Bourbans 0 Posted January 8, 2014 (edited) So here's an idea that might actually work. I think there should be some sort of "Login Immunity". My reason for this idea is cause when I join a server I get hit by a zombie, but little did I know that is was there since the game was rendering/loading the surroundings. This could also work against other players. My idea is that when someone logs in to a server, they have 1 minute(maybe more or less) of immunity. Under log in immunity, you can not be attacked, nor can you attack anything else. Not being able to attack anyone/thing under "Loging Immunity" is also important to implement as it could give server hoppers a huge advantage if not implemented. So, let me know what you guys think of this idea. Thanks. Edited January 8, 2014 by Bourbans Share this post Link to post Share on other sites
Khad (DayZ) 293 Posted January 8, 2014 (edited) I wouldn't like to see this. 1) You shouldn't log out at unsaface places at all2) The only really dangerous relog happens while serverhoppingLeads to 3) - > I wouldn't be able to execute serverhoppers that easy4) If someone logs in next to you, you're f***** Edited January 8, 2014 by Khad 6 Share this post Link to post Share on other sites
ZedsDeadBaby 2287 Posted January 8, 2014 Not being able to attack anyone/thing under "Loging Immunity" is also important to implement as it could give server hoppers a huge advantage if not implemented. What? This would protect server hoppers, because they would be invincible every time they jumped to a new server. I would rather see exactly the opposite - a moment of vulnerability upon logging, similar to waking up "groggy and disoriented." You shouldn't be able to aim straight or move quickly for a few seconds, and you should be vulnerable to attack. This will convince people to log off in safe places, not standing in the middle of a street or in the corner of a room in a high-traffic building. 5 Share this post Link to post Share on other sites
whothehellishe 81 Posted January 8, 2014 I always log out in a forest, but ye some times when you get disconnected i wouldn't mind a 10 sec immunity since thats how long it takes to take your gun out anyways. Share this post Link to post Share on other sites
Hairy Houdini 1 Posted January 8, 2014 I wouldn't like to see this. 1) You shouldn't log out at unsaface places at all2) The only really dangerous relog happens while serverhoppingLeads to 3) - > I wouldn't be able to execute serverhoppers that easy4) If someone logs in next to you, you're f***** I agree with all your points except 4. Which I'm completely unsure of a solution to, but I hate the idea that you're just running around and someone logs in behind you and shoots you in the brain (hasn't happened to me yet, I'm new) Share this post Link to post Share on other sites
razgriz93@gmail.com 228 Posted January 8, 2014 How about no. 1 Share this post Link to post Share on other sites
enforcer1975 1111 Posted January 8, 2014 Oh yeah sure...hopping from NWAF to NWAF and looting while beeing immune...how about trying to log in in a remote location like let's say...Skalka? Share this post Link to post Share on other sites
meat pie 632 Posted January 8, 2014 I all ways log out while in a builiding or my hideout,never in a place a player or zombie would spawn Share this post Link to post Share on other sites
atmaca (DayZ) 48 Posted January 8, 2014 I actally think combined with dummy player left behind after logout, a passive state when you login is necessary. Zombies could get anywhere (considering wandering hordes which I hope will be implemented) and there is no zombie-free place. Since the game is pretty unstable and takes ages to be able to play while your character is actually on server, 20 seconds of immunity, can't move, can't hit, can't loot etc. state would solve the problem. Share this post Link to post Share on other sites
jasher11 67 Posted January 8, 2014 you ever had it when you can hear game sounds but the screen still says 'recieving data' i think that is what this guy means because if i am on a server i dont want to login and not see what happening knowing if i get attacked i cant do much about it as i cant see ingame Share this post Link to post Share on other sites
Hama 60 Posted January 8, 2014 Just hide under a tree away from buildings and roads when you log out. Problem solved. 1 Share this post Link to post Share on other sites
Bourbans 0 Posted January 8, 2014 (edited) you ever had it when you can hear game sounds but the screen still says 'recieving data' i think that is what this guy means because if i am on a server i dont want to login and not see what happening knowing if i get attacked i cant do much about it as i cant see ingame Exactly what I mean. Happened to me today and sucks when you can't control it. Edited January 8, 2014 by Bourbans Share this post Link to post Share on other sites
Bourbans 0 Posted January 8, 2014 What? This would protect server hoppers, because they would be invincible every time they jumped to a new server. I would rather see exactly the opposite - a moment of vulnerability upon logging, similar to waking up "groggy and disoriented." You shouldn't be able to aim straight or move quickly for a few seconds, and you should be vulnerable to attack. This will convince people to log off in safe places, not standing in the middle of a street or in the corner of a room in a high-traffic building. What I meant by this was that the one under the "login immunity" should also not be able to attack if he can't also do damage. Share this post Link to post Share on other sites
Monkfish (DayZ) 339 Posted January 8, 2014 Since the game is pretty unstable and takes ages to be able to play while your character is actually on server, 20 seconds of immunity, can't move, can't hit, can't loot etc. state would solve the problem.Err, wut? Seems to me you're suggesting implementing something to fix an issue with the alpha version of the game, which is pointless. Issues like this will be fixed as the game progresses. Just log out in a safer place. Share this post Link to post Share on other sites
maddcheese (DayZ) 0 Posted January 9, 2014 this is an ok idea but the flaw in this, is that people will exploit the login time when logging in at balota airfield and in prison buildings, it will give no warning to those actaully inside the building Share this post Link to post Share on other sites