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I think the current system with blood, where you can only regenerate it yourself with food, and not give any bloodpacks, is to unforgiving.

This is a zombie survival game, there is a risk of doing things, the reward there is for this risk is the reason if you're gonna do it or not. For example looting in a city, brings big risk, but it yields a large reward. This is how its supposed to be. But then we get to the point where players attack players. The risk is high, since propably you both carry guns, and you are both able to kill eachother. The rewards might (!) be high to.

The problem I recently experienced was that when you manage to kill someone (either a person you want to kill or a person who attacked you). You still get a large penalty, in the form of losing a lot of blood. When the fight is on even foot, the reward is never higher then the penalty. Because: lots of food are still hard to find to regain blood. Looting while passing out all the time is very, very hard. And not being able to give yourself blood using a blood pack.

So I propose this:

When your blood is above 10k, it automaticly regenerates at 3 blood per second, this will be 1000/3=333 seconds to gain 1k of blood. so thats about 5 and a half minute to gain 1k blood, and 11 minutes to get to full blood again. This seems pretty balanced to me.

Raise the amount of blood canned food gives to you to 400 (from 200).

Make blood bags usable on yourself, and to make sure the co-op part of the game is untouched, I propose this: When using a bloodpack on yourself, you only get back 3k blood, while using it on a other person still gives the full 100% back. This will still encourage coop, but doesnt make the game impossible for solo players.

/discuss

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No..

regenerating blood feels "gamy" and removes the need for doing a lot of stuff. for example if you get hit by zombis. they dont take very much health by hitting you. but you would never have to worry about going into melee with them because you just regenerate. so not only would you not need any meat, you wouldnt need ammo either (just for pvp).

raising the amount of blood you get from food makes it less needed (also you wouldnt need to hunt as often).

and making bloodbags usable on yourself would remove the ONLY need for cooperating with another player that is currently in the game.

the game is not impossible for solo players... no need to be this melodramatic.

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No..

regenerating blood feels "gamy" and removes the need for doing a lot of stuff. for example if you get hit by zombis. they dont take very much health by hitting you. but you would never have to worry about going into melee with them because you just regenerate. so not only would you not need any meat' date=' you wouldnt need ammo either (just for pvp).

raising the amount of blood you get from food makes it less needed (also you wouldnt need to hunt as often).

and making bloodbags usable on yourself would remove the ONLY need for cooperating with another player that is currently in the game.

the game is not impossible for solo players... no need to be this melodramatic.

[/quote']

I'm sorry, but i'm lying somewhere on the ground ingame now, with barely 2k blood left, and no way to regenerate it since no food spawns anywhere. The only way to keep playing the game for me would be to kill myself and start over again. Since there is no way at all I can get back up.

Food less needed?? What?? You need food mostly to not die of hunger you know. Making bloodbags usable on yourself, but 4 times as effective on other people, doesnt remove the coop part at all. It just opens more possibilities for solo players to, since otherwise bloodpacks are just dead weight, and not usable at all. I do see your point at regenarting blood tough, altough I'd think it was just more realistic that way, your body makes bloodcells all the time, its not like its anything weird.

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Any regen of health should be extremely limited. Like say, 25 health per minute, but only when your hunger is green.

That's 8 hours of regening health, with green hunger. Good luck with that. Forces players to eat food still, and we can call it, "Regeneration through digesting your food and absorbing the proteins."

Of course, that might be fairly pointless, as you'd still need to eat food to gain health, as it is right now.

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Yea, your body makes bloodcells all the time. But not 1 liter in 5 minutes!

If you are at 2k blood that means you fucked up somehow. It happens.. It also means you didnt prepare. Why dont you have any cooked meat? 1 cooked meat regenerates 800 blood. Just find 1 cow and a boar and you are set.

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No..

regenerating blood feels "gamy" and removes the need for doing a lot of stuff. for example if you get hit by zombis. they dont take very much health by hitting you. but you would never have to worry about going into melee with them because you just regenerate. so not only would you not need any meat' date=' you wouldnt need ammo either (just for pvp).

raising the amount of blood you get from food makes it less needed (also you wouldnt need to hunt as often).

and making bloodbags usable on yourself would remove the ONLY need for cooperating with another player that is currently in the game.

the game is not impossible for solo players... no need to be this melodramatic.

