justiceabove 6 Posted June 23, 2012 Add some way for survivors to join the same "Group" when they are playing. This will go a long way to make cooperating easier as well as fix a lot of cross communication happening in largely populated Teamspeak/Ventrilo servers by letting people utilize the Group VOIP chat in Arma. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted June 23, 2012 I think if Rocket wanted to do this, he wouldn't have removed it in the first place. Share this post Link to post Share on other sites
hunter2123 106 Posted June 23, 2012 +1Group is still in the mission Bad, just not side or global. Share this post Link to post Share on other sites
FrankDaTank1218 (DayZ) 41 Posted June 23, 2012 I think joining a group should be done like this:If you walk up to a player, a context action should appear when next to them, like the "give Morphine/Bandages" option, it would be "invite to group" or something, and the player who receives the invite can accept or decline it through the context menu.-Only group members nametags come up if you aim at them.-Group members locations show up on the map.-Tents, fences, campfires, and tank traps made by groupmates show up on the map, as well as vehicles used or repaired by groupmates.-Group members only stay in the group for that one instance on the server, if they leave to another server or log off at all, they have to find the members and re invite them to have the group again, AKA groups shouldn't be persistent. Share this post Link to post Share on other sites
bad_mojo (DayZ) 1204 Posted June 23, 2012 +1Group is still in the mission Bad' date=' just not side or global.[/quote']I was talking about the chat channel. Perhaps he has other plans for that?I meant you can't start/join groups in DayZ...can you? Share this post Link to post Share on other sites
drayson 158 Posted June 24, 2012 You guys are talking about a game that is much different than what Dayz is and will be. Share this post Link to post Share on other sites
justiceabove 6 Posted June 24, 2012 I think joining a group should be done like this:If you walk up to a player' date=' a context action should appear when next to them, like the "give Morphine/Bandages" option, it would be "invite to group" or something, and the player who receives the invite can accept or decline it through the context menu.-Only group members nametags come up if you aim at them.-Group members locations show up on the map.-Tents, fences, campfires, and tank traps made by groupmates show up on the map, as well as vehicles used or repaired by groupmates.-Group members only stay in the group for that one instance on the server, if they leave to another server or log off at all, they have to find the members and re invite them to have the group again, AKA groups shouldn't be persistent.[/quote']^This is exactly what I was thinking. I was at work at the time though so only briefly explained my suggestions. Took the words right out of my mouth. However, the map thing I do not think needs to be implemented. I just think if there is group chat there should be a way of adding people to your group. Share this post Link to post Share on other sites