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mooky32

Let people play as they wish for the love of God!

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"Let people play as they wish for the love of God!"

SOUNDS GREAT, NOW GIVE ME A WAY TO IDENTIFY BANDITS SO I CAN PLAY AS I WISH AND KOS YOU AS A SURVIVOR.

I've never had a problem with people KOS'ing new spawns. You lose next to nothing and perhaps position and it gives you a reason to be fearful and play carefully. My only problem is that the each server is like a different dimension and you've now way to track down those players and get some revenge or even just kill some bandits via a well planned, fun, KOS, because there is no bandit identification for survivor players. It would be nice IMO if the game had a semi-story tacked onto it that made bandits military personnel and mercenaries, taking out civilians in the hopes that it would prevent the disease/virus from further spreading. Then survivors on the other side.

 

It might surprise you to learn that bad people tend to look just exactly like good people. 

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It might surprise you to learn that bad people tend to look just exactly like good people. 

 

 

that's completely out of context. how does a US marine look like an Iraqi insurgent?  how does superman look like lex luthor?

 

Good people and bad people quite often look completely different. it's all contextual.

 

 

this is a game. and in 99.9% of all games. you can tell one side from the other due to aesthetics.  in the mod you could tell who were the hateful KoS people. and who the guys who were probably going to be nice cos they had hero skins....

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that's completely out of context. how does a US marine look like an Iraqi insurgent?  how does superman look like lex luthor?

 

Good people and bad people quite often look completely different. it's all contextual.

 

 

this is a game. and in 99.9% of all games. you can tell one side from the other due to aesthetics.  in the mod you could tell who were the hateful KoS people. and who the guys who were probably going to be nice cos they had hero skins....

 

This game is special because it does such a good job of simulating interactions between people, where each person has something at stake, and the way that trust works, and to highlight self interest, and test just how altruistic people are in bad circumstances. 

 

It would be a crime to make it like an arcade game where good guys are one color and bad guys are another. 

 

There are no sides in DayZ, everyone is on the same side, everyone is in the same boat. 

 

It's anarchy. 

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This game is special because it does such a good job of simulating interactions between people, where each person has something at stake, and the way that trust works, and to highlight self interest, and test just how altruistic people are in bad circumstances. 

 

It would be a crime to make it like an arcade game where good guys are one color and bad guys are another. 

 

There are no sides in DayZ, everyone is on the same side, everyone is in the same boat. 

 

It's anarchy. 

 

Did you ever play the mod?

 

The bandit and hero skins was a brilliant idea.

Even if Heroes had to work hard to get their skin.

 

The good ol' bandit and hero skins was quite nice, even if they could easily be avoided by using a ghillie for example.

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There are exceptions but have you noticed how a good bunch of the "hero" types roll about in posses of 5 plus armed to the tits? Tell you what I will be a hero too with that backup! So sure bandits may piss you off but let them play, equally heroes well done for creating balance in the force. Even the little guy who is sequentially climbing the peaks in the game and logging the results - well done! (but you should get out more).

 

It would be frigging boring if we were all the same. Yeah there is a huge element of instant death on player interaction within the game. Those are the breaks and you know what I like being shit scared as a new spawn about electro because I know another bastard like me could be scoping me on the hill. Gets the heart going and adds to the game.

 

Play as you see fit, enjoy and focus on that element. Equal love to the heroes and bandits (and the rest) we make Dayz the great experience it is!

 

So...gasp!  You're saying that these "hero" types are actually grouping up?  Just like bandits?  SCANDALOUS!  And you say shouldn't play the way they want to play because that is ruining your gameplay experience and interfering with the way you want to play, because you can't go around killing and loots newspawns with impunity?

 

Don't carebear the newspawns right?  Don't carebear the bandits either.

 

You're actually trying to say that there are more heroes than bandits right now?  Lol, in what alternate version of Chernarus would that be? 

 

Isn't the saying bandits use to refer to situations like this, "Deal with it"?

Edited by NeedsFoodBadly

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This is the unfortunate nature of having a game where people do whatever the crap they want. Like EVE Online before it, you have people who actually try to do good stuff and eek out a living in the online game world and like EVE Online you will have the people who choose to be complete arse-wipes about it.

