Jump to content
Sign in to follow this  
MistahYebba

SUGGESTION LIST - WORK IN PROGRESS

Recommended Posts

These are some suggestions that I've thought of during my time playing DayZ Standalone. Tell me watch you think and PLEASE remember to post your own suggestions! Let's keep it nice and organized for Rocket and the boys!  B) 

 

  • You should be able to detach yourself from ladders. This would be useful if you are getting shot at and are at a safe enough height to fall safely and quickly dash to safety.
 
  • You should be able to damage items that are on the ground. Currently, they must be on a player to be damaged. This way, bandits can damage loot that they do not want other players (who may pose a risk in the future) to obtain.

 

  • You should receive rags that are the same color of the material that you ripped up. Using these "colored" rags, you should be able to do special things with them. For example, a certain amount of rags can create team-colored flags or arm brassards. (Great idea from RazRaz!)

 

  • Being able to only tear up shirts and/or bandanas greatly limits the ability to craft rags. If you're bleeding out and can't seem to find a shirt or bandana, we should have the ability to use sharp objects to cut up stronger materials, such as denim. This will reward better geared players (such as ones with weapon bayonets) the ability to rip up jean pants they find lying around, etc. Unable to craft rags out of a shirt that is on your body still. This requires you to either drop it on the ground or put it in your inventory to do so.
 
  • You should be able to combine contained items of the same type. If you have 2 50% full bottles of vitamins, you should be able to combine them to take up 1 inventory slot, discarding an empty bottle. This goes for all items with percentages. You should also be able to swap the contents of containers to swap good water in a ruined cantine to a better cantine.
 
  • An option to walk silently. Slow crouch walk is still noisy and makes it hard to be sneaky.
 
  • Minuscule items should take up only 1/4 of an square inventory slot. You should be able to carry 4 batteries in 1 square, considering realistically, 4 batteries are smaller than 1 can of soda. Pens should take up 1/4 in columns, etc. This would allow you to store 2 pens and 2 batteries in 1 slot, or mix and match small objects within the 4 "minislots". 
 
eqOtnC3.png
 
I made this picture to demonstrate what I mean. Each red square represents 1 inventory slot. As always, a pistol takes up 4, but as you see, the small items take up 1/4th each. These extra "minislots" should only appear when you are dragging small items into your inventory to keep them from confusing you when dragging normal sized items.
 
  • Stepping and jumping should have different keys. This way, when running, you're guaranteed to not mysteriously stop running and step over instead. If they are changed to seperate keys, I think that the jump key should do nothing unless you're running, to keep the mechanic the same. The step mechanic should be faster. 
 
TO BE CONTINUED... (Post below so I can add your suggestion to the list!)
Edited by mistahyebba
  • Like 3

Share this post


Link to post
Share on other sites

I like the idea that smaller items should take less space but I think dividing the segments up even more might make it a bit over the top.

 

What you could do is like stack smaller items like stack 4 pens, so yes one pen will take up a whole square but you can add 3 pens to it. Same with bandages, batteries etc.

Share this post


Link to post
Share on other sites
  • You cannot damage items that are on the ground. They must be on a player to be damaged. This way, bandits cannot damage loot that they do not want other players (who may pose a risk in the future) to obtain.

Agree with all your suggestions (most of which have already been mentioned) except for the one above.

 

i see no reason why someone shouldn't be able to ruin a backpacks and other items that are laying on the ground if they feel like it. 

Share this post


Link to post
Share on other sites

Agree with all your suggestions (most of which have already been mentioned) except for the one above.

 

i see no reason why someone shouldn't be able to ruin a backpacks and other items that are laying on the ground if they feel like it. 

Well think of it this way. If you're a bandit and you find a stash of some M4 magazines and you're running from a guy who was just shooting at you with an M4, you're NOT going to want him to get those. Considering you're not able to use ruined magazines, this would hinder his stockpile and render his ammo-less weapon useless. Of course, the chances of this happening in Pre-Alpha are very low because there are pretty much no moments like that. However, when private hives are released and people choose 1 server to play on constantly, you'll want to be the king of the server and prevent as much well-healthed loot from being obtained as possible. Hey, 39 enemies with full ruined gear means you're out on top! :)

Share this post


Link to post
Share on other sites

I like the idea that smaller items should take less space but I think dividing the segments up even more might make it a bit over the top.

 

What you could do is like stack smaller items like stack 4 pens, so yes one pen will take up a whole square but you can add 3 pens to it. Same with bandages, batteries etc.

I actually strongly agree with this. I didn't even think of it! Rags stack 6 times. Imagine if they took up 1 space each?! Jeez!

 

Yeah, the minislots are more just visual so that you are able to mix+match incase you just want 2 pens and 2 batteries, but hey, that's asking for too much. 

