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Long Range Scope - Mil-Dots - Zero

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sup fellas,

 

it looks like the LRS doesn't got a mil dot scale.

 

How do u guys zero the scope properly, any advices?

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I never gave this too much thought.

 

 

But thinking about it now, this is unacceptable. The long range scope should DEFINITELY have a mil-dot reticle. The upcoming Zeiss (?) hunting scope should be the one with a simple duplex.

 

Look at the scope:

 

8dGZ5gP.png

 

Very large target/military-style elevation and windage turrets. This is clearly intended to be capable of long range shooting. It should have a proper reticle for long range shooting, nobody buys that kind of scope and orders a simple crosshair on it. In most cases a crosshair would not even be an option offered!

 

 

 

 

 

 

As for how to zero, you just have to estimate. But this has gotta be changed.

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Yea its terrible that #1 not only is there no ranging reticle #2 the optics are not first focal plane.

 

Optics and sniping in general seems extremely half assed in Stand Alone. They really should take the ACE route and give it depth.

Edited by gibonez
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I never gave this too much thought.

 

 

But thinking about it now, this is unacceptable. The long range scope should DEFINITELY have a mil-dot reticle. The upcoming Zeiss (?) hunting scope should be the one with a simple duplex.

 

Look at the scope:

 

8dGZ5gP.png

 

Very large target/military-style elevation and windage turrets. This is clearly intended to be capable of long range shooting. It should have a proper reticle for long range shooting, nobody buys that kind of scope and orders a simple crosshair on it. In most cases a crosshair would not even be an option offered!

 

 

 

 

 

 

As for how to zero, you just have to estimate. But this has gotta be changed.

 

Yes because in a Zombie apocalypse you can order/buy any scope you want. Impeccable logic as always...Also mildots aren't as easy to use in real life as you make it sound and people not buying scopes without mildots...lol. Do some research buddy before you open your mouth.

 

As for a serious answer, if you have the ingame map, you can pretty much estimate to the nearest 5-10 meters on how far a target is if you know where you are and where your target is on the map which is great because it makes sniping actually challenging and more realistic.

 

However right now past about 200-300 meters the mosin with the long range scope hits to the left of center scope for some reason (even with a long range scope in pristine condition), probably a bug.

 

As for the ACE mod, I would welcome the idea of more realistic sniping.

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How do u guys zero the scope properly, any advices?

 

I have colored tape stripe sticked to my monitor that is 5 milieters long (half centimeter).

 

Without zooming, if standing player is the size of it then he is 100 meters away. On the zoom if standing player is the size of it then he is 400 meters away. Just use halfs etc to find other disntaces (200m, 600m etc).

 

Other method.

 

Measure player height with the in game gray crosshair dot.

 

Without zooming if standing player height is 2 crosshair dots then he is 100 meters away.

 

Without zoom if he is size of 1 crosshair dot then he is 200 meters away.

 

On zoom if he is the size of 2 crosshair dots then he is 400 meters away.

 

On zoom if he is the size of 1 crosshair dots then he is 600 meters away.

Edited by Frosti

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Yes because in a Zombie apocalypse you can order/buy any scope you want. Impeccable logic as always...Also mildots aren't as easy to use in real life as you make it sound and people not buying scopes without mildots...lol. Do some research buddy before you open your mouth.

 

As for a serious answer, if you have the ingame map, you can pretty much estimate to the nearest 5-10 meters on how far a target is if you know where you are and where your target is on the map which is great because it makes sniping actually challenging and more realistic.

 

However right now past about 200-300 meters the mosin with the long range scope hits to the left of center scope for some reason (even with a long range scope in pristine condition), probably a bug.

 

As for the ACE mod, I would welcome the idea of more realistic sniping.

 

Its not that you can buy the rifle the thing is the long range scope has the aesthetics of a long range tactical optic.

 

At the very least the optic would cost 1000 bucks and for 1000 bucks you dont get plain crosshairs like in the game.

 

1000 bucks gets you first focal plane , clean clear glass, a terrific mildot or other ranging reticle, zero stop turrets, and above all almost bullet proof durability.

 

I am not saying those simple crosshair reticles dont exist they just dont on high end long range optics that the long range optics in dayz.

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I never gave this too much thought.

 

 

But thinking about it now, this is unacceptable. The long range scope should DEFINITELY have a mil-dot reticle. The upcoming Zeiss (?) hunting scope should be the one with a simple duplex.

 

Look at the scope:

 

8dGZ5gP.png

 

Very large target/military-style elevation and windage turrets. This is clearly intended to be capable of long range shooting. It should have a proper reticle for long range shooting, nobody buys that kind of scope and orders a simple crosshair on it. In most cases a crosshair would not even be an option offered!

 

 

 

 

 

 

As for how to zero, you just have to estimate. But this has gotta be changed.

 

I havent really noticed that big difference when zero. I can zero 400 and hit dead center. And and repeat it when only zerod at 100, though this doesnt seem to be a rule. But try it. Shoot of about 10 bullets at a 400ish range.

 

But yeah its estimate that is key.

