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r4ptor (DayZ)

Make it harder with more or tougher zombies

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Introduction

As a veteran player of both the mod and standalone with several hours of gameplay, i have come to the conclussion that the game gets realy boring after a couple of hours and that the games kind of comes to an halt once you have everything. And since its realy easy to get everything by simply get a hatchet or a gun just makes the game becomeing more boring even faster.

The main problem is that the game should be about tactic but is more about brute force, which wont serve you any good in order to survive a zombie apopocalyps. What i mean about this is that the players should always think about "shoot or dont shoot"

However, the problem is that the amount of zombies in a city is at max 10-15 and they all die by a single chop of an hatchet or a shot, and if the player shoot the zombies there is only 3-4 zombies that comes tripping towards you. What this does is that players doesnt have the "dont shoot" option in their minds and simply shoot everything without recieveing any negative side effect more then 3-4 zombies comeing at you, which are killed by shooting them and the city is therefore completly free of zombies and open to looting.

 

Suggestion

1. So what should be done? simply add more zombies to all citys to a huge number. This forces the players to take on a more sneaky tactic since running into the city with a hatched will attract more then 2-3 zombies, which is easaly killed witha  single chop on each zombie.

2. Also, fireing the gun close to a city should attaract a huge herd of zombies. This forces a player to keep the "shoot or dont shoot" options in their mind. An example of this a player hiding in a huge city and spots a player, the attacker most then conside "is it worth shoting him? considering that im in the middle of the city where a 100 zombies will come at me if i shot. Is it worth it?". shooting a new spawned player and get a 100 zombies after him with a high chanch of getting killed might not be a good idea, a fulled geared player might be worth killing, but the best solution would be killing the player outside the city, where there are less zombies.

3. if the amount of zombies affects the server performance, there is another option where the zombies should be harder to kill. So in order to kill a zombies it requires 1-2 shots to the head, 2 for a handgun, 1 for rifle, shotguns, hatch and so on. Shots to the body wont do much damage, but high powerd guns like shotgun, m107, and such guns will knock the zombie back a bit, giving some time and room to run away.

4. Another way to make the game much more fun, is if there are different kinds of zombies. Right now there are only the "regular"  and the "crawler" zombies, but adding a "military" zombie which have full body armor and are therefore much harder to kill but also have a sidearm as a lot gives the players a more difficult experience. And if there was a "sprinter" zombie, a jogger that was turned into a zombie and can sprint faster then the players gives a more challange.

 

Conclussion

More zombies and/or much harder to kill

Shooting inside the city will attract alot of zombies, not just 3-4 zombies.

Enforce the players to always think "shoot or dont shoot", "is it worth killing another player at the risk of myself being killed by attracted zombies"

Add different kinds of zombies with special attributes.

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Will start by saying, theres no such thing as a "Veteran of the standalone" lol, its not even a game yet, Alpha's been out a month :)
In a year or two, you can call yourself a veteran of the game hehe.

 

More zombies have been confirmed, they are working on it.
As for the zombie behavior, sound and sight, we will have to wait and see how they make it, but im pretty sure the devs are leaning towards some, if not most, of your points.

EXCEPT special zombies, has been confirmed it wont happen, Rocket does not want anything like that, although we might see Z's with military body armor or so, but thats about it.

 

Would also like to add, the main "problem" in the game atm, is that its an Alpha thats not ment to be played at all.
Purely for testing, nothing else right now.

Edited by Byrgesen

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How about fixing wall-denying zombies first,then add more?
People always want moremoremore, more features, more gimmicks, without having a solid foundation first...

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The reason there aren't more zombies is because the server can't handle too many ATM.

The reason the zombies aren't better is because they are placeholder.

In all zombie lore any shot to the head with every weapon is insta-death for the zed (unless it just hits the jaw, but that rarely comes up in mainstream zombie stories)

Most sidearms when given out by the military (excepting the american military which give out sidearms to just about everyone AFAIK) are for officers only.

 

Welcome to the forums, have a nice stay.

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Headshot kills only would be cool, and would make zombies a lil harder

 

But it wont fit the DayZ lore, because they are still living humans with infections, so stopping the heart will kill them :)

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