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StekWAR

increase the longevity of the game

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Hello , my suggestions are aimed to increase the longevity of the game. Introducing these classes with these constraints the game in my opinion would become much more fun for a longer period of time.

 

classes in mind are these : raider; survivor; bandit/criminal; assassin.

 

Raider: Is the class with which you begin the game . It can build houses anywhere in the map and can also barricade themselves inside existing homes. It has no special abilities. A raider respawn with a small backpack.

 

Survivor: after a certain time in the game in which the raider does not kill (except for the bandits and assassin) the player becomes a survivor (perhaps must agree to become one). Once you reach this stage if it were to commit crimes in a certain period of time of game, type kill more than four raiders or more than two surviving (or similar type more than one survivor and two raiders) would return automatically to the raider class (bandits and assassin do not give penalties).
This class can only build houses in a large area to the north/east of the map (including Berezino, Gorka, Gvozdo, Krasnostav) and has a special ability of being able to cultivate the land near the houses built on it.
Once a survivor respawn he will have in the inventory a bit ' of water and a bit ' of food.

 

Bandit / criminal : the raider after a number of killings becomes a bandit. The bandit if do not commit crimes for a given period of play, will be back in raider class; vice versa if he commits many crimes would become criminal. Once you reach the stage of criminal cannot go back in the raider's class (unless he re-creates a new character)
This class can only build houses in a large area to the north/west of the map (including vybor, grishino, airport ) and has the special ability of being able to build pipe bombs and Molotov cocktails (sand, petrol, glass bottle, rag, lighter)
Once a bandit/criminal respawn having a pistol and a charger in the inventory.

 

Assassin : after a criminal has killed a number of bandits/criminal turns into this class. This class can build small camps (type tents) anywhere in the map and barricade themselves inside existing homes. He has the special ability to move more quietly than all the other classes.

 

This is my idea , tell me what you think and if you like my idea. Sorry for my english I hope you understand this, otherwise let me know. :)

Edited by StekWAR
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I like it. Maybe add even more depth to it, I must admit I've been missing the RPG elements in this game a lot. As I, obviously, love RPG games. :)

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Dean already said he doesn't want classes. This game is player driven, not a path that, you can only build here, you can only do this. What you describe just sounds so linear to every game.

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Dean already said he doesn't want classes. This game is player driven, not a path that, you can only build here, you can only do this. What you describe just sounds so linear to every game.

 

Not necessarilly. It doesn't have to limit you. Because, by adding NEW THINGS throught classes, it then expands the possibilities and gameplay. I kinda like classes and reputation systems. Kill me, I'm guilty. :)

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That's nice, good idea but ...that's not DayZ ;)

 

DayZ is what you make it. That's the beauty of it.

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I disagree, and so does Dean. Everything will be player driven. No set path. You want to be a criminal, be one. You want to be good? Do it. You want to stay away from everyone, do it. These classes are just pointless nonsense when you can do everything even without those classes.

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We are all survivors and the same,But everyone reacts unique in a given situation.Don't categorize players due to their behaviour.

They can be what they want,and have the freedom to change their ways in time.The lack of restrictions is basiclly the essence of why this game

is such a huge success among sandbox games.Do not place restrictions on individual player freedom with classes-crafting skills etc.

From my point of view,it's a no go.

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Class is defined by your individual actions, not an arbitrary condition imposed on the character by a given set of circumstances. Also, spawning with any equipment at all makes your [inevitable] death less of an issue and takes away from the "rock bottom" approach Rocket has employed. Starting with nothing more than the clothes on your back and a torch is entirely deliberate.

Edited by Monkfish

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I disagree, and so does Dean. Everything will be player driven. No set path. You want to be a criminal, be one. You want to be good? Do it. You want to stay away from everyone, do it. These classes are just pointless nonsense when you can do everything even without those classes.

 

It's your right to disagree, and I'm not looking for an argument. Even if the game developer disagrees, that doesn't mean that's the best choice possible. There is no right and wrong in a matter of a personal taste, it's all subjective.

