Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
JasonSabotage

What is the DMR MilDot Zeroing?

Recommended Posts

I'm trying to practice my aiming with the DMR and I'm looking at the Dayz Wiki at what it says the mildots are, but after testing it at a shooting range it seems to be off.

 

My calculations are different than the Dayz Wiki's, so I'm not sure which one I should go by.

 

Does anyone know 100% sure what the DMR Mildots are?

 

Please Help me,

 

Thanks!

Share this post


Link to post
Share on other sites

Since it's a 2D scope it also depends on your FOV settings found in My Documents/ArmA 2 Other Profiles/Username/Username.ArmA2OAProfile.

fovTop=0.75;

fovleft = 1.3333334

Share this post


Link to post
Share on other sites

Depends, As long as you have not accessed and altered the FOV in the .cfg file out with the game then everything stays standard r.e Mildot's. That figure adjusts depending on the resolution/aspect ratio you run.

 

Everything you want to know about the DMR is in here -> http://dayzdb.com/database/dmr

Edited by G24HAM

Share this post


Link to post
Share on other sites

@Gews

My FovTop = 0.75

 

and my FovLeft = 1

In that case it should be approximately:

100   +2.7

200   +1.9

300   +1.0

400   ZERO

500   -1.1

600   -2.6

700   -4.0

or alternatively

+2    180

+1    300

 0     400

-1     500

-2     575

-3     650

-4     700

Tip of the post should be about 775 m.

Share this post


Link to post
Share on other sites

@Gews

 

The alternative is correct. That is what my mildots are for the DMR. If that's what it is for the Shooting Range, will those calculations be the same for when I play Dayz and use the DMR?

Share this post


Link to post
Share on other sites

@Gews

 

The alternative is correct. That is what my mildots are for the DMR. If that's what it is for the Shooting Range, will those calculations be the same for when I play Dayz and use the DMR?

 

They should stay the same.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×