pteryx 14 Posted January 16, 2014 Server hopping right now is a major issue due in part to the fact that loot is already spawned when you log into a server, which makes it very efficient to server hop. Timers to join servers or combat log would perhaps slow it down. However, here's something I propose. In a twenty four hour period, players are limited to a certain number of servers, say 2-3. After these initial two servers, every server change in this time period would result in five percent gear degradation. This means that hopping 5 servers would result in a severe damage penalty on your gear. This would allow players to change servers for reasonable purposes and normal play, but would prevent server hopping for the purposes of farming gear and sniping. 2 Share this post Link to post Share on other sites
TedZ 424 Posted January 16, 2014 Fail.. I think Server hop for gear > Get new gear > who cares about server hopping and gear reduc if you server hopp for gear!?> = WIN 2 Share this post Link to post Share on other sites
pteryx 14 Posted January 16, 2014 Pristine acogs, antibiotics, and other elite level gear that won't be easy to acquire would be ruined. Sure, you could keep hopping and run around with an orange mountain backpack and a few mags of ammo, but you can find that anywhere on any single server. Share this post Link to post Share on other sites
WolfgangErikson 127 Posted January 16, 2014 Just Make the loot system more similar to the mod. Spawning is based on locations of all players. No loot spawns near players. So if you go to a new server, chances are you will not find loot until you move to a new location.I assume loot only spawning on restart was only a temporary method to allow alpha release, similar to zombies.We know rocket is working on server hopping now. I have full confidence that whatever their fix is will be better Share this post Link to post Share on other sites
Immersive 121 Posted January 16, 2014 This is idiotic, all this server hopping talk with 'Fixes' are all sure to break the game. The simplest fix to this 'problem' is to just make loot spawn throughout the day without restarts. God help us if rocket actually listens to one of you idiots trying to limit gameplay. 4 Share this post Link to post Share on other sites
deebz1234 243 Posted January 16, 2014 there already is a fix for server hop loot spaw timers like the mod and server hopping timers... they are just getting the server stable enough for loot spawn timers...the only reason we have loot respawn on restart only is for server performance... so no worries but for fucks sakes this needs patched immediately. Share this post Link to post Share on other sites
TEST_SUBJECT_83 465 Posted January 16, 2014 There is so many other reasons to quit a server then hop on another more than 3 times a day.I play DayZ for 8plus hours in a day and I will have to quit multiple times throughout for various reasons, like walk the dog, or make some food.All things that you need to log out from, and not every time I get back into the same server.Plus they reset every 4hrs usually and 80% of the time I cant just hit "play" and hop into the same server.I'm sorry but this idea wouldn't be fair. Share this post Link to post Share on other sites
pteryx 14 Posted January 16, 2014 (edited) Server hopping is easy enough when gear spawns if you're 200 meters away, it only takes about one minute to run far enough away and logout that gear will spawn. However, I'm fine with that system, so long as everyone realizes it won't actually stop server hopping at all. The timers would be very annoying IMO. I guess if the timers are implemented it would be nice if you still had a set number of free server changes per time period. I'd hate to wait some of the ridiculous times I've seen suggested (30+ minutes) every time I get into a server only to get poor performance. Edited January 16, 2014 by pteryx Share this post Link to post Share on other sites
DirtyscumbagLith 270 Posted January 16, 2014 (edited) Solve the problem? Make weapons and ammo spawn-able in more areas of the game- houses, etc...anywhere you find food. You're telling me Russian civilians dont own guns? Its not unrealistic to find a weapon in a home. Why restrict weapons to airbases only? The server hopper "dilemma" (if it is a dilemma) is created because weapons only spawn in those areas. Open the spawn radius, location map-wide and it gets rid of the issue. Pretty simple solution. Edited January 16, 2014 by DirtyscumbagLith 2 Share this post Link to post Share on other sites
