Jump to content
Sign in to follow this  
BL1P

Steam Achievements Suggestions Thread

Recommended Posts

Suggest what Achievements you would like to see in the Final version when released.

 

I know some people don't like Steam Achievements that's fine don't bother posting. As this is a request for Steam Achievements not a request for arguments against it. Have a nice day.

 

I would say that every Achievement should reset when you are killed.

There would be multiple Achievements per category for example "Zombies killed with baseball bat - lvl 1 10kill unlock Batter Up lvl 2 50kills unlock (insert witty bat related name here)"

 

Hours alive (must be ingame and active)

Zombies killed

Zombies killed with (insert every weapon type here)

Zombie types killed (insert every zombie type here)

Beans Eaten 

Fish caught  

Animals killed

Animal type killed (insert every animal type here)

Meat eaten (insert every... well you get the idea)

Players killed 

Same player killed (none steam friend)

Distance traveled 

Towns visited

Special sites visited

Special Items collected

Items crafted

Bullets used

Weapons Crafted

Steam friends killed

Players force fed (good)

Players force fed (bad)

Players hand cuffed

People eaten

Time spent sick

Times vomited

Edited by BL1P

Share this post


Link to post
Share on other sites

I'm not against Steam Achievements at all, but I'd rather they focus on progressing the game to a completed retail build as opposed to making sure people can swing their e-dicks.

 

I'm not really sure if Achievements would work for this either. I can't explain why. I just don't think it'd feel right.

Actually, I think I can. DayZ is an unscripted experience. You go around and create the way you want to play, survive and the situations you want to find yourself falling into. The addition of achievements would contradict that. It would encourage people to play in a certain way, and become more of a fixed direction than it would a place to express your own character's will... But that may also be me looking a little too far into implementing Achievements, aha.

Edited by mzltv
  • Like 2

Share this post


Link to post
Share on other sites

I'm not against Steam Achievements at all, but I'd rather they focus on progressing the game to a completed retail build as opposed to making sure people can swing their e-dicks.

 

I'm not really sure if Achievements would work for this either. I can't explain why. I just don't think it'd feel right.

Yer m8 i understand that's why i said Final release.

Its a suggestion thread just in-case they do decide to add them at the end of production when everything is finished and polished :P

Edited by BL1P

Share this post


Link to post
Share on other sites

Erm.. go back and read his first sentence.

 

Also I don't get the mentality where someone automatically associates stats with E-Peen...... are you insecure with your own?  :huh:

 

Anyway some things could be fun and some things can be almost little challenges to keep you entertained whilst searching for the lesser seen can opener. Just make sure that K/D/R is left out because that there will drag it down to twitch shooter levels.

 

Edit - OP beat me in the Reply race..... GG sir  :D

Edited by G24HAM

Share this post


Link to post
Share on other sites

 

Actually, I think I can. DayZ is an unscripted experience. You go around and create the way you want to play, survive and the situations you want to find yourself falling into. The addition of achievements would contradict that. It would encourage people to play in a certain way, and become more of a fixed direction than it would a place to express your own character's will... But that may also be me looking a little too far into implementing Achievements, aha.

Good point. maybe its possible to turn off achievements or just ignore them then you wouldn't feel as though they are guiding you down a certain path.

 

Still it is kinda moving into the 

 

I know some people don't like Steam Achievements that's fine don't bother posting. As this is a request for Steam Achievements not a request for arguments against it. Have a nice day.

Share this post


Link to post
Share on other sites

Lmfaooooooooooooooooooooooooooooooooooooooooo.

 

Add achievements for how far you can fall and survive.

Share this post


Link to post
Share on other sites

Lmfaooooooooooooooooooooooooooooooooooooooooo.

 

Add achievements for how far you can fall and survive.

Parachutist ?

:)

 

Cool idea actually make it .5 meters below the height you fall and die from :)

Edited by BL1P

Share this post


Link to post
Share on other sites

Still it is kinda moving into the 

 

I know some people don't like Steam Achievements that's fine don't bother posting. As this is a request for Steam Achievements not a request for arguments against it. Have a nice day.

 

I've already stated, I'm not against achievements in any form, but you can't post a suggestion on a public forum and state you don't want any form of discussion to take place... that's just counter-productive.

 

I imagine, if anything, there will be something akin to the stats that were initially being tracked when DayZ Mod was initially released, perhaps in a more individual context.

Share this post


Link to post
Share on other sites

Achievements for how high in elevation you can climb. Get to the highest mountain! Explore the world!

Share this post


Link to post
Share on other sites

Suggest what Achievements you would like to see in the Final version when released.

