Jump to content
Sign in to follow this  
DayzForumer

A guide for people with FPS issues

Did this work for you?  

9 members have voted

  1. 1. Did this work for you?



Recommended Posts

Video
The rendering resolution should be your native resolution. (100%).
Brightness is up to you.
Gamma is up to you.
Disable VSync for an extra 3-5 FPS.
 
 
User Interface
Resolution: Should be your native resolution.
Size: Up to you.
Aspect Ratio: Set it to your monitors ratio. (Set it to 16:9 if you don't know.)
 
 
Quality
Objects: Very low, reduces polygons that appear on the screen.
Terrain: Doesn't really do much, set it to very low.
Clouds: Disabled, very low if you want to be able to navigate using clouds.
Shadows: Disabled, puts strain on GPU.
 
 
Textures
Video Memory: Auto.
Texture Detail: Up to the user.
Texture Filtering: Anistropic filtering, you know what to do.
 
 
Rendering
Antialiasing: Disabled.
Alpha to Coverage: Disabled, not really sure what this does.
Edge Smoothing: Post Process Antialiasing, disabled.
HDR Quality: Very low.
Ambient Occlusion: Disabled.
Postprocess Quality: Disabled.
Bloom: Middle, or disabled.
Rotation Blur: 1/4, or disabled.
 
 
CFG's and Optimizations
The config is located in C:\Users\(yourname\Documents\DayZ Other Profiles\(steamid).

Go down to sceneComplexity and change these lines.
sceneComplexity=100000;
shadowZDistance=90;
viewDistance=1600;
preferredObjectViewDistance=1600; Or 900.
terrainGrid=50;
 
Extra tip: Go to C:\Users\(yourname\Documents\DayZ\DayZ.cfg
Change GPU_MaxFramesAhead to 1

 

 

Thanks to:

Elf Cakes for giving feedback.

DemonGroover for giving feedback.

Edited by DayzForumer

Share this post


Link to post
Share on other sites

considering my FPS increased by about 10 when i turned shadows off, this guide needs more thought put into it. 

 

video memory should also be set to default if i'm not mistaken

Share this post


Link to post
Share on other sites

Yeah i'd put Video Memory on Auto.

 

I must admit that just the config changed gave me quite an FPS boost (10-20).

 

Disabling clouds also helps a bit but i like clouds so i leave them.

Share this post


Link to post
Share on other sites

A side note on Quality/Objects, this setting directly relates to draw distance for players.

Share this post


Link to post
Share on other sites

Nice except one thing. Terrain detail does nothing whatsoever in-game. The only place it makes a difference is in the menu screen.

Also. max frames on 0 is not a good idea. Especially for AMD GPU users. Better to set it to 1.

Edited by Irenicus

Share this post


Link to post
Share on other sites

A side note on Quality/Objects, this setting directly relates to draw distance for players.

No it doesn't It relates to the detail at distance. The objects will still render, just with less detail. Doesn't affect distance. UNLESS you set it to lower than 100000 in your cfg file (scene complexity)

 

Also, personally shadows off and shadows on very high for me makes no difference to FPS at all. Not even 1 fps. Using a Gtx660

 

 

"Texture Detail: Up to the user.

Texture Filtering: Should be the same as Texture."

 

Errr no, Texture filtering is the same as Anisotropic filtering so there is no reason it should be the same as texture detail.

 

Some other things: Bloom only works with PP on low or higher. Rotational blur is the same.  When turning PP to normal you will turn on Ambient Occlusion so turn it off (even if it shows off it turns itself on) after changing PP settings.

Edited by Irenicus

Share this post


Link to post
Share on other sites

No it doesn't It relates to the detail at distance. The objects will still render, just with less detail. Doesn't affect distance. UNLESS you set it to lower than 100000 in your cfg file (scene complexity)

 

Also, personally shadows off and shadows on very high for me makes no difference to FPS at all. Not even 1 fps. Using a Gtx660

 

 

"Texture Detail: Up to the user.

Texture Filtering: Should be the same as Texture."

 

Errr no, Texture filtering is the same as Anisotropic filtering so there is no reason it should be the same as texture detail.

 

Some other things: Bloom only works with PP on low or higher. Rotational blur is the same.  When turning PP to normal you will turn on Ambient Occlusion so turn it off (even if it shows off it turns itself on) after changing PP settings.

fix'd :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×