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ZedsDeadBaby

End Spawn Suicide

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Nah, when you die, you should get a "Worse" spawnpoint (IE noobs wanting to get to balota from kemenka, respawns in Solnichiny, if suicides again, Krutoy Cap, and if they continue they spawn on Skalisity island. Also adds more reason to stay alive, instead of suicide-punching, becuase even if your shot, you'll still get a "Bad" spawnpoint.

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And so what about people spawning in Elektro? Unfair advantage by chance?

Scrap this terrible idea, make everyone spawn in one place, with no chance of spawning someone else.

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Well, its all good and fun... but what will you do if you spawn on top of the house with no way of getting down apart from jumping and breaking your legs or killing yourself... OR spawning (like some people did) inside the houses with no doors or windows... OR falling through the textures... and then what? I had to drink a full bottle of antiseptics just so i get sick and die... took me 30+ minutes! of staring into no-where.

 

What do you do in those cases?

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Bad, stupid timeout/cooldown suggestion. Here is how to really fix the problem: add bicycles in every town or just make them common in general. People suicide so they don't have to waste 3 hours of their REAL time to get where they need to.

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Well, its all good and fun... but what will you do if you spawn on top of the house with no way of getting down apart from jumping and breaking your legs or killing yourself... OR spawning (like some people did) inside the houses with no doors or windows... OR falling through the textures... and then what? I had to drink a full bottle of antiseptics just so i get sick and die... took me 30+ minutes! of staring into no-where.

 

What do you do in those cases?

 

You go to http://feedback.dayzgame.com/ and submit a bug report. The only interior spawn point is in Novy Sobor; the rest are exterior coastal spawns. If you're spawning on a rooftop, something is seriously broken about your character data and you should seek assistance. Making design decisions based on the temporary presence of bugs is not generally advisable.

 

i don't see the point of including getting killed by a hostile players. why would you need a new spawn point then? just change server

 

Many squads and clans play on specific servers, not to mention the possibility of private hives. Allowing people to camp others until they have to pick a new server is not good design, even for a harsh game like DayZ.

 

The entire point to this suggestion is to stop suicide. Getting shot or poisoned by another player is not suicide, so there's no reason to impose these restrictions.

 

And so what about people spawning in Elektro? Unfair advantage by chance?

 

There are no spawn points in Elektro anymore, but even if there were how is this an unfair advantage? Elektro is a godforsaken deathtrap. You shouldn't be going there even when geared, why in the name of rocket would you want to be there when naked and defenseless?

 

It might seem like a walk in the park now, but when there's 250 zombies roaming the streets it's not going to seem like much of an advantage.

Edited by ZedsDeadBaby

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You go to http://feedback.dayzgame.com/ and submit a bug report. The only interior spawn point is in Novy Sobor; the rest are exterior coastal spawns. If you're spawning on a rooftop, something is seriously broken about your character data and you should seek assistance. Making design decisions based on the temporary presence of bugs is not generally advisable.

 

 

Many squads and clans play on specific servers, not to mention the possibility of private hives. Allowing people to camp others until they have to pick a new server is not good design, even for a harsh game like DayZ.

 

The entire point to this suggestion is to stop suicide. Getting shot or poisoned by another player is not suicide, so there's no reason to impose these restrictions.

 

 

There are no spawn points in Elektro anymore, but even if there were how is this an unfair advantage? Elektro is a godforsaken deathtrap. You shouldn't be going there even when geared, why in the name of rocket would you want to be there when naked and defenseless?

 

It might seem like a walk in the park now, but when there's 250 zombies roaming the streets it's not going to seem like much of an advantage.

No, it isn't especially if you are mildly cautious.

Just have everyone spawn in one place, this suggestion has too many downsides.

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 this suggestion has too many downsides. 

 

Can you list one or two of them instead of just saying that?

Edited by ZedsDeadBaby

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It might seem like a walk in the park now, but when there's 250 zombies roaming the streets it's not going to seem like much of an advantage.

