Isaaq 72 Posted December 31, 2013 So, I was wondering if there was any guides showing each type of building - and what it actually is. For the most part, it's fairly obvious - it's residential if it looks like a house and such, but when it comes to military buildings, fire stations, hospitals and the likes, I can get a little confused sometimes. Would also be useful if they were classified as high, low and medium yield, but I'm not sure whether that's based on the actual object - or specifically given to each building. Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted December 31, 2013 Right now loot tables are up in the air and subject to change, about half of the buildings that did have loot in them at the very start do not anymore (a lot of the sheds and a few of the houses). As server stability increases they will increase the loot and zombies that spawn (as well as player caps). Going by the mod we can split buildings up into 4 types, Residential, Military, Industrial, Farm/Hunting. There is also some confusion as to what exactly a building is, for example the so called 'School' in Electro, everyone calls it a school, even though if you were to look closely you would see very little evidence that it's anything more than an office building.Generally speaking the larger the building is the 'higher' its yield will be. But honestly in my mind 'yield' makes no difference. In the mod you were just as likely to find a map in an outhouse (low yield) as you were in a grocery store (high yield). 1 Share this post Link to post Share on other sites