 

I'm unsure of how you perceive the classes mentioned. In my mind, they'd work as a title of sort for your choices made and style of play long-term, maybe adding a few "skills" or whatever to each class, just to increase diversity and spice things up. I'm not expecting to persuade you, I'm just saying what I personally find attractive and fun.

 

And it's by no means a set path or a restriction. You still get to do whatever you want, whenever you want.

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Classes would seem off in this game, and a bit uncharacteristic of the DayZ spirit. Although it's a cool enough idea. Dat assassin doe.

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what, no medic class?

 

i've been playing the game wrong all the time

 

HmT5B3P.jpg

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It's your right to disagree, and I'm not looking for an argument. Even if the game developer disagrees, that doesn't mean that's the best choice possible. There is no right and wrong in a matter of a personal taste, it's all subjective.

 

I'm unsure of how you perceive the classes mentioned. In my mind, they'd work as a title of sort for your choices made and style of play long-term, maybe adding a few "skills" or whatever to each class, just to increase diversity and spice things up. I'm not expecting to persuade you, I'm just saying what I personally find attractive and fun.

 

And it's by no means a set path or a restriction. You still get to do whatever you want, whenever you want.

But why? Why impliment them? There's already a free browser based game that does this, and I played it for literally 20 minutes then quit it forever. It's not me. I don't want restrictions, JUST because im not a certain class. It takes away from lone wolfing, even more than DayZ already has. I've never seen a sucessful zombie game that has classes in it.. I suppose a survivor should start with a car and a DMR with 10 blood bags and an as50 on his back too right?..

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Aha, I see why many are against this. I understood that the OP suggested a different thing than that that you have in your minds. Not like in Diablo, not like in WoW, not like in BF4 or PS2... Not a preset class with unique abilities.

 

You get a calling for your actions, which then obviously don't change. You do what you do.

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the differences between the classes are small but I think it would make the game much more durable. In the mod, once took the most powerful weapons, place tents, the best entertainment is to kill the other players and find the tents.
 

The factions in the game would make it more fun. can you imagine the bandits try to rob survivors? or the survivors try to raid the airport?

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the differences between the classes are small but I think it would make the game much more durable. In the mod, once took the most powerful weapons, place tents, the best entertainment is to kill the other players and find the tents.

 

The factions in the game would make it more fun. can you imagine the bandits try to rob survivors? or the survivors try to raid the airport?

People already make "factions" though. That's what groups are, tiny factions. People on certain servers do make factions. People raid bases, and that practically is the equivalent. All this stuff is already been done if you really think about it. And what would stop people from KOS'ing other people?..

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You will never see a name floating over the head of survivors.

Given this logic,you will never be able to see classes either.

 

Edit:If you see for example a group of players in a distance all wearing red bandanas,you will know that they are the red-bandana bandits only because you heard of them/killed you in the past.

Edited by Damnyourdeadman
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generally, its a bit similar to the old humanity system. your avatar changes (persisting through death) based on your playstyle.

 

i am undecided.. it definitely is an interesting mechanic, but it also takes away from the purity of the original game, and as all such systems it can be abused by "grinding" a certain behaviour with friends to achieve the desired state..

 

so my final vote would be: denied.

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I like it. Maybe add even more depth to it, I must admit I've been missing the RPG elements in this game a lot. As I, obviously, love RPG games. :)

 

it is just add the assassin otherwise the game would end that bandits would shoot each other without creating a kind of faction

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the differences between the classes are small but I think it would make the game much more durable. In the mod, once took the most powerful weapons, place tents, the best entertainment is to kill the other players and find the tents.

 

The factions in the game would make it more fun. can you imagine the bandits try to rob survivors? or the survivors try to raid the airport?

Bandits already do rob survivors. Survivors already do go to the airport.

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No thanks.

Everybody should be the same and have equal skills in everything.
That way "player skills" will actually determine how good you are at the game, and not class superiority.
Just think about the balancing issues they could run into, if they started making something like this.

This is your story, so you should be able to do what ever you want, with no restrains, like a class system.

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