 

Reading the previous thread (about baiting someone with friendly only to maneuver them in to an easy kill) it really does put in to perspective why I got shot so many times when my intentions were indeed pure and why in retrospect why I shoot anyone who could possibly know about my presence, lest they have their buddies set up an ambush for me later on. It's also why when someone barks friendly in to their microphone that I leave them alone but if they follow me or otherwise continue to associate with me in any way other than bugging off and leaving me be, I kill them.

 

I really would like to play the role of the paragon in this game, I like helping people and I'm a kind spirit at heart but being taken advantage of and killed so many times has made me bitter towards the notion in this game.

 

So... yes, choose to be a bandit and take advantage of people's trust. I choose my own play-style and that is: If I don't know you and we meet, one of us will die.

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Did you ever play the mod?

 

The bandit and hero skins was a brilliant idea.

Even if Heroes had to work hard to get their skin.

 

The good ol' bandit and hero skins was quite nice, even if they could easily be avoided by using a ghillie for example.

They were a serious design flaw in the mod.

Plus, appearance is fully customizable now with arma3 style clothes/gear.

What would be neat, but probably implausible, would be for "heros" to receive special clothes items somehow, which they would lose when killed, and which could be used as a disguise by bad people who looted them.

I know our group would covet such items.

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They were a serious design flaw in the mod.

Plus, appearance is fully customizable now with arma3 style clothes/gear.

What would be neat, but probably implausible, would be for "heros" to receive special clothes items somehow, which they would lose when killed, and which could be used as a disguise by bad people who looted them.

I know our group would covet such items.

 

So you mean yet ANOTHER reason for players to only murder others?

No.

 

And the different skins was MUCH needed, just as it is now, until they find a better way to deal with the EZ-mode of being a bandit.

 

The players who choose to play it friendly and heroic, gets only the disadvantages of playing DayZ. While Bandits gets all the benefits.

 

THAT is a design flaw if anything.

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It might surprise you to learn that bad people tend to look just exactly like good people. 

 

Funnily enough, in DayZ, they usually don't. :)

The "psychopath roleplayers" (whatever that means) usually hang around with a so called "payday", gas mask, motorbike helmet and/or mosin with long range scope. If not, they're just not decked up properly yet. That's been my finding so far.

 

Otherwise, I agree, do whatever you want, that's the beauty of DayZ: There is no goal but what you choose to do.

That said, now that there are 1st person servers, I finally can respect the proper "bandits" once again, which was pretty much impossible on 3rd person servers filled with people like these real life beavis and butthead (LINK). Funnily enough, remove 3rd person and there's a lot less "maniac roleplayers" suddenly :)

 

edit: Now we just need a server option to prevent disabling "cloud cover" setting and we'll see how they handle proper night time.

Edited by Mutonizer

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Perhaps KoS'ing new players is great fun. Perhaps its also a great way to turn some away from this game. Discouraging new players from playing is a poor way to promote this game as a player. IMO the bigger the player base, the longer this game will remain relevant.

Essentially you are RP'ing a murderous maniac who kills only for the sheer pleasure of it. That's all good and sounds damn fun to me, but KoS breeds KoS. There's a lot to gain from helping players out, and actually a lot of murdrerous action can result from trying to do good for bad people!

I encourage everyone to walk every path the game offers at some point!

 

In another game, I would be arguing the exact point you are. There's actually a couple I have done so for, simply because the developers were glued to the fence when it came to whether they should cater to the players who complaining about dying or to those playing the mechanics to the brutal extremes. In a lot of these cases the games were set up with some sort of progression chain, which was often set back or completely reset by a thorough mauling by a stronger player.

In one respect, DayZ is the same - you're on a clean slate every time you reset unless you can get back to your (unlooted) corpse. The difference is that in DayZ, we're talking hours or days to get a passable or decent set of gear, as opposed to weeks or months, and no progression to speak of - until base building comes in, and even then I don't think it will matter overmuch. DayZ is a game in which you are expected to die. You plan for every possible eventuality, but understand that sooner or later, you're going to get killed by something or someone - more likely sooner than later.