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I agree that this should have mil-dots, perhaps instead of zeroing. I assume the scope is to be an early game long range mod, which means it should be hard to use, which includes making people either guess with it, or use the mil-dots if they think they can. Later military grade LRS's can have zeroing and easier mil-dot schemes (Like the dragunov scope).

Edited by Jaginun

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The look of the scope has nothing to do with it. Most good long range scopes in the civilian market have those exact dials themselves whether they have mildots or not. Just because it has a lot of dials it doesn't mean it is military grade. That is like really really uninformed reasoning right there.

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The look of the scope has nothing to do with it. Most good long range scopes in the civilian market have those exact dials themselves whether they have mildots or not. Just because it has a lot of dials it doesn't mean it is military grade. That is like really really uninformed reasoning right there.

 

I was arguing that it WASN'T military grade, and thus it shouldn't have expansive targeting or ranging systems. That's why I want the mil-dots, because it would mean it's hard to use, as mil-dots take practise, with the later military grade scopes being easier to use etc.

 

EDIT: Looked back at the thread, I assume you were talking to me but not sure :S. Just ignore if you weren't.

Edited by Jaginun

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Impeccable logic as always...Also mildots aren't as easy to use in real life as you make it sound and people not buying scopes without mildots...lol. Do some research buddy before you open your mouth.

Please do some research on optical sights and what different features are suited to what different uses (and offered by companies that make them) before telling others to do research. :rolleyes: That is very obviously a scope intended for long range shooting and the vast majority of those will have mil or MOA reticles, or ballistic reticles, many companies wouldn't even offer a simple duplex on such a scope.

 

 

 

 

I havent really noticed that big difference when zero. I can zero 400 and hit dead center. And and repeat it when only zerod at 100, though this doesnt seem to be a rule. But try it. Shoot of about 10 bullets at a 400ish range.

 

I'll try it when I get a long range scope. When zeroed at 100m it should only drop about 1 meter at that range, and 1 meter at 400 meters is 0.0025 radians, which just so happens to be the dispersion of the Mosin, so perhaps that has something to do with it.

 

 

 

That is like really really uninformed reasoning right there.

 

Over 22 MOA of elevation per revolution and it's gonna have a duplex? Nope.

 

3YfUJWg.png

Edited by Gews

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The look of the scope has nothing to do with it. Most good long range scopes in the civilian market have those exact dials themselves whether they have mildots or not. Just because it has a lot of dials it doesn't mean it is military grade. That is like really really uninformed reasoning right there.

 

Here is a little info.

 

Civilians and military have access to the same stuff when it comes to optics.

 

Civilians often have better stuff since they are willing to pay more for it.

 

Let's just use one currently active military firearm just as an example.

 

Let's take the m110.

 

It is outfitted with the Leupold Mk4 3.5-10x40mm M2 .

 

A civilian can purchase the exact same glass for a mere 1400 dollars cheaper when its on sale.

 

If a civilian wants they can also purchase a mark 8 a 4 thousand dollar scope that craps on anything the military has.

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There are plenty of long range scopes out there without mildots. Mildots "doesn't equal to" long range shooting or vice versa, although they certainly do help a lot if you know how to use them.

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Over 22 MOA of elevation per revolution and it's gonna have a duplex? Nope.

 

3YfUJWg.png

 

I would imagine it has a maximum of around 90 or so max adjustment.

 

Let's hope the sniping system along with the optics in Stand alone are all place holders thats why they are given duplex reticles and are incredibly simplified.

 

Bring forth the Full ACE style Moa adjustment sniping system.

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The majority of what is in the game are place-holders anyway. I have heard talks about at least having an animation eventually for the dial for zeroing. That is just eye candy but I sure hope they do implement the ACE system in one form or another so not everyone and their mother can just snipe anyone at e.g. 800 meters with the blink of an eye. I for one am against mildots until/if a proper sniping system like in ACE is implemented because it will just make sniping easier than it is now.

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There are plenty of long range scopes out there without mildots. Mildots "doesn't equal to" long range shooting or vice versa, although they certainly do help a lot if you know how to use them.

 

I'm not talking about all available scopes, there are many scopes with all types of reticles. I'm talking about this particular scope. It should have a mil or MOA reticle, better if it matched the turrets.

 

Very large target/military-style elevation and windage turrets.

 

Very large... LOTS of elevation. More than most. The turrets are massive, the scope is very large as well.

 

It should have a proper reticle for long range shooting, nobody buys that kind of scope and orders a simple crosshair on it.

 

Again almost nobody would buy that kind of scope with a simple crosshair or duplex.

 

 

 

 

We will be getting this scope eventually.

 

cb68e5e3-9612-474c-8570-92b2048a087a.jpg

 

A hunting scope is a way more appropriate choice for a duplex reticle. After we get this the long range scope should be much rarer top-end loot and this should replace it for most distances.

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you mean the long range hunting scope?

 

why in the fuck would that have mil dots...we dont even know what make/model of scope it is. Chances are the hunting rifle scope is not mil dots, and if it was made for the Mosin like the PU (which it isnt) then it would have whatever reticle the real world scope has.

 

 

hello? 

300px-Reticles_vector.svg.png

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