Share this post


Link to post
Share on other sites

You should only be able to damage items on the ground if you shoot it with a gun. They shouldnt get damaged with melee weapons because else we would most likley find 80% ruined gear.

Btw, Dean already said he wants the players to be able to interact with items not only in their inventory but also when they are on the ground (like putting the pot on the camping cooker, as an ingame example). This would also include the ability to damage items on the ground, gas cartridges would for example have a little explosion (or whatever you want to call it) when shot at.

Edited by Symon

Share this post


Link to post
Share on other sites

You should only be able to damage items on the ground if you shoot it with a gun. They shouldnt get damaged with melee weapons because else we would most likley find 80% ruined gear.

Btw, Dean already said he wants the players to be able to interact with items not only in their inventory but also when they are on the ground (like putting the pot on the camping cooker, as an ingame example). This would also include the ability to damage items on the ground, gas cartridges would for example have a little explosion (or whatever you want to call it) when shot at.

Yeah, I totally agree to that! This way, it gives higher-geared players (ones with guns and ammo to spare) the option to weaken their enemy, but it prevents new-spawns (with just fists) from griefing and ruining everything just for the hell of it. 

 

Also, you wouldn't happen to have a link to that Dean post, would you? Sounds interesting.

Share this post


Link to post
Share on other sites
  • No matter the color of the material, you always receive white rags when ripping it up. (Doesn't really matter)
It would be nice to use a colored rag/bandana as a brassard. Would be a nice way to distinguish between friend or foe.

Inventory slots should be quartered. +1

Another few:

  • Would be nice to be able to write on Blood Bags (to remember the blood type) 
  • Option to eat/drink full can/bottle
  • A lot of items should have a much better durability. (I reckon it's already on one of their todo lists)
  • -- It is almost impossibe to break a metal can opener IRL
Edited by RazRaz
  • Like 1

Share this post


Link to post
Share on other sites

<p>

It would be nice to use a colored rag/bandana as a brassard. Would be a nice way to distinguish between friend or foe.

Inventory slots should be quartered. +1

Another few:

  • Would be nice to be able to write on Blood Bags (to remember the blood type)
  • Option to eat/drink full can/bottle
  • A lot of items should have a much better durability. (I reckon it's already on one of their todo lists)
  • -- It is almost impossibe to break a metal can opener IRL

You are me.

Twice.

Share this post


Link to post
Share on other sites

...regarding the current state and build of DayZ:

 


1) option to empty bottles/canteens (if no purification pills but fresh water sources are available)

2) loot takes damage if you shoot at it or hit it with a melee weapon (e.g. baseball bat hitting a on the ground lying handgun)

3) option to drink/eat continuously until whole content is depleted. drink from water pumps/wells until your stomach feels full

4) if Climbing through a window is not possible, maybe an animation to jump/ dive headlong through windows.

5) let some sinks/toilets still have some water?

6) store items in cooking pots

7) possibility to interrupt ongoing animations

8) option to look around properly when using a ladder

9) option to quickly leave ladders?

10) put loot in your hands and carry it in your hands, if there is no free slot in your inventory available. You would need to lay the item down to access other items in your inventory. (e.g.: carry mosin on back, hold M4A1 in your hands)

11) option - hotkey to drop items you currently hold in your hands

12) make first aid boxes on the walls of some buildings actually lootable

13) sitting locks body (as with ALT) and one is only able to turn head instead of whole body
    
14) sitting on benches

15) option to use rotten food with canteen/bottle of water for contamination purposes.

16) suggestion for loot: chocolate bars: one on each server contains a golden ticket to the hype train.

17) shades and helmets may lessen sun glare

18) some handcuffs may also come with their keys already
    
19) option to "use flashlight with compass" to find directions at night

20) in addition to visible breath: head (maybe even shoulders) should be steaming when player is audibly exhausted due to running/sprinting

21) visibility of breath also from zeds/other players?

22) pointing as a gesture

23) keybinding: toggle/equip next/last item in quickbar

24) indicator in quickbar where item is actually placed (backpack, top, trousers, container...)

25) wider area in which you can select and pick up loot. scavenging loot outside the inventory is just a tedious inconvenience

26) better balance between the two looting techniques. (inventory/vicinity - direct)
    
27) better control over "placing loot in your vicinity"
    
28) option to use already emptied cans to refill with fresh water, as long as they are in the players hands. returning the can to the inventory spills all its content.

