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Bernharde

The mechanics behind the spawn rates

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I'm fairly new at this game (got two people to buy ArmA II since ;); let the community grow!) and there are still many mysteries this game has for me. One of them is about what are exactly the mechanics behind the spawn rates of zeds and items.

 

I've noticed that when you take out zeds their corpses will despawn after a while. I have never seen an active zombie spawn though. Do they spawn at each server restart? Or is it possible to completely clear towns of them until the next restart? (I would have prefered their corpses to remain or have their decay rate severely increase until a server restart; zombie corpses make great scenery IMHO)

 

When you go out on a supply run, do items just respawn after a server restart? Or do they replenish eventually after a place got looted?

 

About vehicles I do know their location are set when a server starts anew until a vehicle is claimed/repaired and moved elsewhere, then it stores its new location unless it gets demolished (then it resets again).

Edited by Bernharde

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It depends on which mod you're talking about. Some vary depending on what version of dayz mod they're based on.

 

The general jist is this: Loot and z's spawn once you reach a certain radius from the spawn point but they are on a chance timer basically. They respawn basically the same way. Single z's respawn on a timer only. Multiple z's from the same spawn point will respawn on a timer after they have ALL been killed.

 

If you clear a building of ALL it's loot, (everything) and go far enough away and come back, all new loot will respawn.

 

I shouldn't have told you half of this for your own fun, but if I didn't someone else would. 

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Thanks for the info. But I don't think you ruined any of my gaming fun. I do know there's mechanics behind mobs, so anyone telling me how they work only make me wiser.

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