[/quote']

You think regenerating blood over time feels "gamy" but eating a whole cow and instantly refilling on blood is more realistic? In real life, your body replenishes blood over time, you cannot eat an entire cow and no matter how many steaks you eat, it will still take time to replenish blood lost. I mean, come on, we literally have health packs right now. The system currently in place is infinitely more "gamy" than any regenerating blood system anyone could come up with.

A good system would be that you replenish blood over time and the rate is based on your food and water meters. Specifically, when your meters are green, you replenish blood faster than when they are yellow or orange and blood replenishment stops when they are red. Better foods would keep you out of the red for longer periods of time and transfusions would be the only way to instantly replenish blood - food would not restore any blood automatically. Time satiated by food would also not stack; so the ridiculous ability to eat 10 steaks and be fully healed is gone. This is more realistic, actually more difficult and, really, just plain better than the health pack system that is in place right now.

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No..

regenerating blood feels "gamy" and removes the need for doing a lot of stuff. for example if you get hit by zombis. they dont take very much health by hitting you. but you would never have to worry about going into melee with them because you just regenerate. so not only would you not need any meat' date=' you wouldnt need ammo either (just for pvp).

raising the amount of blood you get from food makes it less needed (also you wouldnt need to hunt as often).

and making bloodbags usable on yourself would remove the ONLY need for cooperating with another player that is currently in the game.

the game is not impossible for solo players... no need to be this melodramatic.

[/quote']

You think regenerating blood over time feels "gamy" but eating a whole cow and instantly refilling on blood is more realistic? In real life, your body replenishes blood over time, you cannot eat an entire cow and no matter how many steaks you eat, it will still take time to replenish blood lost. I mean, come on, we literally have health packs right now. The system currently in place is infinitely more "gamy" than any regenerating blood system anyone could come up with.

A good system would be that you replenish blood over time and the rate is based on your food and water meters. Specifically, when your meters are green, you replenish blood faster than when they are yellow or orange and blood replenishment stops when they are red. Better foods would keep you out of the red for longer periods of time and transfusions would be the only way to instantly replenish blood - food would not restore any blood automatically. Time satiated by food would also not stack; so the ridiculous ability to eat 10 steaks and be fully healed is gone. This is more realistic, actually more difficult and, really, just plain better than the health pack system that is in place right now.

Spot on, they should make this for sure.

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regenerating blood feels "gamy" and removes the need for doing a lot of stuff. for example if you get hit by zombis. they dont take very much health by hitting you. but you would never have to worry about going into melee with them because you just regenerate. so not only would you not need any meat' date=' you wouldnt need ammo either (just for pvp).

[/quote']

Are you kidding?

Zombies do about 80 to 100 damage on hit, and they have a chance of knocking you unconscious or breaking your bones (which is a bit silly, but that's for another thread), not to mention there's a good chance that the first swipe they get at you will cause bleeding, which is another 80 damage per second.

A regeneration rate of say, 2-3 blood per second isn't going to help you at all when you're in a fight.

You think regenerating blood over time feels "gamy" but eating a whole cow and instantly refilling on blood is more realistic? In real life' date=' your body replenishes blood over time, you cannot eat an entire cow and no matter how many steaks you eat, it will still take time to replenish blood lost. I mean, come on, we literally have health packs right now. The system currently in place is infinitely more "gamy" than any regenerating blood system anyone could come up with.

A good system would be that you replenish blood over time and the rate is based on your food and water meters. Specifically, when your meters are green, you replenish blood faster than when they are yellow or orange and blood replenishment stops when they are red. Better foods would keep you out of the red for longer periods of time and transfusions would be the [i']only way to instantly replenish blood - food would not restore any blood automatically. Time satiated by food would also not stack; so the ridiculous ability to eat 10 steaks and be fully healed is gone. This is more realistic, actually more difficult and, really, just plain better than the health pack system that is in place right now.

This would be ideal, since at the moment eating an entire cow and a shelf of beans to gain blood in ten seconds is just completely ridiculous, but it's something that we all have to do at some point.

Having a regeneration system where meat and water gives a slight buff to how fast you regenerate would also be nice, since meat is full of iron and soda isn't the ideal stuff to drink when you need salt and hydration.

Tying it in with the infection bleed rate would be good, too; you could temporarily counteract an infection by eating a hot meal (and I know I feel better after some hot food), but it doesn't fix the infection.

+1 to regen.

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Actually sounds like a good idea. Some form of slight regen and gimped self blood transfusions is actually very fair.

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I thought about it a bit more, and I think regeneration of blood is the best option indeed, ranging from 0 blood per minute if food and water are red, and to 50 per minute when they are both green.

