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desryachri

[Vid] Realy anoying graphics bug someone please help!

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I have tried everything in the settings and i cant stop the shadow bouncing all over.

Anyone have this or know how to stop it?

 

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I have the same issue with some buildings, and I'm not sure what causes it or what the fix is, but I would like to know.

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What are your graphics settings? I dont get this issue so it would be helpful to compare.

 

I have:

 

Objects: Normal

Terrain: Very High

Clouds: Very High

Shadows: Very High

 

Textures and filtering on High.

 

AA is set to normal.

Alpha to coverage: All

Vsync: Off

HDR: Normal

Ambient Occlusion: OFF

Post Effects: Off

Motion Blur: Off

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What are your graphics settings? I dont get this issue so it would be helpful to compare.

 

I have:

 

Objects: Normal

Terrain: Very High

Clouds: Very High

Shadows: Very High

 

Textures and filtering on High.

 

AA is set to normal.

Alpha to coverage: All

Vsync: Off

HDR: Normal

Ambient Occlusion: OFF

Post Effects: Off

Motion Blur: Off

Thanks!

unfortunatly after messing about with it i figured out it has nothing to do with any of the settings!!

 

Basicaly as a sniper when you take cover in the tree line this is what causes it :o

if you are out in the open no problem but if you are in cover like the picture below you get the problem.

 

Wonder if this is a bug worth report? seems unlightly it would be something fixed any day soon  ^_^

 

Here is what it looks like not scoped in (notice all of the cover around me) thats causing the shadows.

 

If i take a few steps out of cover in to the open i have no problem with the shadows bug.

 

295wnep.jpg

 

 

when Scoped in you see here the shadows all over! and its like on the video jumping all over, worse with more cover.

 

2ly27n6.jpg

Edited by Desryachri

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Turn off shadows.

Makes no difference, that was the first thing I messed with.

It is all down to cover, kind of annoying but I guess as a sniper it is something you work with.

If you see the video you can see the bits of cover in the scope and that's what causes this bug.

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