knar33 158 Posted December 30, 2013 (edited) I am making this thread to create a compilation of features mentioned in dev blogs and other pre-alpha discussions, and to update the list as the alpha gets updated. Many of the items in the game are not fully implemented, so I think it would be helpful to have one list that details what you can expect when finding an item. Hopefully this thread can help focus testing on features that are expected to be implemented at the current stage of alpha, and identify those which are not. Please understand this list will not be complete and/or accurate at the start, but hopefully the community helps to make the list complete. I will try to post sources proving the validity of the claims made here as they become available. This will be a very long list so it may take a few days to compile. I spend many hours playing the game (120 so far) but I will try to take the time to finish/update this list. If you have anything that should be added to the list, whether it's fully implemented or with an unknown status, please reply and I will add it to the list. Fully implementedPartially implementedNot implementedUnknown Status NOTE: when I mention quality, I mean the durability/status of an item (pristine, damaged, ruined etc) Medical Blood bags restore 1000 bloodMatching blood types required to perform blood transfusion (non-matching bloodtypes will cause rapid blood loss, resulting in death within 2-3 minutes unless multiple saline bags are applied to counteract the loss)Saline IV bag restores blood to fullSaline IV bag wakes unconscious playersDefibrillator able to revive unconscious player (restores shock value. May take more than one shock to revive. Does not work if blood is below a certain level)Epinephrine wakes unconscious players (useless below a certain blood level, like defibrillator)Morphine fixes broken bonesSplint fixes broken bones (sticks + rags or bandages = splint)Blood regenerates over time while "healthy" status (must eat/drink until full and look for indicator in inventory screen)Charcoal tabs cure food poisoningDrinking alcohol causes chemical poisoningDrinking disinfectant spray causes chemical poisoningUsing medication that you don't need makes you sick (ex: taking charcoal tabs without food poisoning)Quality of blood bag affects blood transfusionSaline IV bag affected by IV qualityDefibrillator quality affects revival successAlcohol tincture cleans wounds (says woulds look cleaner, unknown if truly implemented)Pain pills AntibioticsVitaminsDegradation of blood/saline bags over time Food/waterConsuming spoiled/rotten food causes food poisoningCan opener, axe, screwdriver, bayonets, knives required to open canned foodAmount of food lost if using any tool except for can opener on canned foodWater must be boiled/purified in order to avoid risk of infection/disease (as far as we can tell, not implemented)Food quality affects amount of nutrition gainedDegradation of opened food over time WeaponsBipod affecting sway/recoil while proneScope/iron sight model affecting accuracyRuined magazines don't work (can be loaded but won't fire)Rifle stock model affecting recoil (not 100% sure of specifics yet)Flashlight can be mounted to guns using duct tapeSupressor silencing shots (at the moment it sounds the same)Supressor affecting accuracySupressor quality affecting accuracyBipod quality affecting recoil/swayBipod affecting recoil/sway while standing/crouching (reducing accuracy)Handguard model affecting accuracyHandguard quality affecting accuracyScope/iron sight quality affecting accuracyRifle stock quality affecting recoilExtra attachments affecting accuracy (flashlight etc)Ruined rounds cannot be loaded into weaponsRuined rounds cannot be loaded into magazines ClothingClothing quality affects damage protection (melee)Clothing quality affects clothing appearanceMotorcycle helmet affects damage protection (melee only I believe)Ballistic helmet affects damage protection (from areas covered by helmet, not effective against 7.62) [3]Ballistic helmet quality affects damage protection (protects against damage until ruined)Tactical vest provides protection against small caliber bullet damage (protects against damage until ruined) [3]Wet shirts can't be torn into ragsWet boots/clothes affect __? (there is a wet boot status, unknown if it affects anything yet)Glasses protect against sun/glareClothing type affects damage protectionMotorcycle helmet quality affects damage protectionRain coat protects against rainRain coat quality affects rain protectionBoot model affects __?Boot quality affects__? SurvivalGas canister and stove can be combined to make a gas stove (nothing to cook on it yet)Food can be cooked in the cooking potCampfiresAnimals can be killedAnimals can be guttedMeat can be cookedResources can be gathered from wildernessBeing cold affecting player statusBeing wet affecting player statusInfection MiscellaneousHandcuffs restrain playersHandcuff keys unlock handcuffsGas canister and lamp can be combined, but seems to not work after you log outBurlap sack can be placed over players headsDuct tape can be used to restrain playersRope can be used to restrain playersWalkie talkie able to be used VehiclesVehicles Implemented Sources:[1] Medical Information: http://www.youtube.com/watch?v=UVGxHTXbaoo[2] Food/water/energy information: http://www.youtube.com/watch?v=UVGxHTXbaoo[3] Clothing/medical tests: https://docs.google.com/a/mail.bradley.edu/document/d/1XJfMMTDSN65BJNnMWGh2ZFACv6H_WD1shH5np9ne8vY/edit?pli=1 Edited January 8, 2014 by Knar 16 Share this post Link to post Share on other sites
