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McGlock

Unarmed Players Loitering Around

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Here's the situation, you're fully geared either on your own or with a group and you head to Kamyshovo (or somewhere else that seems busy lately) to see if there are any fresh spawn killers to engage. You don't see anyone shooting and you inevitably bump into some fresh spawns who are passing through. After a little interaction with them for some information, or making them pay some form of arbitrary toll to proceed (i'm thinking their trainers) you tell them they are free to go and that you're not going to kill them. Maybe you even gave them something helpful like food or drink, all the while telling them not to get too close and raise their fists because that will end with them getting killed. 

 

So at this point you expect them to head off, or to continue looting or whatever it was they were up to before you stopped them for a chat. But so many of these players just seem to linger, some for so long and with more than a little bit of suspicion about them that they inevitably get gunned down in a hail of M4 fire. So why is it that so many players seem to stick around in a situation where they aren't entirely welcome, and should probably be somewhat relieved that they've been given the chance to stay alive?

 

Sure there is the possibility that they might knock you unconscious with a well placed punch to the head, but the chance of that happening to any player with even the slightest bit of situational awareness is incredibly small, with the odds rapidly decreasing if the guy with a gun has a friend with a gun their too. Other than if you're really lagging bad its going to be nearly impossible, so why bother hanging about with your chance of getting killed increasing by the minute?  

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I believe they probably think you're offering them some sort of safety.

"A guy with a gun hasn't shot me yet? He must be friendly! He'll protect me from the bandits :O"

 

Escort them to a town and tell them to have a look around. Leg it whilst they're looting a building if you have to hehe

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They are waiting for other bandits to come and hope for a firefight. FREE LOOT.

 

Life has less value the closer to the coast.

Gear has more value the closer to the coast.

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Here's the situation, you're fully geared either on your own or with a group and you head to Kamyshovo (or somewhere else that seems busy lately) to see if there are any fresh spawn killers to engage. You don't see anyone shooting and you inevitably bump into some fresh spawns who are passing through. After a little interaction with them for some information, or making them pay some form of arbitrary toll to proceed (i'm thinking their trainers) you tell them they are free to go and that you're not going to kill them. Maybe you even gave them something helpful like food or drink, all the while telling them not to get too close and raise their fists because that will end with them getting killed. 

 

So at this point you expect them to head off, or to continue looting or whatever it was they were up to before you stopped them for a chat. But so many of these players just seem to linger, some for so long and with more than a little bit of suspicion about them that they inevitably get gunned down in a hail of M4 fire. So why is it that so many players seem to stick around in a situation where they aren't entirely welcome, and should probably be somewhat relieved that they've been given the chance to stay alive?

 

Sure there is the possibility that they might knock you unconscious with a well placed punch to the head, but the chance of that happening to any player with even the slightest bit of situational awareness is incredibly small, with the odds rapidly decreasing if the guy with a gun has a friend with a gun their too. Other than if you're really lagging bad its going to be nearly impossible, so why bother hanging about with your chance of getting killed increasing by the minute?  

how else are they going to learn to complain about KOS?

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Duno about you, but when I have nothing, I have nothing to loose, so I generally will stalk someone till I see my chance, then attack em, and more often then not, I will end up with a bag full of goodies and a gun.

Risk worth taking

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Did you ever see that abortion of a film "Failure to Launch"?  It stars Matthew McConaughey and a talking horse.

Anywho- it pretty much explains why some new spawns never move off the coast, or out of the basement.  

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how else are they going to learn to complain about KOS?

 

If he talked to them first, and then shoots them, it's not KoS.

 

 

OT: I've had this happen, and the only reason they were following me around is to smash my head in with a crowbar whilst i wasn't looking. That was their plan, anyway. May they rest in peace.

 

There was one guy who had the nerve to boss me around while i was giving him food and water. He told me to go to the shops in Berezino. He probably had some buddies waiting there, but i didn't wait to find out. When i didn't react to his liking, he tried to attack me. Idiot.

Edited by Greaves

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