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Jeremiah Cross

[SA] Vehicle suggestions

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I know this topic has been done before, but I havn't seen one since standalone came out.  So here's the question; what vehicles vould you like to see in SA.

My personal list:

 

-Bicycles (never understood the alure until I tried one.  I sometimes just went on long rides to look at the scenery)

Motorcycles/ATV's

-Dirt Bikes (Paniers could be an optional attachment to get cargo space)
-ATV's (with cargo rack and/or paniers for storage, and assuming they fix the abysmal off road handling they had in the mod)
-Old moto (from Operation Arrowhead, or maybe a Ural motorcycle.  Again with paniers and possibly a side car.)

Cars/Trucks:
I like the list I've seen so far of Ambulances, police cars, fire trucks (particularly if they come with a turret style fire hose), white off-road pickup (one of my favorites, aside from the glaring white color you can see from a mile off.  So more color variety would be nice, and a few variants already exist in ArmA.) and hummers (which I really can't get excited about, but whatever.)  In the case of ambulances and police cars, having predetermined loot tables for the trunk would also make sense.
In addition I also would like to see;

-UAZ (My absolute favorite car for its balance of speed and maneuverability, as well as its ample space for gear and passengers.)
-Sedans (bring back the hatchbach, GAZ, etc.  They weren't the best, but they got the job done. and it stands to reason that they would be the most common.)
-Bettie Vans (they're delightfuly quirky, and there's nothing like seeing a group of hardened, camo clad survivors armed to the teeth rolling around in one.)
-Ural truck (The holy grail of cars for large groups)
-The Off-road (land-cruiser) truck (its right hand drive, burly, and I'll admit a soft spot for them, as it was my first car ever.  Still love the Brown Beast.)

Aircraft:
Let me start by saying that I've had every aircraft in the mod.  Choppers are fun (i particularly like the little bird with bench seats) but IMO they kill the game.  They make it too easy to get from place to place, and door guns are way OP.  From an immersion/realism standpoint they ruin it for me.  Planes are, relatively speaking, fairly intuitive to fly.  Helicopters are incredibly complex machines that anyone without training would more than likely crash outright.  Which is funny, because planes in the mod (and most games) take more skill to fly and particularly to land, as well as requiring more careful selection of landing sites than helicopters.

If heli's ever make it into standalone, I can live with that, but if they are left out I'd be much happier.

So, my list;

 

-AN-2 colt (I love this plane, even when I had a huey, I would usually take my colt, which I dubbed the Jade Valkyrie)
-USEC Maul (A great little plane for small groups, easy to land off runway, and plenty quick.)
-Amphibious plane (I have an addon for arma which adds Cessna Skywagons of many varieties, including a few with pontoons.  They seat about 4, and the ability to land on solid ground and water would be a real game changer without breaking anything.  Though with the addon trying to land on lakes caused the plane to explode, so that could be a good thing to fix.)

-Gyrocopter or Ultralight (surprisingly common actually.  Could be a single or double seater, slow and with liimited cargo space, but an option for solo or small groups.)
 

While we're on the subject of aircraft;
-Paracutes (would take the place of a backpack, limiting how much gear you could carry, and may fail if damaged.  Would also need to be repacked after landing.)

And lastly, Boats:
Aside from how painfully slow they were, and the lack of anywhere to go in them, I like that boats were in the mod.  With Skalisky now having loot and viability as a camp location and the prospect of Utes and fishing being added, boats make more sense than ever.  But really, more speed, please.

 

-Fishing boat (From the mod.  For larger groups who haven't found a plane yet)
-Small Boat (Again from the mod.  For smaller groups)
-Row boat (Small and fairly slow, but better than swimming.  Could seat 4-6.)
-Sailboat (I'm hesitant on this one, as I'm not sure how far the mechanics could go in the games engine.  I'm thinking along the lines of a little daysailer which could seat 4-6 passengers, and function off a set wind direction, lets say from the south.  It would require tacking to go some places, but you could do it quietly.  I recognize that this suggestion comes from my opinion that there should be some stuff to do in the game that, while it may not be the most effective method, may be the best or only method at the time.  As I said, I used to go on bike rides to enjoy the scenery.  It's those peaceful little breaks you get sometimes in the struggle to survive -a campfire converstion with friends, a quick rest at the top of a hill with a great view of the sunset, or a convoy rolling back into the camp you've spent so long building, after a succesful outing- that really bring this game to life for me though.  I could see adding a pleasant sail down the coast or to an island to that list.)

Anyway, those are my thoughts so far.  And sorry for the terrible spelling/grammar, it's late and I just don't care.

