playing Dayz the game was about exploration and survival. Now the game for me has become about efficient spawn locations and getting geared up as quickly as possible. I also take advantage of server hopping, ghosting and combat logging. Why? Because it's the most effective way to survive and get kills, but that's not my problem, it's the game's.

In conclusion I think that diversifying the spawn locations of guns and ammo, and decreasing the density of guns and ammo in military locations would have very a very beneficial impact on the game. And for those of you worried about "having guns in houses isn't realistic" you've obviously never been to a Russian residential area.


Pretty much how I read this was, I get shot cos I'm not very good at the game but want an M4 so I can walk around and feel all manly.

Here's the thing, You claim that you want weapons to spawn everywhere, but I'm willing to bet that your search for them is extremely limited. There are military installations that I visit on a regular basis because I explored the map, found place's that virtually no-one goes to and now I have a go to.

There is guns and ammo all over the place in a single trek across the map I can generally find more Mosin/.357/ACP ammo then I know what to do with. So either your not looking or exploring enough or this entire post is a thinly veiled attempt to try and make the M4 spawn in a place that your not gonna die getting to. Because that's the ONLY gun you need to go to the military installations to get (pro-tip shoot someone who has one and take it)

Pro's and con's lol
Spreading out the "gun's" (read M4) would only encourage server hopping AND the use of third party loot maps as they become more rare with no reliable place to find them. As a result anyone carrying an M4 will KoS to keep it and every survivor with a Mosin/Magnum/FXN/Axe/Fist's wouldn't blink before ventilating their skull and taking the gun.

The main reason "nobody" (read you) explore's is because by your own word's your just in a rush to gear up, personally I've been all over the map, ever seen the soccer field, the water well in the middle of nowhere the random train station north of NWAF? didn't think so

 

Having the guns spawn in the military locations make it riskier to get them and if there's multiple squads try to get them, you have an instant firefight, between people who are equally geared and the only difference is skill! Holy shit that's not on! they should be on the coast greifing freshie's

Finally you server hop/combat log/ghost because your a coward you measure yourself not by skill because lets face it you've made it abundantly clear here that you don't have any, we both know that you don't have the stone's to fight/play fair. Your only measure is how much stuff you can acquire through virtually cheating and now you come here to post that you want it made easier for you?

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Ive read your post and it just says that you abuse bugs in the game and you want to find weapons everywhere. No real reason why. There are ment to be hotspots and that you have to loot military locations and residential.

The only thing that would make sense would be stuff like the crashsites in the mod. Maybe a humvee with 2 dead soldiers that have an M4 on them. But not M4s in houses and barns.

Abuse bugs? Server hopping isn't a bug.

The issue is that I'm new and right now it's not fun that everyone sits at hot spots decked out in super gear shutting out every new player.

If a team of soldiers took refuge in a barn and were overrun, why wouldn't their gear be there?

Furthermore, the diversity of weapons is very low right now, so I think increasing gun spawns is needed because 3 guys with guns can effectively shut down an airfield and that's really unfun.

Allow people to get reasonably armed so they can have a chance of fighting for resources at the military base instead of a bunch of griefers.

Edit: I've noticed that a lot of people here are incapable of being civil and are calling people cowards over a video game.

If you don't like suggestions and your response is just ad hominem, please go take your daycare nap because you're not adding anything constructive.

I like hotspots and I get a thrill from "losing it all". But the majority of people I've run into acquired the gear they got by airbase looting on low pop servers, and then they camp out spots to ensure no one else gets good gear at those spots... you know what, fine.

The majority of fun I have is running and exploring and surviving without a gun and just getting food. This becomes difficult and made me do the low pop server swap for an M4 because everyone I was running into was sniping me or had an M4 and was camping. I was just trying to level the playing field because as a new player it's hard to compete with you guys who played the mod, memorized all the good spots and just endlessly grief all the newbies.

