Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
bad_mojo (DayZ)

Healing after spawn

Recommended Posts

Objective: When you spawn, you should be at your weakest, every second you can survive, you should be slowly improving.

 

Solution: Start people with low blood and health but more food and water. Balance it so if you drink some water soon after spawning, you will start the "healing" process to regain some blood & water, before becoming hungry again. This shouldn't be enough to get healthy, but enough that you value your improved state.

 

----

 

 

The problem with the current system is that you start too healthy. Your only problems are hunger and thirst. So, if you haven't found any food in your first 10minutes, you're arguable in a better position if you suicide and respawn, there's also the advantage of maybe changing spawn points.

 

Also, spawning with lower health and blood would put a fresh spawn in a more vulnerable position. They wouldn't be so quick to run up and fist fight anyone they see, because that guy might have 10x the health, therefore he will win the fight 9 times out of 10, even in a fist fight.

 

A system like this would require a lot of balancing. For example to allow people some 'healing' time without letting them get fully 'healthy' would require just the right amount of energy. Otherwise you could sit down and wait while healing and because energy loss while idle is so little, you could potentially get fully healed up. Granted it would require you to sit on your ass for a long time right on the shore, but it's still not the outcome I'd want in this system. Also, it would require a reduction in the amount of food, either around the spawns, or in general. Because a person would require less food intake to get full energy.

  • Like 1

Share this post


Link to post
Share on other sites

 

Also, spawning with lower health and blood would put a fresh spawn in a more vulnerable position. They wouldn't be so quick to run up and fist fight anyone they see, because that guy might have 10x the health, therefore he will win the fight 9 times out of 10, even in a fist fight.

 

^ 2 solid hits to the head, and you're gonna take a nap.

Other than that, It's a good idea, But would probably turn a lot of players off.

Share this post


Link to post
Share on other sites

^ 2 solid hits to the head, and you're gonna take a nap.

Other than that, It's a good idea, But would probably turn a lot of players off.

 

That depends on your health. If you take more shock damage than you have health, you pass out. Meaning someone with very little health can only take 1 hit, while a healthy player takes up to 3.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×