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I'd say 50 per minute is a bit low, considering how fast paced the game is. I mean, that's more than a minute to regenerate about a second of bleeding; consider how much you bleed from a deep scratch (which is all the zombies are really inflicting), that seems like a pretty low rate of regeneration.

I'm not sure, but do gunshot wounds cause worse bleeding?

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Yea' date=' your body makes bloodcells all the time. But not 1 liter in 5 minutes!

If you are at 2k blood that means you fucked up somehow. It happens.. It also means you didnt prepare. Why dont you have any cooked meat? 1 cooked meat regenerates 800 blood. Just find 1 cow and a boar and you are set.

[/quote']

What, 1 liter in 5 minutes? An average adult has 6 liters of blood, so lets say 2k blood ingame is 1 liter. When its 50 regeneration per minute, it will take 40 minutes to regain 1 liter of blood. And above all, its a game, if it wasn't, you would've been dead all the time.

And I didn't fuck up, I just got a shotgun shell in my back. And when you have no axe, and no matches, with barely any blood left, its hard to hunt. Food serves as medkits now, which makes no sence at all.

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This should just be part of the game. Acting like eating something magically gives you more blood instantly is redundant and completely incorrect. Blood is generated by the body when it has enough nutrients (food to generate it). Blood needs to regenerate not be restored instantly (except by blood bags).

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It may not be realistic but look at it from a gameplay point of view:

As it is now:

you actually have to go to places to kill cows or loot beans and actually play the game to get your blood up ( with the added fear of screwing up and get aggro'd while low on blood or have some bandit get the drop on you ) = good for gameplay.

Regen health: eat a couple of beans to get your icon green then go watch some porn while your guy heals up = not good for gameplay.

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I think this is one of the most important suggestion threads currently and I highly agree with implementing some sort of blood regen system.

as it stands if you are lonewolfing your chances of survival are WAY too low.

if they were to implement reduced self blood transfusions the issue would then be people stacking blood bags which would reduce the teamwork dynamic.

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I think this is one of the most important suggestion threads currently and I highly agree with implementing some sort of blood regen system.

as it stands if you are lonewolfing your chances of survival are WAY too low.

if they were to implement reduced self blood transfusions the issue would then be people stacking blood bags which would reduce the teamwork dynamic.

Agreed +1

The introduction of a "minor" regen system would help those frustrating times where you've taken enough damage, just by chance, to be below 9000. So the next hit will probably knock you out, effectively ending your game as you take damage you can't really recover from if you are on your own, even though you started the fight with nearly 75% health :s

Keeping the regen rate low and tying it to the current hunger and thirst systems is a good idea as it emphasizes them as having a purpose, rather than arbitrary bars that need to be kept happy!

As for the use of food as "health packs", tbh I do this, but they're pretty crap health packs that are hard to acquire for a number of reason including; drop rate, location luck, danger in scavenging, and also bag space.

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I think this is one of the most important suggestion threads currently and I highly agree with implementing some sort of blood regen system.

as it stands if you are lonewolfing your chances of survival are WAY too low.

if they were to implement reduced self blood transfusions the issue would then be people stacking blood bags which would reduce the teamwork dynamic.

Agreed +1

The introduction of a "minor" regen system would help those frustrating times where you've taken enough damage' date=' just by chance, to be below 9000. So the next hit will probably knock you out, effectively ending your game as you take damage you can't really recover from if you are on your own, even though you started the fight with nearly 75% health :s

Keeping the regen rate low and tying it to the current hunger and thirst systems is a good idea as it emphasizes them as having a purpose, rather than arbitrary bars that need to be kept happy!

As for the use of food as "health packs", tbh I do this, but they're pretty crap health packs that are hard to acquire for a number of reason including; drop rate, location luck, danger in scavenging, and also bag space.

[/quote']

I actually managed to get my blood from 2k to 7k, just with canned food, it was a pure hell. I just think that when you had a fight, and you won it, you should be able to go on with the game, instead of being left incapable of doing anything. This also makes fights more interesting, the penalty is lower, and the rewards stays as high. People will actually decide to fight against those zombies instead of logging out, since you can regenerate blood.


I think this is one of the most important suggestion threads currently and I highly agree with implementing some sort of blood regen system.

as it stands if you are lonewolfing your chances of survival are WAY too low.

if they were to implement reduced self blood transfusions the issue would then be people stacking blood bags which would reduce the teamwork dynamic.