 

oh I can't wait for the day...

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We don't need a timer after you die, that just makes the spawns seem even further away if you have to wait even longer to play the game let alone start getting good gear and even with the elektro spawns and stuff that still takes a while. I ran all the way from Kamyshovo to Elektro then went North. Took me about 3 hours. If you added a timer that doesn't let you respawn for another hour let alone 3 hours that would be ridiculous. 

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Can you list one or two of them instead of just saying that?

1:

People will just ask others to kill them, TOTALLY NULLIFYING THIS.

2:

Smaller or new servers would be more empty and bigger and well known servers would be filled more.

Why? Because everyone would be going to populated servers to find someone to kill them.

This means that it is harder for new servers to start up.

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Well aparently not?

 

30 minutes might be a bit hard, but 15 minutes isn't too long of a wait, yet it should stop you from suiciding. When I personally die, I take a short break anyways, so I wouldn't notice a 15 min timer....

This will just make bandits more annoying in my opinion, when I respawn on the coast it usually takes 2-3 attempts before

I get off alive.

Imagine if it took a couple of hours just to get loot and run right off the coast.

Murders would think their shit hot funny and the people misfortunate enough to be spawning in the wrong spots will be having a terrible time over and over again.

Spawn timer = terrible, same spawn location to suicide = awesome idea.

If there was a spawn timer however, I think it should rather become progressively longer for example first one is a minute, second one if you die in a couple minutes would be ten.

There should also be a system in place that automatically deletes your body if you try to go back and gear up.

If you get within say 100m of your body it should despawn.

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1:

People will just ask others to kill them, TOTALLY NULLIFYING THIS.

 

I mean, okay? That seems weird. If you're already near someone who you can talk to, why not just join up and play with that person? And if it's stranger and you do convince them to kill you, okay. Great. That's a one time respawn and not necessarily an improvement on your previous position. Definitely not a "TOTAL" nullification by any means. You're probably going to spend at least as much time politely requesting someone murder you as you would simply running to the areas you want to be.

 

 

 

2:

Smaller or new servers would be more empty and bigger and well known servers would be filled more.

Why? Because everyone would be going to populated servers to find someone to kill them.

This means that it is harder for new servers to start up.

 

Okay, sorry. Yeah. I can't imagine longer straws at which you might grasp. Do you have real objections to this suggestion, or just fantasy land stuff like this?

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This suggestion not only makes you try to survive; But if you try not to survive, then you might get the following:

Survivor: "Hey can you kill me?"

Bandit: "not another KOS request."

Surivior: "Please.. i need to respawn at a new location!"

Bandit:  "LOL, Have fun running."

Result: an additional way to lower KOS's

 

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I think the idea in the OP is pretty good TBH.

 

I've had people ask me to punch them out in Solnichniy anyway, so it's not like that doesn't happen anyway.

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I mean, okay? That seems weird. If you're already near someone who you can talk to, why not just join up and play with that person?

 

Maybe because you might have friends you are playing with and communicating in your native language over mumble, ts or skype and you don't need to make surviving harder for yourself and your crew because you have some random guy (most likely untrustworthy) tagged along with you.

In my opinion the easiest way to stop spawn cycling with suicide is to enable spawn menu like in the mod. You could chooce where you spawn. No more suicides or "punch me in the face plz" requests.

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I mean, okay? That seems weird. If you're already near someone who you can talk to, why not just join up and play with that person? And if it's stranger and you do convince them to kill you, okay. Great. That's a one time respawn and not necessarily an improvement on your previous position. Definitely not a "TOTAL" nullification by any means. You're probably going to spend at least as much time politely requesting someone murder you as you would simply running to the areas you want to be.

 

 

 

 

Okay, sorry. Yeah. I can't imagine longer straws at which you might grasp. Do you have real objections to this suggestion, or just fantasy land stuff like this?[/qu

Jesus Christ, what is so hard for you to understand?