Yes, dying is inconvenient and, when you're a new player or just a new spawn on a PvP-heavy server, frustrating to the extreme when the deaths start piling up too quickly for your liking. However, short of having bandits camping most of a map's spawn points, you can't really lay the blame on PvPers for destroying server/game appeal by killing fresh players. There's a lot of incentive to go to the coastal cities to loot - they're set up the way they are for that exact purpose. If you're thinking on your feet as you play, you'll notice pretty early on that there's always someone camping Cherno, or Elektro. You'll realise that the coastal roads aren't safe. You'll come to understand that that awesome, high-yield industrial you keep coming back to is getting you killed because every man, his dog, and his dog's dog likes farming parts from it and doesn't care to share. A lot of the players I've seen complaining (ingame, rather than on the forums) have been people just throwing themselves repeatedly into the meatgrinder. You can't really do anything for someone who refuses to stop headbutting the brick wall in front of them instead of trying the door next to it.

Basically: If people don't want to suffer from serial murder as a fresh spawn, they probably shouldn't keep going back to known hunting zones once they realise what they are.

 

Well I don't mind KOS, but when people hunt bambies for fun can make me boil sometimes..

Play hero, then - back when I first started playing DayZ, I liked to try to sneak up on the Elektro snipers and take them out once I had something I could kill from range with. I remember spending forty minutes working my way toward, then into, an industrial/barracks complex on one server, just to find a bandit and kill him so I could loot the place. He was killing the fresh spawns coming in to gear, and any one of those would have killed me if they'd spotted me. It was part of the fun, and it turned a murder field back into a PvP zone. It was a lot of work, but it's one of the more memorable moments in my time playing the game.

Partly because every other attempt has failed, but hey. Even as a terrible player, you can still get some entertainment from it. Just don't expect thanks or support.

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The problem is not that people want to just KoS or grief others... there are lunatics out there.... the problem is that with the current Alpha setup it just turns into one big deathmatch FFA on the coast... I hardly came across that in the mod except for the occasional bandit snipers or in cherno/elektro.

 

With the spawns in such a small area and military loot so close to the coast this will turn into a simple PvP game from the get go.

 

Until spawns are spread out, military grade equipment is limited to the north or harder to find bases and civilian grade weapons even spread out then we will continue to see this.

 

It is not about saying no, you should not being doing this... it is about how this is all the game boils down to.

 

I got away because I was lucky to spawn randomly in the centre of the map.... every other time I was on the coast I tried to befriend people where I was instantly attacked with fists... I was laughing as people tried chasing me to punch me for nothing or I was running around looking for food (hard to find before patch 2) and some kind stands there going "like it when I shoot you huh?" and kept shooting me until I died... I was laughing me head off as his attempt as a hard guy bandit KoS thing... 

 

But honestly... KoS all you like, but the game needs to be more unpredictable so the KoS has to hunt for their targets and it feels more like a zombie horror and not a spawn in, find a gun, kill players deathmatch.

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well i dont want to pvp and i dont wanna be greifed by some ass hat....so this  'let people play how they want'  either works both ways or   STFU

Edited by soulesseye

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Nah dude its all about running around with the med pack pretending this is real life and handcuffing people while telling them to not shoot and roll play with you.

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So...gasp!  You're saying that these "hero" types are actually grouping up?  Just like bandits?  SCANDALOUS!  And you say shouldn't play the way they want to play because that is ruining your gameplay experience and interfering with the way you want to play, because you can't go around killing and loots newspawns with impunity?

 

Don't carebear the newspawns right?  Don't carebear the bandits either.

 

You're actually trying to say that there are more heroes than bandits right now?  Lol, in what alternate version of Chernarus would that be? 

 

Isn't the saying bandits use to refer to situations like this, "Deal with it"?

I am not complaining about hero groups or bandit groups for that matter. Bandits do outweigh heroes for sure. I don't remember disputing that point....

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The problem is not when or if one or some players have this kind of approach... The problem is when everybody or the majority does the same...

