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Fix (not remove) Third Person Perspective

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We all know he was saying that cuz some people asked him and he didn't want to disappoint.

In fact it was a very thin fast answer.

I feel strongly it will stay the same, hell why not?

DayZ been running strong for years now, why fix a problem a % of forum people want sorted.

When there's over a million playing the SA alone.

That poll means nothing or these topics, play the god dam game and look to game breaking bugs lol

This is not, it's a change in tactics, that's all.

Very nice link and it has a lot of the reasons why 3PP *is* a nice feature and has some ideas on how to fix exploits not mentioned in this thread - although it doesn't really address the issue of seeing over 7ft walls from a standing stance which seems to be the main grievance :(

Also he doesn't mention my favourite part of 3PP which is being able to check your camo against your backdrop easily.

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Dear OP,

This was one of the best posts I've ever seen on any game forum. The video you made was so well-made, and well-worded. I cannot commend you enough. I completely agree with everything you said. Playing Day Z in First Person raises the intensity and immersion immensely. The fixes for 3rd person would be great, and if implemented, would allow First Person players to play against 3rd person players, without being at a disadvantage. I hope everyone watches your video. It would be great to see more videos of that quality on game forums, instead of stupid ranting.

BUMP!

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Dear OP,

This was one of the best posts I've ever seen on any game forum. The video you made was so well-made, and well-worded. I cannot commend you enough. I completely agree with everything you said. Playing Day Z in First Person raises the intensity and immersion immensely. The fixes for 3rd person would be great, and if implemented, would allow First Person players to play against 3rd person players, without being at a disadvantage. I hope everyone watches your video. It would be great to see more videos of that quality on game forums, instead of stupid ranting.

BUMP!

 

I don't think the OP created the video, but everything else you said was spot on.

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I like your idea and did some visuals in paint.  However, an issue I can see is that if the camera is simply rotated on its own axis, when close to a wall, you could still use it to see around the wall since the camera is behind the person.  A possible solution would be for the camera to get close to the person the more you rotate the camera.  For example, if you are looking 90 degrees to the left, the right side of the camera will be at your characters head/back.

 

I'll have to boot up 3ds Max and make a mock animation with this camera setup and see how it works out.

 

Current setup:

 

3pp.png

 

Proposed solution:

 

3pp_fix.png

 

3pp_fix_2.png

First and foremost, that's missing the point. 3rd person is used for seeing your own character from different angles and the solution you posted just totally ignores that.

Second, see how close one has to be to a wall in order to peek around? You really are conserned because someone can look behind a wall he's directly standing at(The wider you are away from a wall or corner, the smaller is the effect)?  In my opinion, this is nonsense. There's no reason why one shouldn't be able to peek around a corner/wall, he's standing at. This is a non issue. If you got cought that way, learn how to savely watch your environment/back and don't feel save behind walls if you don't know whats on the other side. At least try to keep an eye on it. If a player came so close, then you did something wrong.

 

Third, if someone is peeking around a wall he directly stands at while the spotted person is far away, then yes, the person that has been spotted won't recognise it, just like in real life.

 

Do you guys really think that in reality, you would see every person who is watching you?

You would be surprised.

Edited by Ken Bean

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With regards to having separate hives for 1st person and 3rd person servers, I really don't see the point. There is absolutely no need to separate them and I have yet to see a valid argument as to why they should be on separate hives.

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First and foremost, that's missing the point. 3rd person is used for seeing your own character from different angles and the solution you posted just totally ignores that.

Second, see how close one has to be to a wall in order to peek around? You really are conserned because someone can look behind a wall he's directly standing at(The wider you are away from a wall or corner, the smaller is the effect)?  In my opinion, this is nonsense. There's no reason why one shouldn't be able to peek around a corner/wall, he's standing at. This is a non issue. If you got cought that way, learn how to savely watch your environment/back and don't feel save behind walls if you don't know whats on the other side. At least try to keep an eye on it. If a player came so close, then you did something wrong.

 

Third, if someone is peeking around a wall he directly stands at while the spotted person is far away, then yes, the person that has been spotted won't recognise it, just like in real life.

