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jasher11

My ideas/suggestions on KoS, sanity, humanity, combat loggers

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So over my past 55in game hours I have been shot at a lot. Far too much than would be realistic(IMO), how many people do you think you could bring yourself to kill and have no guilt about it? Well in DayZ it is far to easy just to shoot the next sucker youse in the face, rather than avoid/hold them up. That is why I believe something should be done the offer an incentive for not killing people or punishments for those that do kill.

As in the mod I suggested a humanity meeter, this maybe wouldn't change the skin of your player as it is a bit OP but maybe something discreet I.e. blood on hands if you are a killer.

Or a sanity meeter. Maybe everyone spawns in with a different sanity amount and on different players it would decrease by more/less. You lose sanity in general life, long walks without sight of people(film castaway is an example of this)or killing lots of people could send you insane. To regain sanity you could read a book or interact with players in a friendly way, or anyway that involves proper communication.

combat logging is a huge problem and I guess they are doing something to improve it, here is my suggestion for combat loggers- same as the mod basically, can't abort in combat, a countdown timer etc... Something to reduce people from shooting at you, and logging when they miss every shot and you have hit them with a few rounds. Any small system intergration can fix this

And as for server hoppers I am not sure what can be done about this, I server switch often, not for better gear, but to leave/find a night server, join my friends, if the server has just rebooted, to go to eat food whatever the reason. However people who constantly switch to find the best loot are ridiculous. To fix this maybe you have to wait 2 minutes after leaving to join another, this would discourage a lot of server hopping, as they have to wait a while , or you get a 30min ban if you join more than 5 servers in 30mins 1hour whatever.

These are all just MY ideas as this is the suggestions section

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Even serial killers keep sanity. Hell look at Hannibal....heheh INB4PEOPLEGETSARCASM

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Even serial killers keep sanity. Hell look at Hannibal....heheh INB4PEOPLEGETSARCASM

well yeah thats true, well kinda if youre a serial killer you kinda have lost your sanity, but i digress different characters have different sainity levels and whatnot, some can kill 10 people without going crazy, others will feel it after killing 1 player. if you character goes 'insane you could start hearing fake rifle shots, zombie noises, see flashes of red, white and black or whatever

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Sanity could be an interesting game mechanic. It was DayZ that got me to go back and read about Maslow's Hierarchy of Needs.

 

http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

 

Obviously not everything translates to a video game, even one as in-depth as DayZ, but certain aspects of human physiology could still be abstractly represented, I think. Anything within reason that makes players act more like actual humans during their time in Chernarus, I'm probably for it.

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+1 for a sanity meter - as long as being insane does not put you at a disadvantage towards sane players

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+1 for a sanity meter - as long as being insane does not put you at a disadvantage towards sane players

well what do you mean by disadvantage, it wont lag you or kick you from servers, but if you occasionsally saw flashes of colours or heard noises i think that would be enough to put you off, it would also mean that bandit groups would be less prone to this as they could easily communicate in comms to re-gain sanity. this would again encourage teamwork,

 

I tend to hide from people with guns, they tend to be dicks.

agreed (even if i have a gun) - 

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ignore this pc spazzed out

Edited by jasher

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I think PvP is the biggest part of this game, and those that PvE should probably expect players to be a part of the environment, or play on a special PvE server on a Seperate Hive, but with that being said, i like a  bandit system, it just shouldn't punish PvP, it should punish Continuous killing of unarmed fresh spawns. that with less frequent ammo, would be a good start. 

bandit system: when i say punish, players should be able to identify a bandit,  that's it 

With less frequent ammo, if you shoot anything that moves, you quickly run out of ammo, there would be a lot more running away, hiding, Sneaking, stalking, you would shoot in self-preservation, or kill for better gear.

Edited by thomas28

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combat logging is a huge problem and I guess they are doing something to improve it, here is my suggestion for combat loggers- same as the mod basically, can't abort in combat, a countdown timer etc... Something to reduce people from shooting at you, and logging when they miss every shot and you have hit them with a few rounds. Any small system intergration can fix this

 

Esc+Alt+F4

 

Done. I just found a hole in that timer thing. It's been suggested a lot of times, and it probably is the best idea for it, but it's just way to easy to go around by pressing Alt+F4.

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Esc+Alt+F4

 

Done. I just found a hole in that timer thing. It's been suggested a lot of times, and it probably is the best idea for it, but it's just way to easy to go around by pressing Alt+F4.

 

I do know that Alt + F4 can still be used although it would discourage some people from pressing it? maybe if you didnt log out the usual way than next time you joined you would have to wait for 5 minutes idle, in which you are basically AFK and can be attacked by players + zombies. this feature appears in Arma 3 Breaking Point Mod

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