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Barbosa1955

First experience and a few comments otherwise

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Aside from the fact that your response to being attacked is to log out because they "didn't ask" (which is quite honestly the most ridiculous thing I have EVER heard), say it with me again:

 

IT'S. AN. ALPHA.

 

A very early, very buggy alpha based on already buggy mod. It literally says so, right there, EVERY TIME YOU LOG IN. You cannot complain that the game feels unfinished because it flat out TELLS YOU that it is.

 

Now, as for the player interaction, you are absolutely right. A lot of people, hell, most people playing this are scumbags who will kill you first because it's easier, which leads to everyone KOSing because no one's bothering to take a chance anymore.

 

But you never log out. You do not, under any circumstance, essentially rage quit because you don't feel like losing, even if the other guys are being di*ks. Just step away from the computer, go have a sandwich, respawn, then go north/west. The starting areas are notoriously low on loot (no idea why, really), but the interior (centre) of Chernarus has a LOT of stuff, and not those many players. There's huge tracts of land where you're guaranteed to never find anyone because they're all farming loot in Cherno or Elektro.

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Then you know how to do something over and over again.

dying and respawning :D

There are goals and I have a chance to win in War Thunder. Stuff you have gets upgraded as well. And when I lose a game, I don't have to start all over again. I didn't have to do that in Red Orchestra either.

 

DayZ goes nowhere with the only exception being you get to start all over again, most of the time within a 24hr period. And for your time spent playing, you have nothing to show for it. You've done nothing but participate in a big and lethal scavenger hunt and you will do over and over and over again.

 

There is positively no sense of accomplishment in this game as it is now.

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There are goals and I have a chance to win in War Thunder. Stuff you have gets upgraded as well. And when I lose a game, I don't have to start all over again. I didn't have to do that in Red Orchestra either.

 

DayZ goes nowhere with the only exception being you get to start all over again, most of the time within a 24hr period. And for your time spent playing, you have nothing to show for it. You've done nothing but participate in a big and lethal scavenger hunt and you will do over and over and over again.

 

There is positively no sense of accomplishment in this game as it is now.

 

It was exactly like that back in the mod. The sense of accomplishment is you managing to survive for a long period of time. Being able to look back and say "I lived through that?!"

 

THAT'S what DayZ is all about.

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There are goals and I have a chance to win in War Thunder. Stuff you have gets upgraded as well. And when I lose a game, I don't have to start all over again. I didn't have to do that in Red Orchestra either.

 

DayZ goes nowhere with the only exception being you get to start all over again, most of the time within a 24hr period. And for your time spent playing, you have nothing to show for it. You've done nothing but participate in a big and lethal scavenger hunt and you will do over and over and over again.

 

There is positively no sense of accomplishment in this game as it is now.

 

You are "formatted" to perceive things (in games) a certain way. I don't mean this with disrespect, it's just that most games today (and to some extent western societies) do this now and so it's logical to be be, we all are in various ways.

 

Now:

- There are no nor never will be any goals in DayZ but the ones you set for yourself. There is a core concept, to "survive", but that's just a concept. Take responsibility, and make your own goals!

- You cannot "win" in DayZ, just like you cannot "win" in life. You will never "win" DayZ, ever. You can only, ultimately, die. There are however successes and failures, plenty of them and with varying degrees. 

- The game will never clearly tell you "you succeeded" or "you failed", simply because there is no goal. If you die, your death might actually have been worthwhile and meaningful (ie: you took a risk to save a friend, etc), or it could be in the woods with a bleeding broken leg and no bandages as you slowly but surely die, alone.

- There is no "end" or "goal" or "progression" therefore nothing to show for. What matters is every second of the actual experience of DayZ, the actual journey, not where you end up, because that will ALWAYS be at the same point: dead.

- Leave the "achievement" mentality behind and just enjoy the little things as you play for yourself, not because the game tells you about it. The game is quite bare-bone for now and a very simple/easy, but already you can work on it. Just try to immerse yourself in there and have fun finding a backpack and a can of beans.

 

EDIT:

Now, I'm not saying you're wrong, I'm just saying: give DayZ a try, a real try, as what the game tries to be. Then maybe you just won't like it, that's fine. But from what you explained in the OP, you haven't actually tried DayZ yet, you just came here like any other game and went "wtf is this shit".

DayZ is not like any other game, never meant to be :)

Edited by Mutonizer
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