Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
dukstuf

[Suggestions] Possible additions to add Immersion

Recommended Posts

I have to say I really enjoy the "realistic" approach Rocket and Co. have been pursuing. I'm really looking forward to camping gear and stuff to do in the woods, as well as seeing a lot more purpose for items that are currently in game but not yet totally functional.

 

I have a couple of basic ideas of things I think are possible to implement, that might add a great deal of practical sense in game- stuff that will add a sense of strategy in towns and buildings to the game.

 

Ideas-

 

1. Make some buildings have some manner of "storage"- persistant chests/wardrobes/containers that act like non-moving backpacks where you can store a couple of guns, some ammo, extra supplies.

 

This will give players a reason to guard a building, giving some strategic value to certain buildings with good line of site and a container or two.

 

These could be fairly rare to find, and the containers quite unpredictable so that you have to search for them. It ought to be reasonably simple to put into the game, and would add an immeasurable sense of realism and interactivity into the game with buildings. People could sort of claim a home to defend.

 

2. Down the road, when zombies actually are stopped by walls, make doors lockable to zombies, but destructible, modeling Zed's lack of brainpower to turn doorknobs. It would be great having a ton of them beating down doors making a racket, and having a horde pour in when the door gives out. Zombie movie lore is all about holding up in buildings and trying to keep the Zed's at bay, with their sheer numbers knocking down barriers. This would be cool.

 

3. Repair kits. I know it's been discussed and probably will be addressed, but repair kits of all sorts- not just for cars and people, would be great. I'd love to see all those factories with specific purposes and themed repair sets- gun repair kits, sewing kits for clothes, woodworking stuff, cooking stuff, etc.

 

4. Real camo for tents. One of the very most fun things I enjoyed about the original DayZ was in hiding my tent cleverly, using natural cover. I'd very much like to see this expanded with a couple of camo netting options that could be scrounged, maybe the ability to better use the cover of trees and bushes when establishing your camp, and different sized tents. Maybe even some trench/pit digging, further down the road when the game is more fully fleshed out. I see trip wires are planned- won't that be fun!!

 

Thanks for reading, comments welcome.

 

 

Share this post


Link to post
Share on other sites

I really like #2 , I've always said barricades , building and zombies being able to break said barricades , would make people play this game for years just that alone ... Cuz building is what people are still doing in epoch , unless your one who plays dayz vanilla in that case it's all about killing so yea I guess people can just kill on a game for years and years but c'mon we need more especially with a game as free and open as dayz is already, and if they added barricades early in the alpha stage people wouldn't lose any interest until the day it comes out for real .

Share this post


Link to post
Share on other sites
Sign in to follow this  

×