People will go to MORE POPULATED servers, SO THEY CAN GET KILLED FASTER, most people spawn in that one area in the coast. Bandits like to camp the area. This practically nullifies the whole thing. IF you spawn some where else, berezino, balota, elektro, cherno, or stary sobor, you spawned, in a better place.

You are blind, you cannot draw conclusions as simple as this. People will do whatever possible to kill themselves and get a better spawn. Meaning they would go to more populated servers. Nothing about that is hard to understand.

IMHO this is a terrible suggestion. The only 2 viable ones are to increase number of spawns around the map so it takes more time to get to a good place or only have 1 spawn.

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I mean, okay? That seems weird. If you're already near someone who you can talk to, why not just join up and play with that person? And if it's stranger and you do convince them to kill you, okay. Great. That's a one time respawn and not necessarily an improvement on your previous position. Definitely not a "TOTAL" nullification by any means. You're probably going to spend at least as much time politely requesting someone murder you as you would simply running to the areas you want to be.

 

 

 

 

Okay, sorry. Yeah. I can't imagine longer straws at which you might grasp. Do you have real objections to this suggestion, or just fantasy land stuff like this?[/qu

Jesus Christ, what is so hard for you to understand?

People will go to MORE POPULATED servers, SO THEY CAN GET KILLED FASTER, most people spawn in that one area in the coast. Bandits like to camp the area. This practically nullifies the whole thing. IF you spawn some where else, berezino, balota, elektro, cherno, or stary sobor, you spawned, in a better place.

You are blind, you cannot draw conclusions as simple as this. People will do whatever possible to kill themselves and get a better spawn. Meaning they would go to more populated servers. Nothing about that is hard to understand.

IMHO this is a terrible suggestion. The only 2 viable ones are to increase number of spawns around the map so it takes more time to get to a good place or only have 1 spawn.

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Spawntimer is a terrible idea, some people are suiciding because they do not want to spend 1 hour running to meet up with friends because they got killed. Some of you may enjoy spending 1 hour running through the woods for no purpose other than the developers "vision" that forces you spawn in terrible positions instead of being able to choose your spawnpoint or spawn near friends.

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Spawntimer is a terrible idea, some people are suiciding because they do not want to spend 1 hour running to meet up with friends because they got killed. Some of you may enjoy spending 1 hour running through the woods for no purpose other than the developers "vision" that forces you spawn in terrible positions instead of being able to choose your spawnpoint or spawn near friends.

Spawntimer was not mentioned in the original post.

 

And you better getting used to spawning in certain locations, because I'm sure they will eventually implement something like this in order to stop people from suiziding to find a "better" spawnlocation. 

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Spawntimer was not mentioned in the original post.

 

And you better getting used to spawning in certain locations, because I'm sure they will eventually implement something like this in order to stop people from suiziding to find a "better" spawnlocation.

It's a spawntimer for areas.

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Jesus Christ, what is so hard for you to understand?
...You are blind, you cannot draw conclusions as simple as this.

...Nothing about that is hard to understand.

 

I am trying to understand why you're being so hostile and antagonistic, and I'm not coming up with anything at all. Is it possible for you to disagree with someone without resorting to personal attacks and completely unnecessary insults? Believe it or not, not everyone who has different opinions than you is a brain-dead idiot.
 
I would really appreciate it if you could try hard to just discuss your ideas like an adult, and not inject more of your pointless vitriol into this thread.
 
People will go to MORE POPULATED servers, SO THEY CAN GET KILLED FASTER
 
With spawn points clustered the way they are now, you are at most 4000m from any other spawn point, which takes ~10 minutes to run. So, I disagree that players would take this route. It would not save them any time over simply running to where they want to be. In fact, it would probably take longer.
 
Besides, Dean has announced that server-swapping will be addressed in the next patch (see here). Players are not going to be allowed to quickly change servers anymore, so staying on a server and running to where you want to be will be vastly superior to hunting around on other servers for a murderer.
 
IF you spawn some where else, berezino, balota, elektro, cherno, or stary sobor, you spawned, in a better place.

