strideynet 36 Posted January 14, 2014 Mods mods mods. What things could these be. Good or bad. Controversial it seems. Mods can be abusive. This makes Stridey sad. Mods can be lovely and do things rocket hadn't . This can mean vehicles before bohemia agrees. It can mean servers that are absolutely terrible and areant like dayz!Sorry for the above terrible rhyme.Mods are contestable. They can make a game better or destroy it completely. I mean epoch brought load to the dayz vanilla in my opinion. And... It will always be hard to make a game a goood flavour for everyone. So leave vanilla nice and plain, then use some sauce to chaneg the flavour. Some want more horror in dayz. Fine, develop a mod for that.On a side note. All clients mods are most likely advantageous and are not favorable in many peoples eyes. Share this post Link to post Share on other sites
TIC 1050 Posted January 14, 2014 If it wasn't for Arma 2 supporting DayZ Mod, then there wouldn't be DayZ retail. Where it's standing now, I don't think mod support should be implemented in DayZ retail though. It's fine as it is. Share this post Link to post Share on other sites
tomroadrunner 69 Posted January 14, 2014 (edited) Divided the community and led to the downfall of the game with 1,000 vehicle, "easy mode" servers. It was literally impossible to play the mod properly on a populated server by the end. I guess I missed that stuff, the most "outlandish" mod I took part in was Origins, and that was only after I couldn't find a non-terrible vanilla server. I don't think that those terrible mods were what killed the game though. The only reason I played a metamod was because vanilla was a steaming pile by that point. I'm thinking that you're focusing your dissatisfaction on the wrong target. I honestly feel like the rise of the metamods was a symptom of the vanilla mod's instability. Edited January 14, 2014 by tomroadrunner Share this post Link to post Share on other sites
Mos1ey 6301 Posted January 14, 2014 I guess I missed that stuff, the most "outlandish" mod I took part in was Origins, and that was only after I couldn't find a non-terrible vanilla server. I don't think that those terrible mods were what killed the game though. The only reason I played a metamod was because vanilla was a steaming pile by that point. I'm thinking that you're focusing your dissatisfaction on the wrong target. I honestly feel like the rise of the metamods were a symptom of the vanilla mod's instability. The vanilla mod was by far my favourite but each to their own. Also, remember we are talking about a purpose built game, not a mod handed over to unpaid community devs now. Share this post Link to post Share on other sites
Highlander007 249 Posted January 14, 2014 (edited) If the head dev lets people mod Dayz into practically new games on their own servers and lets them charge money for it as if it's their own creation...what+s his interest in that?If he want's to just give away millions he should do it through a proper charity lol Edited January 14, 2014 by Highlander007 Share this post Link to post Share on other sites
tomroadrunner 69 Posted January 14, 2014 The vanilla mod was by far my favourite but each to their own. Also, remember we are talking about a purpose built game, not a mod handed over to unpaid community devs now. Vanilla is my favorite as well, but I still think that mods aren't a bad thing. I guess we'll have to wait and see what direction the devs take on mods in the future to see who is right. I think as long as the standalone provides a stable and enjoyable experience, it won't be threatened by any mods that pop up in the future, but that's just my thought. Share this post Link to post Share on other sites
muddyraccoon 176 Posted January 14, 2014 (edited) First off, Weak Argument is Weak is perfect for this situation. Saying that DayZ SA should allow open modding because it started out as a mod is like saying if a revolution pops up in the USA the government should support it since the country started out as revolution. MMO Mods need to be regulated. WoW had mods but you couldn't make anything easier. You couldn't have unlimited mana, you couldn't unlock all spells, all you could do is improve graphics, and statistical meters, change UI, and all that was fine since it had nothing to do with the core gameplay. In DayZ SA the game is a survival immersion MMO. It would defeat the purpose of having maps be loot if everyone installs a MOD that has an opaque map overlay that shows your position. Imagine the amount of snipers you'd have with a Range Finder mod. Well, it'd probably be the same amount (too many!) but they'd be better than terrible which all snipers are (Bring it! Server MO 2-14! 8pm central time! Elektro!). I hope modding just isnt allowed. This game is so community centric that if we want changes, it is literally as easy as asking for them. But that is one man's opinion. I do love modding, since never knew what it really was until I played Skyrim and made it something awesome (it's also where I learned about immersion mods, and the forums led me here, and the rest is history). But I also believe modding has a time and place. And it's called single-player campaigns. Edited January 14, 2014 by MuddyRaccoon Share this post Link to post Share on other sites