Daemonkid 493 Posted January 14, 2014 We all know how easy it is to find food. So I am proposing this. Cans of food should almost always spawn open, half eaten or empty. This way, you have to make the choice: do I eat this? Or do I keep searching for those elusive sealed containers. Share this post Link to post Share on other sites
kevsta545 451 Posted January 14, 2014 I kinda like the way it currently is, you should be able to tell if its ok to eat anyway in my opinion. Share this post Link to post Share on other sites
gangrenetvp 74 Posted January 14, 2014 You can tell if it's okay... It's called a sniff test... Share this post Link to post Share on other sites
InvisiMan2013 229 Posted January 14, 2014 We all know how easy it is to find food. So I am proposing this. Cans of food should almost always spawn open, half eaten or empty. This way, you have to make the choice: do I eat this? Or do I keep searching for those elusive sealed containers. I think if the damage system was working on food items, it would basically be similar to what you're suggesting - ruined cans could be spoiled, badly damaged might not be full and/or cause food poisoning, etc. 1 Share this post Link to post Share on other sites
gangrenetvp 74 Posted January 14, 2014 I agree with Invisiman2013. Share this post Link to post Share on other sites