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MR DELICIOUS

A suggestion to cut down on banditry.

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I've been thinking pretty hard about creating a fix for all the people determined that banditry should end. I've seen a lot of suggestions that would essentially break the freeflow nature of the game. 


 


Here is my suggested fix to lower banditry levels: fixed, proper names.


 


The best thing the dev team could do is to lock player names within the game, and to force them to have actual names. When players are able to change their name instantly over Steam, it allows them to escape a previously bad reputation. Facing a player called "420bLAzin" is also incredibly immersion breaking.


 


When I played vanilla WoW (before the content became multi-server), I knew most of the players on my server due to their reputation - tied to their name or guild. It made the world instantly hierarchical and have a sense of history to the place. You would follow the actions of players in the top guilds, or the vendors who ruled the auction house. It also made the world very competitive, and the relationships very important, as the amount of players was finite (10k). You actually had to protect your reputation. The second much of the commerce/raiding/pvp became cross-server, the entire feeling of WoW changed for the worse. People would join raids and not contribute, as the anonymity meant that their actions had no lasting impact. In vanilla, if someone sabotaged or ninja looted on a raid, those actions would have lasting impact. If the devs made this a thing in Day Z, I guarantee you'd see banditry drop and cooperation begin, as players who are killed by a bandit previously would show them little to no mercy when they have the upper hand. 


 


This would also greater reflect the real life situation of the apocalypse and the organic relationships and reputations of real life.


It would also allow anti-bandit task forces to form and hunt certain players across servers.


 

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As much as i don't like the WoW comparison, i do agree with fixed names. but the problem is youll have no way of knowing who killed who since there are no name indicators. If you're able to see a name tag from 100 or so meters away, that kinda defeats the purpose of hiding since a name will pop up if you inadvertently aim over a hidden person. Also people would become bandits for the sake of notoriety 

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As much as i don't like the WoW comparison, i do agree with fixed names. but the problem is youll have no way of knowing who killed who since there are no name indicators. If you're able to see a name tag from 100 or so meters away, that kinda defeats the purpose of hiding since a name will pop up if you inadvertently aim over a hidden person. Also people would become bandits for the sake of notoriety 

That's the point. I don't want names to come up, but I often make people type in chat when I meet them or play with them, so I know who I'm dealing with.

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