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blurhitz

Harder each day

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Looting mindlessly NWAF, Balota , Zelenogorsk , Vybor is boring after few weeks.

The best thing to do is head south and interact with other players ,

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things to do in this game limit only by imagination of player ;)

 

even in SA alpha stage few feature version

 

example player interact have infinite possible outcome

 

ok, still you need survive food water etc  game not finish till you die :thumbsup:  :)

 

challenge #1 how long you survive only in large city cherno/elektro

 

challenge #2 how long survive in forest only loot small village around

 

challenge #3 only survive on foods from guys you kill :thumbsup:  :ph34r:

 

challenge #4 only survive on foods you get from player after ask like beggar :blush:

 

challenge #5 find fresh spawn try give assist

 

challenge #6 hunt for sniper

 

challenge #7 collect first aid kit do medic duty in balota

 

challenge #8 do mission find out if defibrillator is work or not working

 

challenge #9 try visit every town/airfield/camp/castle/radio tower on map make screenshot do journal or movie and post here

 

challenge #10 find fresh spawn give away all gear and start again see how long it take find again same loots

 

point is is not game what stop to make fun for you :huh:

 

is you what stop to find fun in game :|

 

All this OP make sure ya read

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It would be different if the world was procedural and/or alterable in some way but its static and completely uninteractive, there essentially as a thematic backdrop to the 'action'.

 

I often mention the failure if the developers to seize the reigns of generative content. The entire world of Chernarus could very easily be procedurally generated in greater depth and detail than it currently stands as a singleton. In fact, the use of generative tools are very readily apparent when you look beyond the veil, even though it is entirely fixed and static. A world simply as large and littered with vast open space demands it for its completion to be achievable.

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