Any other suggestions for vehicles, their associated attachments and/or mechanics?

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more or less don´t care  about types but i hope when the day will comes and they will finally finish and add cars into the game most of them will be civilian cars ...

well it would be quite nice and lovely to have in game cars from Eastern Bloc, like Škoda 120, Lada 1500, Lada Niva, Tatra 148/815 ... Each of you can imagine...

 

Don´t know about mod (didn´t played it) but in SA should be some fuel mechanism, Cars shouldn´t be rare in game but fuel should be, each car could have different fuel consumption. Deffinetly I would welcome car batteries, cracked tires .... etc.

 

Seriously i can imagine roads full of different damaged cars that you have to firstly somehow start up if you wanna ride them

Yeah but there´s the question if servers can handle all this ---> same with cities crowded by zombies, loot. becouse now unfortunately there is awfully small amount of things

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If we get helicopters they need ToH controls, so hardly anybody is able to understand or fly them without having a proper (REAL) understanding of aircraft start and take off functions.

Ascent and descent.

For cars I would like to see manual gearboxes, a more rugged and off roady selection.

All cars should be very beat up looking, very customisable with the rare newer model which would have advantages like better handing, better brakes.

Maybe less top speed?

When I drive my mothers car I can feel the difference in handling and acceleration.

I would like the same sort of thing, in dayZ where everything seems equally as slow to gain speed or equally as difficult to control on corners.

I wanna see a range from military and civilian vehicles with civilian usually being more damaged and rarer.

Bicycles, mopeds, motorbikes, quad bikes, small cars, medium cars, large cars, SUVs, Utes, tow trucks, frate trucks, infantry trucks.

Microlights, light planes, helicopters.

All helicopters hard to fly, all aircraft require aircraft fuel.

Crashed tanker trucks for a chance to grab some fuel, who knows which kind :) maybe order clipboard in driver cabin?

Burn a cap full to test?

Ofcourse depth and variety should be added over time, I'm happy with a bicycle for a month and an ugly sedan for another two after a year and a half of waiting.

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more or less don´t care  about types but i hope when the day will comes and they will finally finish and add cars into the game most of them will be civilian cars ...

well it would be quite nice and lovely to have in game cars from Eastern Bloc, like Škoda 120, Lada 1500, Lada Niva, Tatra 148/815 ... Each of you can imagine...

 

Don´t know about mod (didn´t played it) but in SA should be some fuel mechanism, Cars shouldn´t be rare in game but fuel should be, each car could have different fuel consumption. Deffinetly I would welcome car batteries, cracked tires .... etc.

 

 

I like the selection you have there.

In the mod you had to fill jerry cans from fuel tanks (you may have noticed them around.  They look like big propane tanks, usually behind buildings.)  To keep your car running.  Different cars had different size tanks, so some could run longer than others.

Cars were somewhat uncommon, but not rare.  Most of the cars in the world were static world obstacles, rather than vehicles you could repair and drive, but there were usually about 20 or so vehicles of different types in the world.  Tires could go flat, engines break, fuel tanks leak, windows could shatter, and cars could take body damage.

I would like to see a little more complevity in vehicle repair in the mod.  Additions like cans of Fix-A-Flat, the need to replace car batteries, and being able to craft upgrades like window bars and such would be nice.

 

If we get helicopters they need ToH controls, so hardly anybody is able to understand or fly them without having a proper (REAL) understanding of aircraft start and take off functions.

Ascent and descent.

For cars I would like to see manual gearboxes, a more rugged and off roady selection.

All cars should be very beat up looking, very customisable with the rare newer model which would have advantages like better handing, better brakes.

Maybe less top speed?

When I drive my mothers car I can feel the difference in handling and acceleration.

I would like the same sort of thing, in dayZ where everything seems equally as slow to gain speed or equally as difficult to control on corners.

I wanna see a range from military and civilian vehicles with civilian usually being more damaged and rarer.

Bicycles, mopeds, motorbikes, quad bikes, small cars, medium cars, large cars, SUVs, Utes, tow trucks, frate trucks, infantry trucks.

Microlights, light planes, helicopters.

All helicopters hard to fly, all aircraft require aircraft fuel.

Crashed tanker trucks for a chance to grab some fuel, who knows which kind :) maybe order clipboard in driver cabin?

Burn a cap full to test?

Ofcourse depth and variety should be added over time, I'm happy with a bicycle for a month and an ugly sedan for another two after a year and a half of waiting.

 

I agree, if heli's are added, they should be much more difficult to fly.

