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[ITEMS SUGGESTION] Post your Item Ideas here?!

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Gathered some suggestions for gear and items and thought I would post them up and fuel / start a thread of sorts for ideas about gear items and the like!  Noticed a poll about weapons recently so obviously Devs are interested in seeing some things we would like to see in the game!

 

 

1: Requires no new content just a suggestion to add the high power scope to the M4 family. Being that we have no DMR at the moment and that the scope looks as though it can be mounted rail style I don't see why not! Disadvantages / balance to this is that less damage and less range, advantage looks sick and would be good for light recon and allow for more shots.

1a: New content for the M4A1, It is wonderful what we have and I am super impressed but had some quick item to polish it off.

 

*Forgrips (magpul AFG, standard run of the mill one etc)
*Solid Stock / Marksman Stock (Old school M16A4 style stock to help with A DMR type setup)
*PVS-14 (This is an NVG system that is to be used with red dots could be more common than actual NVG systems when implemented because having to look through the scope to get NV is a great disadvantage!)
*Drum Magazines (endgame style magazines for the M4)
*To compliment the above make the 60/60 have a small pause in the middle to switch the mags..

[NOTE] Seeing as we only have the M4 and the Mosin at the moment it may be easier to expand it more than to make more weapons BUT I also understand they need to focus on broadening the spectrum of weapons in the game thus making this task possibly a burden.

2: Fix silencers currently sound is same regardless of condition or presence of one and zombies still aggro as if one is not attached.  Silencer for that 45 might give it a tactical advantage over the new magnum.

3: MOLLE style Vests / Backpacks, love the system you have with weapons of piecing them together per se. Extend that over to backpacks and vests buy allowing us on MOLLE Vests to add pouches we find to expand the INV slots on those items

 

[EXAMPLE: Base MOLLE pack 16 slots, Medical Pouch +6 slots, Double Mag pouch + 4 slots single +2, Utility Pouch + 10 Molle Holster +4etc etc etc.  Pouches can be placed on vests OR backpacks as MOLLE/PALS is universal!! adds stuff to the loot table, looks cool, people can customize to their needed size / capacity!]

 

Disadvantages / balance if a pouch gets ruined it falls off at random, all gear inside lost, obviously the more pouches the more bulky it is and maybe different colors to in desperate times force a weird mix and match look and weight system would help.

 

 

4: Drop leg systems, love the chest holster but when upgrading to the vests I lose that capability maybe add the similar OVERLAY onto the legs allowing Drop leg MOLLE panels, Holsters etc. Can also to increase difficulty and loot items make holsters specific to each weapon, is common in real life for a glock holster not to fit an M9 especially if they are SERPA, Kydex etc style!

 

5: Battle / Work / Utility belts?  MOLLE system above could be used for battle belts a base belt holding nothing but after finding pouches becomes valuable asset?

6: Filters for the gas masks as well as chemical suits and different variants. Current one in my opinion is very old era reminds me of Fallout would love to see modern M50 variant etc..  (Also have seen a suggestion of chemical zones with rarer loot floating around to make these worth wearing.. cool concept I would vote it up XD)

7: Headlamp should go OVER most of the headgear being that the bands are elastic! Feel like it taking all the head slots is preventing a lot of players from using them / taking a liking to them.  Function over fashion I know but honestly I look like a pussy with that thing on..

 

8: Being able to use tools to take parts from worn damaged etc and fix / replaced damages to gear. Obviously needs a balancing table of sorts but finding a leatherman/multitool would be a great thing to add, can opener, knife, screw driver, fire starter all in one hell if you really want to expand you could find pieces and allow people to add what they need to one like in real life!

 

 

 

9: Obviously more weapons and clothing, people love to look cool! Name brands are cool or GTA style PUNS? Some South Face jackets etc would be funny! Same concept with the Food!


In closing Thanks for all you guys are doing the Alpha has turned out much better than anticipated, super excited to up that loot spawn to get the apartments the worth they deserve and by no means think the game is lacking just suggesting some cool concepts / fixes to help the creative flow! Feel free to chip in you own ideas for Items below guys!

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Gas Lanterns. (I haven't yet played the standalone, supposedly they are in but have no functionality coded in yet.)

 

Some kind of way to power the lighthouses.

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@Toybasher, They are in and work great until you disconect then they no longer emit light, small glitch but having seen them work, great addition.

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