knar33 158 Posted December 30, 2013 http://forums.dayzgame.com/index.php?/topic/156148-item-list-for-items-with-limited-to-no-use-tips-and-rumors/ This thread has a lot of good info I will try to incorporate into my post. Share this post Link to post Share on other sites
Etherimp 1323 Posted December 30, 2013 All clothing including helmets provide some level of damage protection, though it's difficult to prove this or get hard numbers without a debug monitor. Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 30, 2013 Good effort. Take my beans Share this post Link to post Share on other sites
knar33 158 Posted January 6, 2014 Updated with some new information. Still working on testing these game features, more info to come. Share this post Link to post Share on other sites
DevilDog (DayZ) 455 Posted January 6, 2014 (edited) Great post. Ruined magazines can get loaded into the .45 but they won't fire. The other thing you should change is "blood type required to do transfusion". This is some what true, but you can do the transfusion anyway, you just will die lol. Edited January 6, 2014 by DevilDog Share this post Link to post Share on other sites
knar33 158 Posted January 6, 2014 Great post. Ruined magazines can get loaded into the .45 but they won't fire. The other thing you should change is "blood type required to do transfusion". This is some what true, but you can do the transfusion anyway, you just will die lol. Updated with the magazine info, and elaborated a bit more on blood transfusions. Thanks :) Share this post Link to post Share on other sites
kermo50 31 Posted January 6, 2014 Are tents and or base building going implemented at some stage? Share this post Link to post Share on other sites
AGBenny 18 Posted January 6, 2014 Something like this needs to be Sticky'd Share this post Link to post Share on other sites
gibonez 3633 Posted January 6, 2014 The weapon attachments affecting accuracy is some of the most idiotic stuff I have ever encountered in a game. 1 Share this post Link to post Share on other sites
fig0451 85 Posted January 6, 2014 The weapon attachments affecting accuracy is some of the most idiotic stuff I have ever encountered in a game. Ding Ding Ding! The buttstocks and bipods should affect sway and maybe recoil, not accuracy. The suppressors and compensators should affect recoil, not accuracy. Share this post Link to post Share on other sites
hrdrok 183 Posted January 6, 2014 (edited) Great post. Ruined magazines can get loaded into the .45 but they won't fire. The other thing you should change is "blood type required to do transfusion". This is some what true, but you can do the transfusion anyway, you just will die lol. You don't actually die. At least not every time. Just did this today and they went unconscious. After about 5 minutes they were able to walk away from it. Might depend on the condition of the patient when the transfusion takes place. My patient was probably 3/4 healthy. Edited January 6, 2014 by hrdrok Share this post Link to post Share on other sites
Publik 404 Posted January 6, 2014 Should be stickied Share this post Link to post Share on other sites
knar33 158 Posted January 6, 2014 The weapon attachments affecting accuracy is some of the most idiotic stuff I have ever encountered in a game. Do they actually affect accuracy? I only put those on the list as unknown to test in the future. Share this post Link to post Share on other sites
gibonez 3633 Posted January 6, 2014 Ding Ding Ding! The buttstocks and bipods should affect sway and maybe recoil, not accuracy. The suppressors and compensators should affect recoil, not accuracy. Only thing that should affect accuracy is #1 - ammo and #2 the barrel. Even then the accuracy in even a poorly maintained mosin is about 2-3 moa using crappy surplus corrosive ammo. Share this post Link to post Share on other sites
Element47 2481 Posted January 6, 2014 gas stove can be combined with a gas canister, can be turned on, but cannot be used to cook yet afaik should be pinned. guys, please refrain from feature discussion as this will clutter up the thread. Share this post Link to post Share on other sites