Maybe make military gear only spawn in bases, fine. But at least give me a better chance go stumble onto an old hunting rifle or 357 here or there.

Edited by Demoth

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I don't want to find M4's in residental buildings (which already happens, "armory" of the "police station"), but the spawn locations need to be completely randomized. Like I said, the armory always spawns a gun. I also know a room that always spawns fresh fruit for some reason (yellow/blue wood building)

That kind of destroys the point of searching right?

Edited by Sutinen

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And don't talk about it being unrealistic an M4 is in a barn. This is a zombie apocalypse! Maybe a soldier or his team were ambushed, they hid but turned and dropped their guns, as zombies don't hold them. Or maybe a bandit was there after being shot, bled out and died.

 

This is the point that everyone who doesn't want this change denies but it's the truth. It is completely logical and realistic that the last few soldiers would find themselves alone and would hide out where there are few zombies, like a barn in the middle of nowhere. They would have the military gear, grab as much food as possible and run for the hills. Why?? Why wouldn't they stay in the barracks at the NWAF?? BECAUSE EVERYONE IS THERE TRYING TO KILL PEOPLE. Not to mention the zombies. Logically you would gtfo and hide.

 

Ive read your post and it just says that you abuse bugs in the game and you want to find weapons everywhere. No real reason why. There are ment to be hotspots and that you have to loot military locations and residential.

The only thing that would make sense would be stuff like the crashsites in the mod. Maybe a humvee with 2 dead soldiers that have an M4 on them. But not M4s in houses and barns.

 

Did you read my post? I made clear points on WHY. By spreading out the high end gear you make people play the game instead of running to one point and server hoping until they get what they want. How do you not understand this?

 

 

Oh look another player who's finding life after the Apocalypse too hard and want's mummy to fix it

 

The main reason "nobody" (read you) explore's is because by your own word's your just in a rush to gear up, personally I've been all over the map, ever seen the soccer field, the water well in the middle of nowhere the random train station north of NWAF? didn't think so

 

Having the guns spawn in the military locations make it riskier to get them and if there's multiple squads try to get them, you have an instant firefight, between people who are equally geared and the only difference is skill! Holy shit that's not on! they should be on the coast greifing freshie's

Finally you server hop/combat log/ghost because your a coward you measure yourself not by skill because lets face it you've made it abundantly clear here that you don't have any, we both know that you don't have the stone's to fight/play fair. Your only measure is how much stuff you can acquire through virtually cheating and now you come here to post that you want it made easier for you?

 

Once again a man on his horse strolls in to town. Drop the ego and the patronizing because whether you've manage to wander around and find a watering hole on the north side of the map in the middle of nowhere doesn't make your point any more valid or invalid. I have been to every town on the map and to most of the smaller villages and random houses and barns. That doesn't make my opinion any more right, nor does it make yours. 

 

This game isn't hard at all. It's actually very easy. That's the point I've been making. By having the M4s at specific locations it is very easy to find them. I don't server hop I simply run from base to base and I have one pretty quickly with a bunch of rounds and I'm completely geared. However, people do server hop, and the mechanics of this game actually support them. 

Edited by xTITANx

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Edit: I've noticed that a lot of people here are incapable of being civil and are calling people cowards over a video game.

If you don't like suggestions and your response is just ad hominem, please go take your daycare nap because you're not adding anything constructive.

 Wow love how vague you are being I guess you just didn't want to address any of the points that I bought up, so sweep it off with a ohh ad hominem ironic. But I guess addressing the post in it's entirety would require you to think, so in the name of clarity

 

a lot= one person, namely me

people = one person, namely you

 

so free tip, when you approach a military installation, approach from an unusual angle with lots of cover, look around, wait, look around some more, make sure your done breathing heavily from the run there. Sneak to next bit of cover look around make sure no-ones there I'm hoping you have the gist of what I'm saying cos running full tit across the tarmac of the airfield is clearly not working for you.

