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(TMW) Merino

Water and energy consumption rates figured out - and they are not as I expected

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I was wondering why after crawling for 10 seconds I'm out of breath.

try to crawl on the ground with 40kg backpack on your back, tell me how far did you get, 5 meters? maybe 10?

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you are kidding right? There is never a reason to press f3 unless you wanna look chill.

 

no I am not kidding fatigue is a thing in DAYZ SA

 

"Fatigue If your character is tired – you need to rest. Over exerting yourself will make you tired, this will lead to problems like passing out and make you more vulnerable to disease. Things that cause tiredness include melee combat and constant running. If you’ve been having the issue of constant tiredness, you may want to start taking regular breaks in between journeys, press ‘F3′ to sit down and switch to ‘walk’ mode now and again. sitting down for 2 minutes will restore fully. - See more at: http://dayzintel.com/dayz-standalone/dayz-standalone-survival-guide#sthash.2UzGgqlp.dpuf"

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you should probably edit the OP to include all 4 of your videos, all are very interesting,

I have a thread with all my videos in the New Player's Section over here: http://forums.dayzgame.com/index.php?/topic/159251-merinos-in-depth-video-guides-updated-jan-7th-how-much-do-i-really-have-to-eat-and-drink/

I posted the consumption rates here too, assuming that they would also be useful to figure out more stuff - not exactly what new players would do.

no I am not kidding fatigue is a thing in DAYZ SA

It would be - but it is disabled in the current build. It can still be found in the game files which is why you found the information about it. No need to sit down whatsoever at the moment.

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I would have thought sprinting full speed would use up far more water than walking. In real life, after running like a madman we reach for water, not a tin of beans - we're thirsty after doing that. I'm sure they will fix this disparity

Edited by Soupie
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Whilst this is a great post, am I the only one who fears that when you tear down the game mechanics into a simple numbers game, the game itself becomes no longer fun?

 

I'm not a sentimental man, but there's a germ of truth in this, although sadly it's inescapable. It has to be said that Pokemon, poker, most professional sports, indeed most things are fundamentally just numbers games. Marathon running and Formula One racing stand out. The DayZ developers could combat it by adding a random element, but there will always be one player who's prepared to spent twelve hours a day maximising all of his stats. And I imagine there are lots of players who want to know this kind of insider information so that they can beat the competition. I learn, for example, that in the absence of a threat it's actually more efficient to run full-speed all the time in DayZ than it is to jog. You cover more ground while using the exact same energy as a walking man.

 

I'm reminded of that chap who came up with the optimal Sim City 3000 layout. The entire map was covered in buildings and it was a hellhole to live in, but it was the most optimal layout of buildings. Sim City is really just a mathematical simulation with a graphical front end.

 

I say this because I used to play a game called Aces High II, an online flight simulator that modelled WW2 aircraft. The problem is that the simulation was very mechanistic and the aeroplane stats were publicly available, so you would have a situation where (say) P-51D pilots would cruise at precisely 12.5K feet all the time because that made them a few mph faster than all of the other aircraft or at the least on a par with the 109K4:

http://www.gonzoville.com/charts/index.php?p1=p51d&p2=109k4

 

Combat itself involved memorising a load of aeroplane stats - climb rate at certain altitudes, maximum sustained turn rate, fuel burn - and then estimating the enemy's energy state and finally only committing to battle when you have an enormous advantage. It wasn't much fun. On the other hand the environment of DayZ is far more chaotic than empty, windless air.

Edited by AshleyP
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I have a thread with all my videos in the New Player's Section over here: http://forums.dayzgame.com/index.php?/topic/159251-merinos-in-depth-video-guides-updated-jan-7th-how-much-do-i-really-have-to-eat-and-drink/

I posted the consumption rates here too, assuming that they would also be useful to figure out more stuff - not exactly what new players would do.

It would be - but it is disabled in the current build. It can still be found in the game files which is why you found the information about it. No need to sit down whatsoever at the moment.

good to know

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snip

I thank you for not taking my comment as a complaint against all the hard work you have obviously put in, and responding with civility. I do find bliss in ignorance, that's also why I ignore loot maps and such. Yes, it probably puts me at a huge disadvantage, but it enhances my experience in these types of games. I guess I play to play, not play to win.

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I thank you for not taking my comment as a complaint against all the hard work you have obviously put in, and responding with civility. I do find bliss in ignorance, that's also why I ignore loot maps and such. Yes, it probably puts me at a huge disadvantage, but it enhances my experience in these types of games. I guess I play to play, not play to win.

I wouldn't necessarily agree that being interested in the numbers and mechanics that make something work can only be done in an attempt of trying to figure out to be the best at it and therefore, "winning".

Personally I don't care about aquiring a statistical, mathematical, game-mechanical advantage at all.

I use only "inferior" civilian clothes with less inventory slots but a look that I prefer over military-style. I don't wear a helmet although it can easily save your life. I don't even carry a rifle and rarely a melee weapon and leave the over the shoulder slots empty. On the other hand I carry several items in my inventory that have no game mechanical function whatsoever. Or are distinctively inferior to other items that are just as or easier available, namely filled blood bags. Because it just feels right. Because it makes the game fun to me.

And so does understanding how things work. It's part of playing to play to me, "winning" has no role in it whatsoever.

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