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wow...who ever thought, a game, which started out as a mod, would end up being anti mod

 

private hives became more popular then public,

 

hardly anyone was playing on public hives during the mod...more people played on private hives

Edited by humberto

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I am not complaining about hero groups or bandit groups for that matter. Bandits do outweigh heroes for sure. I don't remember disputing that point....

 

You said:

"There are exceptions but have you noticed how a good bunch of the "hero" types roll about in posses of 5 plus armed to the tits? Tell you what I will be a hero too with that backup! So sure bandits may piss you off but let them play, equally heroes well done for creating balance in the force. Even the little guy who is sequentially climbing the peaks in the game and logging the results - well done! (but you should get out more)."

 

...which kind of sounds like you were saying there were a disparate amount of hero groups compared to bandit groups.

 

Why shouldn't they squad up?  Bandits do too all the time.

 

Also it's funny that you say, "So sure bandits may piss you off but let hem play"

 

According to that logic, why not let the newspawns play, instead of robbing and killing them for nothing most of the time?

 

What goes around comes around, whether you're a bandit or a hero.

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Every story needs a villain.

 

I just wish people wouldn't get so soured by being killed. Its nice when you run into someone with nothing but a wrench that doesn't automatically hate you on sight because they've been killed before. A real bandit would bide their time and use you to get themselves stronger instead of sprinting and flailing their wrench like a madman lol.

Edited by Hells High
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Allow me to fix this...

Good people and bad people quite often look completely different... in media.

 

In real life, not so much. As you say, it's contextual. The bastard you know might be loved and well cared for by his family. The upstanding and honourable government figure (*cough*) you respect and admire might be a serial rapist who uses bribery and intimidation to cover up his crimes. The Iraqi soldier you're trying to gun down might have been recruited as a child and brutalised into obedience. The US marine supporting you might just be in it for the money, with no respect for the value of life or the bonds that come with it.

 

The media likes to paint the good/evil polarity as an 'us versus them' kind of thing. It makes for good entertainment. Unfortunately, it's not realistic. Especially now, in our day and age, it is not realistic. Good and bad rarely have transparent faces. And given the mod strives for authenticity, I would say that the developers intend to portray them exactly as they are.

 

The bandit and hero skins was a brilliant idea.

Even if Heroes had to work hard to get their skin.

 

I played Origins. In that version of the mod, it was the other way around... heroes had it easy, while bandits had to grind a massive number of kills (assuming they died every so often along the way) to get their rank. The only way to generate new humanity points in the system was to kill survivors, which kind of encouraged killing new spawns. Personally I thought it was an alright idea, for that version of the mod, but it was unbalanced and sort of broken. In the standalone, I don't think it will work.

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Perhaps KoS'ing new players is great fun. Perhaps its also a great way to turn some away from this game. Discouraging new players from playing is a poor way to promote this game as a player.

 

If getting killed turns someone away from the game, then they're going to leave eventually no matter what.

 

i dont mind that, is just KOS people that just spawned 2 secs ago that sometimes piss me off, honestly is just a waste of bullet doing that

 

If it's fun for you, then it's obviously not a waste.

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I played Origins. In that version of the mod, it was the other way around... heroes had it easy, while bandits had to grind a massive number of kills (assuming they died every so often along the way) to get their rank. The only way to generate new humanity points in the system was to kill survivors, which kind of encouraged killing new spawns. Personally I thought it was an alright idea, for that version of the mod, but it was unbalanced and sort of broken. In the standalone, I don't think it will work.

 

That's one seriously stupid system...

The real one in the mod worked quite well. To be honest.

Thou I'd prefer to see a system that doesn't need to be so blatantly obvious as skins, but something needs to be done.

 

Because once again playing as a Bandit is 100% EZ-mode in comparison to playing a hero/survivor.

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Not a huge fan of flat out KoS, but I do like actually being a bandit.

 

Nothing like outwitting someone, getting what you need, and then sending you and the person their own separate ways. It adds ACTUAL interaction to the game and a reason to play smart and press the "CAPS" button once in a while.

 

But that day will, sadly, more than likely never come to pass.

 

KoS, though, gives people a reason to check every corner and scout before rushing in someplace. So the suspense part is fun.

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