I don't know about the manual gear boxes, maybe on some models, but not all.  You could use up/down arrows to shift, or something, but I think it would be more of a pain than an enhancement.  Most people know how to drive cars, my problem with vehicles in DayZ is usually with the ones nobody would actually know how to operate, and which operate in a completely unrealistic fashion.

The cars in the mod all had their slight differences, I thought, nothing staggering in most cases, but they had their quirks.  Sedans were crap off road but blazing fast on road whereas most off road cars were slower than sedans and to big to handle in cities but hardly lost speed off road.  The SUV was dangerously fast.  The ATV was a bitch to drive off road, but tolerable, if not still a bit squirrely on road.  The problem with differences in a cars handling in a game is that you have that sensory remove where you can't actually feel the vehicle. 

I do like the move away from military gear in SA, but it would make sense to have some military equipment left over, though I don't get what a Humvee would be doing in a former soviet state during a massive disease outbreak...

I've actually been thinking that expanding on the chopper crash site idea from the mod could be pretty fun.  Adding wrecked cargo/fuel convoys, freighter ships, cargo or troop planes, a massacred military patrol, etc.  Perhaps even make certain items (avionics parts, electronic components, rare weapons and ammo, etc.) found only at these locations.

My understanding after a bit of research is that most helicopters and more complex planes (jets in particular) take a special typre of aircraft fuel, though not the same type in all cases.  Smaller fixed wing aircraft, like the ones I've suggested run on your standard gasoline, though often taking a higher octane content than cars (with the exception of ultralights and gyrocopters, which usually just run on regular unleaded.)

But for the sake of simplicity in the game I would say, leave it as it was in the mod, where gas is gas.

Or make two types of gas, which are found in distinct fuel tanks and have it somehow clear (if you think to look) which type of fuel the engine takes.  This could make finding fuel more of a challenge, while adding an element of realism.  Maybe even allow the use of either fuel in any vehicle, but using the wrong one will damage the engine over time.

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Manual would be an enhancement.

It would mean you have a way of limiting your speed that the W key doesn't allow.

Be in a low gear to go slow.

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The mod had variable vehicle speeds.  I had my controlls set up so L ctrl+W was slow, W was medium, and L Shift+W was fast.  Is that sort of what you were looking for?

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Love the idea of bicycles!

 

This would be the least complex way to get around in a post-apocalyptic environment; No fuel, little maintenance needed, and a carrier add-on would hall a lot of stuff around. ~Modern hobo, eat your heart out!

 

Horses would be great too! I think 'Fallen Earth' did horses well, to give an example.

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Lack of transportation is definitely one of the biggest things that the standalone lacks in comparison to the original ARMA mod.  I'd love to see progress with these in the next couple of patches.  Even if its just adding bicycles as a baby step.  

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Lack of transportation is definitely one of the biggest things that the standalone lacks in comparison to the original ARMA mod.  I'd love to see progress with these in the next couple of patches.  Even if its just adding bicycles as a baby step.  

Who needs cars anyway?  ;)

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I know this topic has been done before, but I havn't seen one since standalone came out.  So here's the question; what vehicles vould you like to see in SA.

snipptiy

Moving to SA section.

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I really wan't THIS.

 

  • 1 Per server
  • Requires a TON of fuel
  • Has avanaced optics if avionics repared fully but require specialty tools and electronics compnents salvages from chopper wrecks
  • Shells for nose gun spawn Loose (single rounds) HE he shells only in NWAF and chopper wrecks EXTREMELY RARE. takes 6 gears slots per round to carry.
  • Missile takes 12 slots to carry (or in hands replacing primary). so you can only ever carry 1. maybe a 2% chance to spawn a single one in any given chopper crash.

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I really wan't THIS.

 

  • 1 Per server
  • Requires a TON of fuel
  • Has avanaced optics if avionics repared fully but require specialty tools and electronics compnents salvages from chopper wrecks
  • Shells for nose gun spawn Loose (single rounds) HE he shells only in NWAF and chopper wrecks EXTREMELY RARE. takes 6 gears slots per round to carry.
  • Missile takes 12 slots to carry (or in hands replacing primary). so you can only ever carry 1. maybe a 2% chance to spawn a single one in any given chopper crash.

 

 

Me too :( too bad that will never happen.

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Me too :( too bad that will never happen.

part trolling but also pointing out that you can have nice things that can be ballanced. this idea that we have to make everything suck or nerf all weapons, tools, gear to hell is silly. the only reason it didnt work in mod was because of duping. if you fix the storage this time so rarity is a viable balance mechanism as can be difficulty of access/time invested.

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