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JayMeHD

How to stop people DC'ing to avoid death.

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I've been thinking about how to combat the disconnecting issue for a few days and I have come to a conclusion.

First off, a default timer "Timer1" disconnect timer that is around 10 seconds.

Secondly, a simple timer "Timer2" that initiates when you are hit by anything, be it a bullet or a Z. This timer could be set for a couple of minutes, after which you may log out.

Finally, another timer "Timer3" that would govern smaller details and be set to around 30 seconds.

Another few rules that could be implemented easily with this "timer" arrangement.

No logging out whilst bleeding, "Timer2" starts when bleeding stops.

This stops people getting hit by Z's, kiting a massive crowd, running into a building and then logging. Also stops people being shot by other players (rightly or wrongly) and running away to log out behind a bush.

No logging out when zombies are within 50 metres, "Timer3" starts when you are far enough away. This will stop lots of people server hopping (wire fence kits fucking everywhere blocking of loot spots - if you do this you are a fucking cunt) - this will also benefit people if you see somebody in a town, you know you can approach without wondering if they are just going to log out anyway.

I know these suggestions might sound a little harsh but there is no fool-proof way to stop people disconnecting in every single situation given, the team can only try and minimise the frequency of it happening. I used the "Timer" mechanic because I've spent the last 2 years programming in VB.net at college, but I'm sure there is an equivalent that can be used lol.

Anybody like the idea of this?

:huh:

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Although I like the idea, dont know if it will work with Arma 2. I have a feeling it will be really hard to code and buggy, and wont be worth it in the end.

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Although I like the idea' date=' dont know if it will work with Arma 2. I have a feeling it will be really hard to code and buggy, and wont be worth it in the end.

[/quote']

I can't see it being that difficult, there are already mechanics that check where you are in relation to a town so that zombies will spawn there, I assume a timer could just be added to the end of that check.

It would work like the timer when you're knocked out, but the timer would obviously be invisible and you wouldn't be knocked out, just unable to logout. A warning will be displayed before you log out, stating "If you log out now, you will remain in-game for X minutes and X seconds, are you sure you want to do this?"


This is already being discussed 4 threads down. Why do we need a new thread? http://dayzmod.com/forum/showthread.php?tid=18509

Also' date=' not a bad suggestion for a DayZ standalone. But I agree that it could be buggy with Arma2.

[/quote']

My suggestion isn't the same as that one, he is suggesting that people just die when they disconnect at certain times.

That would be way too harsh imo.

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Guest

meh, dcing to avoid death isnt a problem, kill fast or dont kill at all.

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meh' date=' dcing to avoid death isnt a problem, kill fast or dont kill at all.

[/quote']

This.

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