 

edit:good for you xTitanx, I said that cos the OP who I was talking to was complaining that "no-one" explores, and I'm simply making the point that I do.

Edited by Window Licker

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I've been complaining about this too.

You need hot spots in the game where the best stuff spawns. It's needed.

The issue is that more need to spread out randomly anywhere. Every spot that spawns loot should have a chance to spawn some type of gun / ammo / good gear, even if the chance is 0.001%.

As it stands, it's a bum rush for the military bases. If it's already looted, server swap.

And don't talk about it being unrealistic an M4 is in a barn. This is a zombie apocalypse! Maybe a soldier or his team were ambushed, they hid but turned and dropped their guns, as zombies don't hold them. Or maybe a bandit was there after being shot, bled out and died.

Also, exploring certain buildings now is pointless because they never spawn anything, making exploration more of a memory game than actual "gotta comb every corner"

Can you explain why hotspots are needed? Already on the mod , the world revolved around the North west airfield which was stupid.

Now instead, the world revolve around Balotta.

 

It's all fine to have specific area create specific loot in a RANDOMLY GENERATED world, but in a completely static world like DayZ, it just makes it all dull because every single player flock around the same location, to aquire gear, but also to kill anyone trying.

 

If at least there was other locations that you where forced to travel to like... i don't know, want guns, go to location A, want food, go to location B, in such a way that you can't just sit in the same general area of the map all day and get everything you need to survive.

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And then we come to the point where its aplha and we need more content to force people to travel around, also a rebalance of balota and more points of interest.

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Can you explain why hotspots are needed? Already on the mod , the world revolved around the North west airfield which was stupid.

 

Well, being a game designer, it's a simple mechanic to force players to interact. However, as a game designer I really think it's a cheap way to go about this. I can't say I know a better way, but I feel like this sort of mechanic pushes the pvp element of the game and that might be what the devs want. If the premise of the game is survival, killing your rival is the optimal path to your own long life right now. Again, I would rather see Dayz have alternatives to this with cooperation.

 

The problem right now is that the optimal path is to kill. There is no other option. Working as a team only helps you kill more efficiently instead of working together to survive. What needs to happen is more mechanics put in place where people working together is require to survive instead of kill.

 

The only option I see right now is that zombies must be increased to the point that no player can go into a city alone. This would make finding a player to tag team with early very important. The problem with this strategy from a game design perspective is you are forcing grouping. Not everyone wants that. 

 

So the question remains, how can you add mechanics to Dayz where it becomes more beneficial to work together instead of working against each other.

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Do you guys even info yourself before you post? I mean srsly you are just wasting your energy writing all that stuff...

 

Edit:

The thing is you try so solve a problem that is just there because its alpha and will not be there anymore when the game gets more stuff.

Edited by Symon

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Do you guys even info yourself before you post? I mean srsly you are just wasting your energy writing all that stuff...

 

Edit:

The thing is you try so solve a problem that is just there because its alpha and will not be there anymore when the game gets more stuff.

 

What problem is that? 

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There will be a lot of weapons spawning in residential loot spawns, but about 95% of weapons aren't even in the game right now.. with the update in the experimental branch there are shotguns for example.. shotguns are most likely residential guns, not military. and there will be alot more in the future

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Wow love how vague you are being I guess you just didn't want to address any of the points that I bought up, so sweep it off with a ohh ad hominem ironic. But I guess addressing the post in it's entirety would require you to think, so in the name of clarity

a lot= one person, namely me

people = one person, namely you

When you're being a patronizing dick head, no one is going to break down your argument point by point because you come across as an child who would just ignore the counter point and make further character quips about how we're all babies and cowards for possibly not agreeing with you 100%. Edited by Demoth
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That you think the item drops are not balanced

 

did i ever mention balanced in any of my posts? I know I didn't because this is not a balance issue. I think the % that they spawn is fine, but the fact that I know exactly where they spawn is bad. 

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