I actually got that idea from Fallen Earth, it worked very well there, healing other persons was way more rewarding then healing yourself, and it happened a lot. I never met a person I do not know in DayZ who didn't shoot me on sight. So unless the person turns out to be a good guy, only friends will help you with bloodpacks anyway. Make it 2k blood, or even 1k, but increase the chance of survival for loners.

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In my mind dealing with blood is easy and I don't want it to be any easier, I always play with a friend and we raid 1 hospital and get as much as blood as we will ever need, I think regen and applying a blood bag to your self would be a really bad idea and would make it be easy to be a dirty bandit considering that they don't make friends, they could just camp till they run out of food and water instead of blood because it keeps going up. Basically they could camp forever if they keep taking food from there victims and won't have to worry about blood.

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One of the most memorable experiences I have had in DayZ ended up with me crawling for over an hour down out of the hills to a coast town with a broken leg and 1100 blood. In order to survive I needed to loot a knife, hatchet and matches so that I could crawl back up into the hills and try to find an animal to kill and cook. Once that was accomplished I had morophine waiting for me a few valleys over in my tent.

It was so hard to see where the zombies were and being prone did not help but I managed to find the knife and hatchet after searching a few buildings. Matches were what had me worried, they are difficult to find even under the best of circumstances. Unfortunately, I was eaten alive by a pack of zombies while still searching for the matches...I was able to take a few of them out with my pistol but from there it was just a blur of shapes rushing in at me. I can't even find words to describe how intense that whole experience was, it was unlike anything I have ever experienced in any other game.

I guess I could have just hit respawn or came on the forum and bitched about how we need to change the blood mechanic but I would have missed an amazing experiment in determination. That was nearly a month ago and nothing I've done since has even come close to matching the adrenaline rush of finding that knife and hatchet when I'd needed it so badly. I would be surprised if I ever have such a rush of pure survival instinct again in this or any other game.

If some of the people in this thread get their way, it's almost certain I won't because the hand holding fairy will float down from the sky, magically regenerate my blood, heal my broken bones and give me a sweet sweet angel kiss on the forehead.

I don't want this game watered down. I want it to be brutal and intense and unforgiving. Fuck this regenerating blood bullshit! I won't have it.

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In my mind dealing with blood is easy and I don't want it to be any easier' date=' I always play with a friend and we raid 1 hospital and get as much as blood as we will ever need, I think regen and applying a blood bag to your self would be a really bad idea and would make it be easy to be a dirty bandit considering that they don't make friends, they could just camp till they run out of food and water instead of blood because it keeps going up. Basically they could camp forever if they keep taking food from there victims and won't have to worry about blood.

[/quote']

Thats because you dont play solo.


One of the most memorable experiences I have had in DayZ ended up with me crawling for over an hour down out of the hills to a coast town with a broken leg and 1100 blood. In order to survive I needed to loot a knife' date=' hatchet and matches so that I could crawl back up into the hills and try to find an animal to kill and cook. Once that was accomplished I had morophine waiting for me a few valleys over in my tent.

It was so hard to see where the zombies were and being prone did not help but I managed to find the knife and hatchet after searching a few buildings. Matches were what had me worried, they are difficult to find even under the best of circumstances. Unfortunately, I was eaten alive by a pack of zombies while still searching for the matches...I was able to take a few of them out with my pistol but from there it was just a blur of shapes rushing in at me. I can't even find words to describe how intense that whole experience was, it was unlike anything I have ever experienced in any other game.

I guess I could have just hit respawn or came on the forum and bitched about how we need to change the blood mechanic but I would have missed an amazing experiment in determination. That was nearly a month ago and nothing I've done since has even come close to matching the adrenaline rush of finding that knife and hatchet when I'd needed it so badly. I would be surprised if I ever have such a rush of pure survival instinct again in this or any other game.

If some of the people in this thread get their way, it's almost certain I won't because the hand holding fairy will float down from the sky, magically regenerate my blood, heal my broken bones and give me a sweet sweet angel kiss on the forehead.

I don't want this game watered down. I want it to be brutal and intense and unforgiving. Fuck this regenerating blood bullshit! I won't have it.

[/quote']

Indeed, but we're talking about blood here, not about broken bones. This is just for making it more realistic. Cause the medpacks food we have now sucks. So you either have food which magicly gives you a certain amount of blood, its like drinking or eating pure blood, or we have a system where its realistic that blood regenerates. When you are alone, just after a fight, with 2k blood left, and without any way to regain your blood, then the game ends. You win the fight, and you are still game over. This makes no sence.