 

Do you guys really think that in reality, you see every person who is watching you? You'd be surprised.

 

I think you are missing the point about the issue with 3rd person.  If you are 6ft tall in the game and are standing behind a 10ft wall, it would be impossible for you to peer over the edge unless you climb to the top and expose much of your head.  In game, you can simply rotate your camera and look over the wall while your character is completely in cover. 

 

Yes, it's possible in real life to peek around corners and such but you must expose part of your body, you don't need to do that with the current 3rd person camera, that is the main issue. 

 

As far as not being able to view your character from all angles, I can understand that.  I will try and make a 3d animation later tonight of the issues and solutions for them, as well as still being able to view your character from all angles yet be restricted from viewing beyond what you could in FPV.

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There is no solution and there will be no fixes...ever.

Sorry to burst ya bubble

I think you are missing the point about the issue with 3rd person. If you are 6ft tall in the game and are standing behind a 10ft wall, it would be impossible for you to peer over the edge unless you climb to the top and expose much of your head. In game, you can simply rotate your camera and look over the wall while your character is completely in cover.

Yes, it's possible in real life to peek around corners and such but you must expose part of your body, you don't need to do that with the current 3rd person camera, that is the main issue.

As far as not being able to view your character from all angles, I can understand that. I will try and make a 3d animation later tonight of the issues and solutions for them, as well as still being able to view your character from all angles yet be restricted from viewing beyond what you could in FPV.

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My solution would be a reduction of the 3th Personview. Change the point of view and make it less changeable.

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I think you are missing the point about the issue with 3rd person.  If you are 6ft tall in the game and are standing behind a 10ft wall, it would be impossible for you to peer over the edge unless you climb to the top and expose much of your head.  In game, you can simply rotate your camera and look over the wall while your character is completely in cover. 

 

Yes, it's possible in real life to peek around corners and such but you must expose part of your body, you don't need to do that with the current 3rd person camera, that is the main issue. 

 

As far as not being able to view your character from all angles, I can understand that.  I will try and make a 3d animation later tonight of the issues and solutions for them, as well as still being able to view your character from all angles yet be restricted from viewing beyond what you could in FPV.

 

There is no issue since for those few who are interested in 1st person locked server, such server exists. It's not like you wouldn't already have what you want. And you don't need to make 3D animations or "fixes", I know what I want and I'm absolutely not interested in your ideas. I just want to life in freedom with my 3rd person. Do you think, you could contrive it?

Edited by Ken Bean

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3rd person is all about the fashion,1st person has only another's fashion. It's like only being able to jerk-off another never yourself, thus 3rd person is the only true and proper way to play the game.

Edited by Mookzen

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There is no issue since for those few who are interested in 1st person locked server, such server exists. It's not like you wouldn't already have what you want. And you don't need to make 3D animations or "fixes", I know what I want and I'm absolutely not interested in your ideas. I just want to life in freedom with my 3rd person. Do you think, you could contrive it?

 

Oh I'm sorry, I wasn't aware that you knew what you wanted and not interested in my idea.  Here's a tip, ignore what I have to say If you don't want to hear it  I'm offering a possible solution that could allow both first person and third person to co-exist on the same server, since there seems to be a problem where FPV servers are low population.

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Well, in the last couple of pages the 3PP crowd revealed their true colors again. No point in talking to them.

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Just fucking fill all the areas not in the line of sight with a 'fog of war' of whatever form and style that fits the aesthetics of the game best, has no one come up with this, seriously? It would make everyone happy, except for the folks who say 3rd person is bad period because of realism but they probably complain about the inventory screen being a bad simulation of putting hands into pockets. 

Edited by Mookzen

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Hi.

 

I'd prefer to see 3rd person removed, rather than fixed, however since the vast majority seem to prefer being able to see things that they shouldn't, it just isn't going to happen.

 

That fix stopping people from seeing others without proper LOS would be hilarious. People would walk out right in front of you thinking there was nobody there lol.

 

Regards.

