Mark_F 0 Posted January 12, 2014 Just an idea I had for when the game starts to progress. Could the larger melee weapons be made too large to fit in rucksacks? (so only one can be carried at any time) Then implement some sort of skill based on the melee weapon you have (so you have reason to carry one item over another, which could also ensure one lone player can't "do it all" easily). Obviously these tool based abilities depend on things that may/may not be implemented, so whatever may fit best (maybe with other items for some things I haven't suggested). Examples: -In order to chop wood for campfires you need an axe (also good for quiet zombie killing). -In order to fix a vehicle you need a wrench. -Buildings or places that are only accessible to a player with a crowbar (ie they have to move something blocking entry). -Constructions of any sort require a shovel. Anyone should be able to change tool at any time (obviously having to find whatever it is they need). I think something along these lines would push some people to group up a little more, and would also allow people to have some influence on their "character", yet it would not tie anyone down for the full duration of a character life like the some of the skill suggestions might. People may shoot on sight less, then again they may not. Just an idea, so wondering what people think? Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted January 12, 2014 I think they should all be more powerful. Currently punching your face is better than hitting it with a giant pipe wrench. I just think they should add additional uses for these tools. Use the pipe wrench and shovel to make player structures and use the crow bar to get into player structures. Share this post Link to post Share on other sites
Draco122 412 Posted January 12, 2014 Overall I think the larger melee more "blunt" type melee weapons need more going for them to compete with the Axe's. A higher knockout/Uncouncious rate, more frequent knockdowns, very high chance of breaking limbs and/or crippling a target. As for additional abilities, here's what I've got: The Pipe Wrench should aid towards repairing of Vehicles (not a necessity however) or other potential mechanically operated objects, generators, fuel pumps, water pumps, water towers, fire hydrants. The Crowbar in my mind has a special use in the near future, they should be used for opening things mostly, locked doors of buildings, cars and even locked containers like crates. When opening a Door of a building or car, you risk damaging it to the point it wont lock or close back at all. The Shovel I believe should be used for the "Stash" mechanic that was originaly in the Mod, Players can use it to dig stashes around the map in Small, Medium and even large stashes. It should also be a mechanic towards building bases and shelters (underground shelters were a pivotle point in the Standalones original development plan). Additionally, one could also dig a grave for fallen comrade or recently slain victim to prevent anyone gather gear easily (the grave can still be dug up to claim said gear albiet, in a slightly worse condition depending on how long it was in the ground for) 1 Share this post Link to post Share on other sites