Nebulae3 422 Posted January 18, 2014 Well, It doesn't make any sense to spawn on the exact same location when you're playing on different servers. I've two major reasons to fix this issue about the game breaking issue since it's alpha. 1. Combat logers. (They log off the server, because perhaps there're other people to kill on other servers since they will spawn on the exact same location on different servers.) 2. Why items shouldn't follow you on different servers: You can go to the airfield or military camps on empty servers to gear up with high end military equipment and join an almost full server -to gain an unfair advantage over players who only play on 1 server. Conclusion: How to fix it: different serers must be unique - so items/loot doesn't save when you start on a new server. -Ori Share this post Link to post Share on other sites
BanditHero 3 Posted January 18, 2014 though lets say you make a journey to the north and it takes an hour, and then the server goes down, you will lose all your progress 1 Share this post Link to post Share on other sites
doviszxc 194 Posted January 18, 2014 Well, It doesn't make any sense to spawn on the exact same location when you're playing on different servers. I've two major reasons to fix this issue about the game breaking issue since it's alpha. 1. Combat logers. (They log off the server, because perhaps there're other people to kill on other servers since they will spawn on the exact same location on different servers.) 2. Why items shouldn't follow you on different servers: You can go to the airfield or military camps on empty servers to gear up with high end military equipment and join an almost full server -to gain an unfair advantage over players who only play on 1 server. Conclusion: How to fix it: different serers must be unique - so items/loot doesn't save when you start on a new server. -OriThis has been discussed a lot of times. It's been said that it will be fixed when it will be fixed. Combat logging and ghosting will be fixed the next week or the next update. -Dovis Share this post Link to post Share on other sites
blurhitz 244 Posted January 18, 2014 Not to be a dick, but... 1. They'll flee anyways, so no matter where they spawn, they'll have saved their lifes. 2. You could just walk back to the place you went. It costs less time than going to another miltary base, kms away... Unless you're talking about spawning in a huge distance compared to the last log, but that would be retarded :| Share this post Link to post Share on other sites
Electi 149 Posted January 18, 2014 Fix walls, zombs and light pass thrue them Share this post Link to post Share on other sites
Nebulae3 422 Posted January 18, 2014 though lets say you make a journey to the north and it takes an hour, and then the server goes down, you will lose all your progressIt's doesn't matter, m8..Your progress should be saved on that particular sever before it goes down and saved next time you play on that server.When you join a new server, which should be an unique experience with a new challenge, and it's important related to server balance. I've shadowbane experience (2002-2009) - so I am experienced related to open world PvP balance. -Ori Share this post Link to post Share on other sites
Nebulae3 422 Posted January 18, 2014 (edited) Fix walls, zombs and light pass thrue them Yes, when you run at walls in first person view you can see through them - and exact same issue as in Shadowbane, lol. I blame the game engine. )) Edited January 18, 2014 by Ori42 Share this post Link to post Share on other sites
vladiman 25 Posted January 18, 2014 Aren't private hives supposed to solve all of this? Each server on a private hive has your character restricted to that server if I'm not mistaken. Share this post Link to post Share on other sites
ponymony 9 Posted January 19, 2014 This is what private hives are for, I hope they introduce them soon. Share this post Link to post Share on other sites