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Oh I'm sorry, I wasn't aware that you knew what you wanted and not interested in my idea.  Here's a tip, ignore what I have to say If you don't want to hear it  I'm offering a possible solution that could allow both first person and third person to co-exist on the same server, since there seems to be a problem where FPV servers are low population.

 

No point in talking to him. He doesn't think 3rd person needs to be fixed, so I'm not really sure what he could add to this discussion. Or, why he insists on posting that fact over and over like we should give a crap.

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Oh I'm sorry, I wasn't aware that you knew what you wanted and not interested in my idea.  Here's a tip, ignore what I have to say If you don't want to hear it  I'm offering a possible solution that could allow both first person and third person to co-exist on the same server, since there seems to be a problem where FPV servers are low population.

 

Yeah, I'm not interested in 1st person server everywhere or a "fixed" viewpoint, that's right. Finally happy that I got the point across. And now the other news: I'm not the only one. There are way more player who don't want your 1st person server or "fixes" and who love the 3rd person as it is. They actually play on 3rd person server and don't create dozen topics that demand to change or remove 1st person server.

 

Would be nice if you consider this in your 3d animations.

 

Well, in the last couple of pages the 3PP crowd revealed their true colors again. No point in talking to them.

No clue what you mean with "true colors". It's all about preferences.

-> You don't like 3rd person view, I got it.

-> I like 3rd person, you don't want to tolerate it.

If that's the "true colors", then... be it.

Your attemps to "proof" that folks which likes 3rd person is wrong and are a bit funny.

It really is a very specific subject what most people don't even dare to care.

Edited by Ken Bean
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There's nothing to discuss! If it was that bad Arma would have fixed it years ago.

Plus why change it when it's sold over million copy's? Waste of money and time for a company to listen to a Tiny % of people on forums.

Why is it such a battle for people to even discuss fixing third person. You guys are too much sometimes.

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No clue what you mean with "true colors".

The way you guys (try) to argument. Made me lose any respect.

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Respect from people you don't know on the Internet??

This your first try and the interweb??? Lol

The way you guys (try) to argument. Made me lose any respect.

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There's nothing to discuss! If it was that bad Arma would have fixed it years ago.

Plus why change it when it's sold over million copy's? Waste of money and time for a company to listen to a Tiny % of people on forums.

 

 

This again?

 

People are allowed to discuss how they want the game to develop in the future, including the 3rd/1st person issue.

If you don't want to discuss it, you can stay away from this thread.

 

Sure he has.

He comments on fixing it here: http://www.reddit.com/r/dayz/comments/1kzy02/sa_gamescom_gameplay_with_rocket_gamestar_10min/cbuomj7?context=3

There are other quotes by him on the issue, search and ye shall find.

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Hi.

 

They didn't need to fix it in ArmA, since theres a much larger realism crowd, there wasn't any problem finding servers with like-minded people. No silly stuff like 3rd person, lame crosshairs and easy-mode maps, etc., etc., basically the junk that's available in rookie mode.

 

Regards.

 

 

Edit: Sorry for off-topic but, not being a forum-guru, is there a setting I need to change to allow quoting people, or do I need to jump thru bb code hoops to do it?

Edited by Romeo Foxtrot
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Hi.

 

They didn't need to fix it in ArmA, since theres a much larger realism crowd, there wasn't any problem finding servers with like-minded people. No silly stuff like 3rd person, lame crosshairs and easy-mode maps, etc., etc., basically the junk that's available in rookie mode.

 

Regards.

 

Exactly! The only reason this movement exists is because the zombies brought all the casuals to the yard, and they're like, "the games better our way," and they repeat, "game's better our way." Zombies in any capacity are significantly more mainstream than military simulators.

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I play First Person and want 3rd person removed completely... BUT.. I respect those that want the comfort of 3rd person. It's understandable.

 

The tactical advantage of 3rd person players utilizing a hovering magical periscope is unacceptable for me.

 

The "4th Wall" Seems to address that issue and avoids breaking up the player base.

 

My question is this: Those that want to play 3rd person what is your reason for not wanting the "4th wall" method implemented?

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