anathol 7 Posted January 14, 2014 hey, this door opening mechanism which is currently in game is little bit clumsy. Here´s an idea. Now you have to aim in some point to display indicator. It is possible to change this so all you have to do is press the button ? you know when you'll get into door area, simpy to open/close doors you just have to press the button 1 Share this post Link to post Share on other sites
Maia (DayZ) 93 Posted January 14, 2014 (edited) What if there are two doors in a small space? Do you open both, neither, or do you have to fiddle with it a bunch to get the door open you want to open? I have no problem with the current point and click interface, I look forward to doors making noise when you open them though (if this is ever done) Edited January 14, 2014 by Maia 1 Share this post Link to post Share on other sites
Dchil 829 Posted January 14, 2014 You can press "F" instead of the MMB. That is your only other option. Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted January 14, 2014 The current system is fine for me but I am sick of doors that open outward and push me out of the way. 3 Share this post Link to post Share on other sites
antonioajc 500 Posted January 14, 2014 The current system is fine for me but I am sick of doors that open outward and push me out of the way.Know that gate in Green Mountain? It pushed me aside and I was left inside the area between the fence and concrete wall. Couldn't get out. Share this post Link to post Share on other sites
Maia (DayZ) 93 Posted January 14, 2014 Know that gate in Green Mountain? It pushed me aside and I was left inside the area between the fence and concrete wall. Couldn't get out. Between the gate and a wall? Changing servers could fix that. If its literally between two (or in one) stationary object(s) then you could try "stepping over" (pressing v) a bunch in different directions to see if that will wiggle you free (sometimes you have to move the mouse around when trying this). I've gotten unstuck from inside buildings and rocks doing this. Share this post Link to post Share on other sites
Space Milk 195 Posted January 14, 2014 The bigger problem is opening a door with a gun with a magazine. You shouldn't make yourself vulnerable by putting it down or switching to something else. Share this post Link to post Share on other sites
apollovulcan 93 Posted January 14, 2014 (edited) There needs to be a straight up interaction button, NOT something that is simply the button that selects the interaction. Right now opening doors, and accessing most logical places for loot to spawn, is a pain. Doors need a bigger radius for opening and closing, it makes no sense that I should have to run right up to this gate, to barely be able to find the one small area that I can access "Open Door" and then get flung backwards as the gate comes flying open towards me. Who would ever open a gate like that? Slow the animation down and increase the distance away and FFS the AREA of mousing over to access "Open/Close Door". There really needs to be a single button that is a quick interaction, so I can stop reloading these fking magazines every freaking time I want to open a door, and I slightly move out of position of the tiny area that is accessable to opening and closing the door. It's just like standing right in front of something on top of a locker or shelf. No, no, that makes perfect sense that I can angle myself and barely catch a mousewheel to access the gear, but simply having my gear window open for a "proximity" effect, does nothing. Pretty sure most people can bend down without getting on their knees to access something at waist or knee level. I know for a fact that most sane individuals don't go prone or lay down on the floor to access things on the floor.. And like the previous poster above me said, even reloading a magazine shouldn't leave you vulnerable to not accessing doors. You should at least be able to open or close a door with your shoulder depending on which way it opens or closes in a room, and it's current position. I think it's safe to say if you can steady a rifle with one hand to load the magazine in with the other hand, you should be able to knudge a door open or closed at the same time. Edited January 14, 2014 by McG2 Share this post Link to post Share on other sites
slizzedy 70 Posted January 14, 2014 Know that gate in Green Mountain? It pushed me aside and I was left inside the area between the fence and concrete wall. Couldn't get out. The concrete walls has some small gaps that you can crawl under, just saying... Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted January 15, 2014 The bigger problem is opening a door with a gun with a magazine. You shouldn't make yourself vulnerable by putting it down or switching to something else. All of my rage. The mag reloading thing really winds me up. Share this post Link to post Share on other sites
Dchil 829 Posted January 15, 2014 It's Arma, (or was) it's something you get used to. Share this post Link to post Share on other sites
chompster 171 Posted January 15, 2014 on the topic of doors.. door opening sounds? idk about you guys but not a single door in my house, friends houses or school make NO sound AT ALL. even if it was a slight clicking noise or a creak as it opens. i mean fuck, not only is it based on some russian-like country all the buildings look old as hell they have to make some kind of sound.. Share this post Link to post Share on other sites
antonioajc 500 Posted January 15, 2014 (edited) The concrete walls has some small gaps that you can crawl under, just saying...Scouted the whole wall. Couldn't see a single gap on them. I think Green Mountain is the only place that has an intact concrete wall. Edited January 15, 2014 by AntonioAJC Share this post Link to post Share on other sites
wgaf 251 Posted January 15, 2014 Welcome to the Operation Flashpoint engine! Share this post Link to post Share on other sites
MastrBlaster 17 Posted January 15, 2014 (edited) I think the doors could use a lot of work, although it's not the most pressing issue with the game. How about a mechanic that more accurately mimics opening a door? Hold down the interaction button and pull your mouse backwards. The door opens at whatever speed you draw back your mouse and makes a noise appropriate to the speed it opened. Need to get in and out fast? slam the door open and slam it shut again, but guess what, the whole block could hear you. Willing to be careful and take some time? only a person in the same room as the door could hear it. Additionally you could leave the door ajar, being able to peak through or even shoot a few rounds through. Maybe even go so far that a person bumping into a door that's ajar would force it open a little further. Obviously this would be a complete rebuild of the door mechanics, but if it could happen in the long run I think it would be awesome. Edited January 15, 2014 by MastrBlaster Share this post Link to post Share on other sites