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JasonSabotage

What is the DMR MilDot Zeroing?

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I'm trying to practice my aiming with the DMR and I'm looking at the Dayz Wiki at what it says the mildots are, but after testing it at a shooting range it seems to be off.

 

My calculations are different than the Dayz Wiki's, so I'm not sure which one I should go by.

 

Does anyone know 100% sure what the DMR Mildots are?

 

Please Help me,

 

Thanks!

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Since it's a 2D scope it also depends on your FOV settings found in My Documents/ArmA 2 Other Profiles/Username/Username.ArmA2OAProfile.

fovTop=0.75;

fovleft = 1.3333334

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Depends, As long as you have not accessed and altered the FOV in the .cfg file out with the game then everything stays standard r.e Mildot's. That figure adjusts depending on the resolution/aspect ratio you run.

 

Everything you want to know about the DMR is in here -> http://dayzdb.com/database/dmr

Edited by G24HAM

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@Gews

My FovTop = 0.75

 

and my FovLeft = 1

In that case it should be approximately:

100   +2.7

200   +1.9

300   +1.0

400   ZERO

500   -1.1

600   -2.6

700   -4.0

or alternatively

+2    180

+1    300

 0     400

-1     500

-2     575

-3     650

-4     700

Tip of the post should be about 775 m.

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@Gews

 

The alternative is correct. That is what my mildots are for the DMR. If that's what it is for the Shooting Range, will those calculations be the same for when I play Dayz and use the DMR?

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@Gews

 

The alternative is correct. That is what my mildots are for the DMR. If that's what it is for the Shooting Range, will those calculations be the same for when I play Dayz and use the DMR?

 

They should stay the same.

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