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When you are alone' date=' just after a fight, with 2k blood left, and without any way to regain your blood, then the game ends. You win the fight, and you are still game over. This makes no sence.

[/quote']

Clearly you didnt soak in my post above then. I WAS alone. Just after a fight. With a bit more than 1000 blood left. But there WAS a way to regain my blood.....and no, the game didnt end there.

The problem is that we are looking at the game through different filters. You don't want to fight impossible odds with a miniscule chance of succesfully overcoming a very dire situation (understandably). It's the most amazing part of the game for me. I don't expect you to adopt my playstyle, but I would appreciate if you would at least recognize that it exists for some of us.

Let me state this again, just to be clear. Fighting impossible odds when I have found myself in a very shitty situation is the BEST part of the game (for me and some others). Please at least understand where we are coming from when we say we don't want this aspect of the game watered down.

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Yes. Realistic zombie apocalypse is fun.

Thin-blooded deteriorating wimp is not.

Passing out all the time, seeing the world like it's a black-and-white evil sitcom and imminent death from combat blow. Food gives jack for blood and getting someone to give you blood is a bit like pulling teeth....assuming you find anyone willing to work with you.

I like the idea that, while blood isn't frig easy to come by, it certainly doesn't get lost quicker than old socks.

Correct me if I'm wrong, but I'm fairly certain the human body would regenerate lost blood if you got cut. I find that to be more realistic, and feeling like a delicate sack of water that could burst at any minute to be a bit more "gamy".

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When you are alone' date=' just after a fight, with 2k blood left, and without any way to regain your blood, then the game ends. You win the fight, and you are still game over. This makes no sence.

[/quote']

Clearly you didnt soak in my post above then. I WAS alone. Just after a fight. With a bit more than 1000 blood left. But there WAS a way to regain my blood.....and no, the game didnt end there.

The problem is that we are looking at the game through different filters. You don't want to fight impossible odds with a miniscule chance of succesfully overcoming a very dire situation (understandably). It's the most amazing part of the game for me. I don't expect you to adopt my playstyle, but I would appreciate if you would at least recognize that it exists for some of us.

Let me state this again, just to be clear. Fighting impossible odds when I have found myself in a very shitty situation is the BEST part of the game (for me and some others). Please at least understand where we are coming from when we say we don't want this aspect of the game watered down.

Indeed, but your post still has no sence. First of all, you had a camp, full of nice goodies, you always had a backup thing. Second of all, imagine if you had regeneration, 25 per minute. Then you stand for a option, you crawl around for 1 hour, having about 1k blood back after you did all the things you just did. Or you freaking afk for 440 minutes = 7 hours (!). You'd still choose to crawl around, blood regeneration has such a small effect on things like this, it is pretty much neglectable. You'd still have the experience.

This system will just make sure that you dont loose when you win. You did it like you said above, you we're lucky, had a camp, had propably a nice supply of goods there. Even if you died, you could've went back to the camp and geared up again. A lot of people dont have this kind of luxury.

I can see why a person which is properly geared up doesnt want this aspect wattered down, but this is less then 10% of the players.

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Well let me turn that around on you RoboLord. 90% of players cant be bothered to play the game the way it was intended (not the way I want it, but the way Rocket intended). Rather than do it the hard way, they (and you) want it easy. In fact easy is even too hard for them (and you). YOU want blood to fall from the sky directly into your veins with ABSOLUTELY ZERO EFFORT. You say yourself you would have blood regenerate while we are crawling around OR EVEN AFK! What kind of hardcore survival game are you suggesting where a player can fucking go AFK for 7 hours and be taken from the brink of death to good as new? Are you joking? It's a fucking joke what you are suggesting.

Take some time and read about what the dev himself wants us to experience. He wants a brutal and unforgiving experience and that is what he has given us no? Do you honestly think he is going to suddenly do an about face and let us regenerate our lost blood from the heavens while we are A F Fucking K? With absolutely zero effort?

The camp I made was not a "luxury". It was a solo effort that took weeks of hard work (meaning lots of blood, sweat, death and tears). Every single player in this game can have that. The problem is that your "90%" of players can't be bothered to go out and earn it. The hard way, not the fall out of the sky and into the palm of your hand way.

You are fucking mad bro. And in case you didn't notice, so am I.

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