 

I feel like we have discussed this. There are no longer any spawn points in Elektro, Cherno or Balota (and there never have been any in Stary Sobor). There's a spawn point in Novy Sobor, but you get it maybe 1 out of every ~20 spawns. You would absolutely get there faster just by running.
 
IMHO this is a terrible suggestion.
 
You've said that, mate. You don't have to keep saying it. Also, you might want to switch over to using "IMO" instead of "IMHO" because you do not deliver your opinion in a manner that any reasonable person would describe as "humble."
 
only have 1 spawn. 
 
I'm not sure if this is a serious suggestion; I don't understand why you keep proposing it. If the map had a single spawn point, it would be constantly watched by a dozen snipers and assault riflers on every server. New spawns wouldn't get 5m without being gunned down.
 

In my opinion the easiest way to stop spawn cycling with suicide is to enable spawn menu like in the mod. You could chooce where you spawn. No more suicides or "punch me in the face plz" requests.

 
I genuinely hope this doesn't happen. I think choosing spawn points puts too much power in the hands of new players or the recently deceased. Part of being a fresh spawn should be accepting your fate and dealing with it. Personally, I don't think you should have any control over where you end up on the coast.
Edited by ZedsDeadBaby

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Spawntimer is a terrible idea, some people are suiciding because they do not want to spend 1 hour running to meet up with friends because they got killed. Some of you may enjoy spending 1 hour running through the woods for no purpose other than the developers "vision" that forces you spawn in terrible positions instead of being able to choose your spawnpoint or spawn near friends.

That's exactly what I said earlier. This idea is not trying to adress the problem it just punishes you and your real life valuable time. If you want to stop people from suicidng address the cause, that is the time it takes to reach any given destination. There's way too much time wasted on travel. Add the goddamn bicycles already. Damn, even rollerskates would be fine to travel from town to town.

Edited by Awruk
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If you rly want to stop suicide, cut the problem that cause it - stupid spawn locations. Plz do not do a timer, it

will make a lot ppl to despair and ruin game by the way

Edited by Electi
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That's exactly what I said earlier. This idea is not trying to adress the problem it just punishes you and your real life valuable time. If you want to stop people from suicidng address the cause, that is the time it takes to reach any given destination. There's way too much time wasted on travel. Add the goddamn bicycles already. Damn, even rollerskates would be fine to travel from town to town.

If you think the time you spend traveling is a waste, you're maybe playing the wrong game. Here's why:

Being lost when you first spawn was always a big part of the DayZ experience. I remember first logging into the mod and having no idea where I was or how to get where I wanted to go. Dean wants to keep it that way, so choosing a spawnlocation will NEVER happen. I can guarantee you that. Because he even made it harder to find out where you are in comparison to the mod, where you got a little message at the bottom saying where you are. So I don't believe he'll suddenly go the other way and make it easier now.

The other thing is, he wants people to explore the map, find new places, stumble over locations they haven't been before. This would be toned down to a bare minimum if you could just select your spawn point and get to where you want to go in 2 minutes. Also it will make loot even less valuable than it is now. So let's say you die, and in order to get to your corpse, you just select the spawn location closest and run the 2-3 minutes to get it all back... ridiculous.

I still believe this is a really great idea and will help the game tremendously. Woud give more beans if I could :D

 

 

IMHO this is a terrible suggestion. The only 2 viable ones are to increase number of spawns around the map so it takes more time to get to a good place or only have 1 spawn.

One spawn point? You're joking right? How would that work? Everybody just spawns in an arena and its a fist fight to the death? Game over. Basically like the Battle Royal Movie/DayZ Mod. Or Hunger Games. 
 
Having much more spawn points could work in theory, because you'd have to try more often until you get the location you want. And that would certainly stop a certain amount of players, but never underestimate the stupidity of some people. They would still try over and over to get a "good" spawnpoint. Thus making this a mediocre solution at best. 
Edited by phoboss

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