Mdogg2005 447 Posted January 16, 2014 This is idiotic, all this server hopping talk with 'Fixes' are all sure to break the game. The simplest fix to this 'problem' is to just make loot spawn throughout the day without restarts. God help us if rocket actually listens to one of you idiots trying to limit gameplay.I kind of have to agree. We know that the devs know these problems exist. We know they already have fixes for them in mind, and likely are playing around with development builds. Why do suggestions like this keep popping up? -_- Share this post Link to post Share on other sites
blfonsworth 32 Posted January 16, 2014 Just Make the loot system more similar to the mod. Spawning is based on locations of all players. No loot spawns near players. So if you go to a new server, chances are you will not find loot until you move to a new location.I assume loot only spawning on restart was only a temporary method to allow alpha release, similar to zombies.We know rocket is working on server hopping now. I have full confidence that whatever their fix is will be better You're right. This is actually stated by rocket himself, right here on these very forums in the announcement sections. He is actually pretty specific about it. But, why would the OP read that? That wouldn;t make much sense to read the announcements from the devs about loot spawns before you complained about loot spawns. 1 Share this post Link to post Share on other sites
Mdogg2005 447 Posted January 16, 2014 You're right. This is actually stated by rocket himself, right here on these very forums in the announcement sections. He is actually pretty specific about it. But, why would the OP read that? That wouldn;t make much sense to read the announcements from the devs about loot spawns before you complained about loot spawns.This.This is why I get frustrated with these forums and why I post things like my previous post in here. Share this post Link to post Share on other sites
ArcAngelSlayer 8 Posted January 16, 2014 Solve the problem? Make weapons and ammo spawn-able in more areas of the game- houses, etc...anywhere you find food. You're telling me Russian civilians dont own guns? Its not unrealistic to find a weapon in a home. Why restrict weapons to airbases only? The server hopper "dilemma" (if it is a dilemma) is created because weapons only spawn in those areas. Open the spawn radius, location map-wide and it gets rid of the issue. Pretty simple solution. Completely agree with this! There is no reason for shotguns and rifles to spawn in other places. And maybe a few military checkpoints could have limited gear.I can't wait for them to fix the loot spawning, its the only reason we have server hoppers in this abundance. Share this post Link to post Share on other sites
djporternz 644 Posted January 16, 2014 Everybody in most of these '<x> is a problem' threads spends too much time thinking up elaborate solutions that as usually too cumbersome or computationally intensive to be any good. Just stop loot from being transportable server to server. Share this post Link to post Share on other sites
andy_uk15@hotmail.com 70 Posted January 16, 2014 (edited) How about a logging the number of times the player hops server per hour If the count is greater than 5 (for example) Inform the user they have switched server too frequently Prompt them if they would like to create a new character for the server they wish to join, else return them to the last server they were using Edited January 16, 2014 by ScramUK Share this post Link to post Share on other sites
pteryx 14 Posted January 16, 2014 (edited) Everybody in most of these '<x> is a problem' threads spends too much time thinking up elaborate solutions that as usually too cumbersome or computationally intensive to be any good. Just stop loot from being transportable server to server. So every server essentially becomes a private hive? Also, responding to other posts, yes, there are announcements they may or may not get implemented in the next year regarding issues, that hardly restricts the ability to discuss the topic. Edited January 16, 2014 by pteryx Share this post Link to post Share on other sites
fitzee 248 Posted January 16, 2014 Hi. Just out of curiosity... Once the loot spawning system changes, why should anyone care how many servers other people play on in the run of a day? It just doesn't make any sense to me...Isn't the whole purpose of the hive for letting you retain your gear on different servers? Also, Isn't DayZ supposed to be the game with no rules? B.T.W. I hope the new loot spawn system isn't going to be the same as the old one from the mod. Empty the barracks, wait a couple minutes, rinse and repeat until you get all the weaponry you want is kind of lame imho. Regards. Share this post Link to post Share on other sites
atmaca (DayZ) 48 Posted January 17, 2014 -distribute good loot randomly among map-there is no specific place to server hop-...-profit. Share this post Link to post Share on other sites