 

I know some people don't like Steam Achievements that's fine don't bother posting. As this is a request for Steam Achievements not a request for arguments against it. Have a nice day.

 

I would say that every Achievement should reset when you are killed.

There would be multiple Achievements per category for example "Zombies killed with baseball bat - lvl 1 10kill unlock Batter Up lvl 2 50kills unlock (insert witty bat related name here)"

 

Hours alive (must be ingame and active)

Zombies killed

Zombies killed with (insert every weapon type here)

Zombie types killed (insert every zombie type here)

Beans Eaten 

Fish caught  

Animals killed

Animal type killed (insert every animal type here)

Meat eaten (insert every... well you get the idea)

Players killed 

Same player killed (none steam friend)

Distance traveled 

Towns visited

Special sites visited

Special Items collected

Items crafted

Bullets used

Weapons Crafted

Steam friends killed

Players force fed (good)

Players force fed (bad)

Players hand cuffed

People eaten

Time spent sick

Times vomited

You have to kill someone to get an upgrade? Nope.

Share this post


Link to post
Share on other sites

Sounds like you just want stat-tracking not achievements.

 

Which would be fine as long as it doesn't track K:D and such, that would just encourage KoS even more.

Share this post


Link to post
Share on other sites

Sounds like you just want stat-tracking not achievements.

 

Which would be fine as long as it doesn't track K:D and such, that would just encourage KoS even more.

 

Whynotjustpicktimetravelgobackintime_5be

 

Kosing is apart of the game, and when there is more things for players to do, and less m4s to carry around. There will be less kosing.

Share this post


Link to post
Share on other sites

You have to kill someone to get an upgrade? Nope.

Upgrade ? what thread where you reading to come up with the upgrade bit ?

Share this post


Link to post
Share on other sites

The only achievements that I would support in DayZ are "survived X hours of play time", anything else should not be encouraged or discouraged by achievements and you definitely shouldn't have to player kill to get them all.

 

Anyway, I highly doubt it will happen. BiS games never have achievements.

Share this post


Link to post
Share on other sites

The only achievements that I would support in DayZ are "survived X hours of play time", anything else should not be encouraged or discouraged by achievements and you definitely shouldn't have to player kill to get them all.

 

Anyway, I highly doubt it will happen. BiS games never have achievements.

 

There is still hope for an in game score sheet right guys.......  :( 

Share this post


Link to post
Share on other sites

There is still hope for an in game score sheet right guys.......  :(

 

You don't have a "score" in DayZ, so no, probably not. xD

Share this post


Link to post
Share on other sites

One of the Musty guys wrote a script for ingame achieveme ts in the mod. It worked very good and I liked it. I was trying a couple of things and it most certainly can be done and connected to all sorts of things, though it will make your missionfile huge on vanilla DayZ.

That's not the point, though. I personally wouldn't like to see in SA, as I don't want to have to think about what I need to do in order to achieve something. That's not what DayZ is about. If I want to sit in the forest at a campfire doing absolutely nothing, so be it. That's the spirit of DayZ - not having to kill as many players / Zombies from distance > x in order to achieve something.

Especially as that won't help with the current problems in the DasZ-community.

  • Like 1

Share this post


Link to post
Share on other sites

You don't have a "score" in DayZ, so no, probably not. xD

 

Well you know, to implement a type of information sheet for some useful info, like how many hours and minutes your character has been alive for, how long your character has traveled, how many items consumed, how many times has he fought off disease and sickness, items picked up, how many bullets fired, player kills :| , zombie kills. Any type of information about our character would be lovely.

Edited by Zeet.

Share this post


Link to post
Share on other sites

Well you know, to implement a type of information sheet for some useful info, like how many hours and minutes your character has been alive for, how long your character has traveled, how many items consumed, how many times has he fought off disease and sickness, items picked up, how many bullets fired, player kills :| , zombie kills. Any type of information about our character would be lovely.

 

I think that's all a bit gamey and things like player kill stats encourage a certain play style as if it's the intended one. Again the only stat that I think should be available is "time survived" as survival is the only goal set by the game.

Share this post


Link to post
Share on other sites

mosley hit the nail on the head there. DayZ wasn't intended as a game the old-fashioned way, rocket stated he wanted it to be an anti-game and unforgiving as such, so gamestats don't really fit in the concept, in my oppinion.

Share this post


Link to post
Share on other sites

I think that's all a bit gamey and things like player kill stats encourage a certain play style as if it's the intended one. Again the only stat that I think should be available is "time survived" as survival is the only goal set by the game.

 

Yes, that's the most essential and the one I and possibly many others want most.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×