29) contents of damaged bottles/canteens shall decrease over time; use of duct tape may inhibit this though
    
30) bind loot rate/availability to amount of active players on server. The more players on a server the more (special) loot. a "soft" way to prevent "gearing up on empty, private servers"
    
31) option to "push open" certain (random) doors of shacks/buildings, may it be using only the body or by using tools (crowbar), adds noises and a new trade-off option

32) looting of containers (cupboards, fridges, lockers, etc); action menu shows "loot xyz" when cursor points to container. 5-10s animation that indicates looting process -> random loot added into the vicinity window of inventory.
Several pros: you don't have to actually spawn the loot into the world as long as nobody searches for it. effectively more items available for gamers but without the corresponding load for the server. slower pace in scavenging (already rushing through buildings in current builds)

 

33) randomly pre-close/open doors in chernarussian world. else you'd immediately see if place has been already looted.
 
34) many already open the inventory and run through buldings to effectively loot them. please do something against that. it ruins the whole scavenging aspect of the game.
 
35) directly drinking from water pumps (and being infected with a disease) leads to infecting the pump as well. this means drinking from a pump is not automatically a bullet-proof way to safely consume water.
 
36) swamps are just "ankle-deep" at most (at least on the south coasts)! is this supposed to be a swamp then?! change something about that
 
37) head-torch: option to turn on/off head torch the same way as the normal headlight(pressing F for action menu etc..)
 
38) don't allow to carry weapons on the back, if there is no backpack available. one should carry it in one'S hands then. (http://cloud-3.steampowered.com/ugc/884128903808595262/261B436D89B9479ABF4E8FED353500699E10DF3C/)
 
39) add broken glass inside and outside of all those broken windows (maybe even a certain noise-pattern later on?) (http://cloud-4.steampowered.com/ugc/884128903808599515/BC04F02C22C82048FF53738B20E146281CD5322B/)
 
40) opening cans with tools should degrade quality of said tools (exception: can opener)
 
41) blood bags should be useless after quite some time. using fresh (cool) water to keep blood bags cool (and regular replacement with fresh water)??
 
42) server hopping/farming etc. ideas:
.) time-dependent volatile inventory (captured items will be saved only after X amount of time on the server)
.) increasing spawn-radius dependent on time spent on previous server.
 
43) how about pools/open barrels etc... filled with water (due to rain) in populated areas (such as towns), therefore less water pumps/wells in towns. In contrast to this, add more water pumps to farms and homesteads!

Edited by joe_mcentire

Share this post


Link to post
Share on other sites

 

 

  • You cannot damage items that are on the ground. They must be on a player to be damaged. This way, bandits cannot damage loot that they do not want other players (who may pose a risk in the future) to obtain.
 

 

I thought you actually couldn't do this? I swear I heard Dean himself during a livestream say he couldn't calculate taking damage for items on the ground since it would create performance issues.

Share this post


Link to post
Share on other sites

I thought you actually couldn't do this? I swear I heard Dean himself during a livestream say he couldn't calculate taking damage for items on the ground since it would create performance issues.

Alright. I wasn't aware of that. Perhaps in future engine updates it will be allowed!

Edited by mistahyebba

Share this post


Link to post
Share on other sites

Are you gonna update OP since you said it should become a suggestion list and is WIP? If yes, then please remove your red text and format it properly. Don't forget to link to the respective posts to show where the idea is from and where the discussion is. This way you would also show some recognition to the original and not claim them to be your ideas. A proper categorization would be nice, too.
 
e.g:
 
Crafting:

  • Ammo Handloading[Link]

Items:

Edited by RazRaz

Share this post


Link to post
Share on other sites

 

Are you gonna update OP since you said it should become a suggestion list and is WIP? If yes, then please remove your red text and format it properly. Don't forget to link to the respective posts to show where the idea is from and where the discussion is. This way you would also show some recognition to the original and not claim them to be your ideas. A proper categorization would be nice, too.

 

e.g:

 

Crafting:

  • Ammo Handloading[Link]

Items:

 

 

 

Yes Raz. I will update soon with your posts and other users post's that I have received so far, but anything on here now is things that I've thought of myself (they may have been thought of before of course), so I probably won't be going to other forums to "link" them like you said. 

 

Instead, I'll just post something like

SUGGESTION HERE - (Thanks to RazRaz for this suggestion!) 

 

or something..

Share this post


Link to post
Share on other sites

A friend and I were discussing the idea of a private stash, like having a crate you can place somewhere, that your current character has access too. When you die, a smoke flare goes off alerting everybody in the area that "hey, there be stuff here". Your next character has to find the box (obviously you would have an idea where to find it) but will have to pick the lock to the stash before they can have access to the contents inside. 

Share this post


Link to post
Share on other sites

A friend and I were discussing the idea of a private stash, like having a crate you can place somewhere, that your current character has access too. When you die, a smoke flare goes off alerting everybody in the area that "hey, there be stuff here". Your next character has to find the box (obviously you would have an idea where to find it) but will have to pick the lock to the stash before they can have access to the contents inside. 

i guess this is way too "arcady"...doesn't fit that well into DayZ, don't you think tbh?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×