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SageZ

To add on a thread about surviving longer = surviving experience

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There was a thread about getting more experienced as you survive longer, like running faster or have better handling of a gun/melee etc. It is a great idea and it would make you care about your char and think twice before engaging, but there is one flaw if you spend 30 days alive and your char is all skilled and stuff and you die / get sniped from 2000 meters away, you lose those 30 days of game play, so what i thought would be a good idea is if you would not lose all your experience if you die, but only some, considerable amount not to be reckless but not everything so you lose days of hard work. 

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The entire point of DayZ is survival, When you die, You die. Everything is gone, Not 75%.

Dat WarZ Skill tree, Trying to snake it's way into DayZ.

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There was a thread about getting more experienced as you survive longer, like running faster or have better handling of a gun/melee etc. It is a great idea and it would make you care about your char and think twice before engaging, but there is one flaw if you spend 30 days alive and your char is all skilled and stuff and you die / get sniped from 2000 meters away, you lose those 30 days of game play, so what i thought would be a good idea is if you would not lose all your experience if you die, but only some, considerable amount not to be reckless but not everything so you lose days of hard work. 

 

No

Edited by Gdaddy22
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Loose it all.

 

I saw the thread. This could easily be posted in the other thread, and people in that thread would know what you are talking about, as here people do not know the specifics of the idea and its general context.

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hell no.. the painful deaths are best!! then back to being a bean eater, you should still have valuable knowledge retained to not make the same mistake next time..

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